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Added Fonts readme details and links to Sweet16 font. (#2085)
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@ -1,9 +1,11 @@
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The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default.
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We embed the font in source code so you can use Dear ImGui without any file system access.
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The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer),
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a 13 pixels high, pixel-perfect font used by default.
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We embed it font in source code so you can use Dear ImGui without any file system access.
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You may also load external .TTF/.OTF files.
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The files in this folder are suggested fonts, provided as a convenience.
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(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font)
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(Note: .OTF support in imstb_truetype.h currently doesn't appear to load every font)
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Fonts are rasterized in a single texture at the time of calling either of io.Fonts->GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
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Also read dear imgui FAQ in imgui.cpp!
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@ -11,6 +13,7 @@ Also read dear imgui FAQ in imgui.cpp!
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If you have other loading/merging/adding fonts, you can post on the Dear ImGui "Getting Started" forum:
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https://discourse.dearimgui.org/c/getting-started
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---------------------------------------
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INDEX:
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---------------------------------------
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@ -35,7 +38,7 @@ If you have other loading/merging/adding fonts, you can post on the Dear ImGui "
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u8"hello"
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u8"こんにちは" // this will be encoded as UTF-8
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- If you want to include a backslash \ character in your string literal, you need to double them e.g. "folder\\filename".
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- Please use the Discourse forum (https://discourse.dearimgui.org) and not the Github issue tracker.
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- Please use the Discourse forum (https://discourse.dearimgui.org) and not the Github issue tracker for basic font loading questions.
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---------------------------------------
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@ -68,7 +71,11 @@ If you have other loading/merging/adding fonts, you can post on the Dear ImGui "
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io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges);
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// Usage, e.g.
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ImGui::Button(ICON_FA_SEARCH " Search"); // C string literals can be concatenated at compilation time, this is the same as "A" "B" becoming "AB"
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ImGui::Button(ICON_FA_SEARCH " Search");
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// C string _literals_ can be concatenated at compilation time, e.g. "hello" " world"
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// ICON_FA_SEARCH is defined as a string literal so this is the same as "A" "B" becoming "AB"
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// Usage, e.g.
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ImGui::Text("%s among %d items", ICON_FA_SEARCH, count);
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See Links below for other icons fonts and related tools.
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@ -124,12 +131,13 @@ If you have other loading/merging/adding fonts, you can post on the Dear ImGui "
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// Add character ranges and merge into the previous font
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// The ranges array is not copied by the AddFont* functions and is used lazily
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// so ensure it is available for duration of font usage
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static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
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// so ensure it is available at the time of building or calling GetTexDataAsRGBA32().
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static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // Will not be copied by AddFont* so keep in scope.
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ImFontConfig config;
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config.MergeMode = true;
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io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese());
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io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges);
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io.Fonts->Build();
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Add a fourth parameter to bake specific font ranges only:
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@ -153,12 +161,15 @@ If you have other loading/merging/adding fonts, you can post on the Dear ImGui "
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FREETYPE RASTERIZER, SMALL FONT SIZES
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---------------------------------------
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Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling).
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This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry.
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Dear ImGui uses imstb_truetype.h to rasterize fonts (with optional oversampling).
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This technique and its implementation are not ideal for fonts rendered at _small sizes_, which may appear a
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little blurry or hard to read.
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There is an implementation of the ImFontAtlas builder using FreeType that you can use in the misc/freetype/ folder.
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FreeType supports auto-hinting which tends to improve the readability of small fonts.
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Note that this code currently creates textures that are unoptimally too large (could be fixed with some work)
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Note that this code currently creates textures that are unoptimally too large (could be fixed with some work).
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Also note that correct sRGB space blending will have an important effect on your font rendering quality.
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---------------------------------------
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@ -174,7 +185,9 @@ If you have other loading/merging/adding fonts, you can post on the Dear ImGui "
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builder.AddChar(0x7262); // Add a specific character
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builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges
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builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted)
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data);
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io.Fonts->Build(); // Build the atlas while 'ranges' is still in scope and not deleted.
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---------------------------------------
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@ -242,6 +255,10 @@ If you have other loading/merging/adding fonts, you can post on the Dear ImGui "
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(Icons) IcoMoon - Custom Icon font builder
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https://icomoon.io/app
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(Pixel perfect) Sweet16, Sweet16 Mono, by Martin Sedlak (Latin + Supplemental + Extended A)
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https://github.com/kmar/Sweet16Font
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Also include .inl file to use directly in dear imgui.
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(Regular) Open Sans Fonts
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https://fonts.google.com/specimen/Open+Sans
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