ImDrawList: Clarified PathArcTo() need for a_min <= a_max with an assert. Fixed PathArcToFast() handling of a_min > a_max.

This commit is contained in:
ocornut 2021-02-08 16:37:51 +01:00
parent 03038df1cc
commit 56f7bdae99
4 changed files with 17 additions and 12 deletions

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@ -78,6 +78,8 @@ Other Changes:
- Log/Capture: Improved the ascii look of various widgets, making large dumps more easily human readable.
- ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
Would lead to a buffer read overflow.
- ImDrawList: Clarified PathArcTo() need for a_min <= a_max with an assert.
- ImDrawList: Fixed PathArcToFast() handling of a_min > a_max.
- Demo: Added 'Examples->Fullscreen Window' demo. (#3789)
- Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with
old WindowSDK versions or running on Windows 7. (#3646, #3645, #3248, #2716) [@Demonese]

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@ -7130,7 +7130,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
static bool curve_segments_override = false;
static int curve_segments_override_v = 8;
static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 100.0f, "%.0f");
ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12);
ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override);
@ -7147,6 +7147,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
const ImDrawCornerFlags corners_none = 0;
const ImDrawCornerFlags corners_all = ImDrawCornerFlags_All;
const ImDrawCornerFlags corners_tl_br = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight;
const float rounding = sz / 5.0f;
const int circle_segments = circle_segments_override ? circle_segments_override_v : 0;
const int curve_segments = curve_segments_override ? curve_segments_override_v : 0;
float x = p.x + 4.0f;
@ -7158,8 +7159,8 @@ static void ShowExampleAppCustomRendering(bool* p_open)
draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, corners_none, th); x += sz + spacing; // Square
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_all, th); x += sz + spacing; // Square with all rounded corners
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_all, th); x += sz + spacing; // Square with all rounded corners
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)

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@ -1018,11 +1018,12 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
{
if (radius == 0.0f || a_min_of_12 > a_max_of_12)
if (radius == 0.0f)
{
_Path.push_back(center);
return;
}
IM_ASSERT(a_min_of_12 <= a_max_of_12);
// For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
// but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
@ -1046,6 +1047,7 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
_Path.push_back(center);
return;
}
IM_ASSERT(a_min <= a_max);
// Note that we are adding a point at both a_min and a_max.
// If you are trying to draw a full closed circle you don't want the overlapping points!