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ImDrawList: Clarified PathArcTo() need for a_min <= a_max with an assert. Fixed PathArcToFast() handling of a_min > a_max.
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@ -37,10 +37,10 @@ HOW TO UPDATE?
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Breaking Changes:
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Breaking Changes:
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- ListBox helpers:
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- ListBox helpers:
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- Renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox().
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- Renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox().
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- Renamed ListBoxFooter() to EndListBox().
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- Renamed ListBoxFooter() to EndListBox().
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- Removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size.
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- Removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size.
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In the redirection function, made vertical padding consistent regardless of (items_count <= height_in_items) or not.
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In the redirection function, made vertical padding consistent regardless of (items_count <= height_in_items) or not.
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- Kept inline redirection function for all threes (will obsolete).
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- Kept inline redirection function for all threes (will obsolete).
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- imgui_freetype:
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- imgui_freetype:
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@ -67,7 +67,7 @@ Other Changes:
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other than compiling misc/freetype/imgui_freetype.cpp and linking with FreeType.
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other than compiling misc/freetype/imgui_freetype.cpp and linking with FreeType.
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- Use '#define IMGUI_ENABLE_STB_TRUETYPE' if you somehow need the stb_truetype rasterizer to be
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- Use '#define IMGUI_ENABLE_STB_TRUETYPE' if you somehow need the stb_truetype rasterizer to be
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compiled in along with the FreeType one, otherwise it is enabled by default.
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compiled in along with the FreeType one, otherwise it is enabled by default.
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- Fonts: imgui_freetype: Added support for colored glyphs as supported by Freetype 2.10+ (for .ttf using CPAL/COLR
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- Fonts: imgui_freetype: Added support for colored glyphs as supported by Freetype 2.10+ (for .ttf using CPAL/COLR
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tables only). Enable the ImGuiFreeTypeBuilderFlags_LoadColor on a given font. Atlas always output directly
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tables only). Enable the ImGuiFreeTypeBuilderFlags_LoadColor on a given font. Atlas always output directly
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as RGBA8 in this situation. Likely to make sense with IMGUI_USE_WCHAR32. (#3369) [@pshurgal]
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as RGBA8 in this situation. Likely to make sense with IMGUI_USE_WCHAR32. (#3369) [@pshurgal]
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- Fonts: Fixed CalcTextSize() width rounding so it behaves more like a ceil. This is in order for text wrapping
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- Fonts: Fixed CalcTextSize() width rounding so it behaves more like a ceil. This is in order for text wrapping
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@ -78,6 +78,8 @@ Other Changes:
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- Log/Capture: Improved the ascii look of various widgets, making large dumps more easily human readable.
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- Log/Capture: Improved the ascii look of various widgets, making large dumps more easily human readable.
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- ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
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- ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
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Would lead to a buffer read overflow.
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Would lead to a buffer read overflow.
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- ImDrawList: Clarified PathArcTo() need for a_min <= a_max with an assert.
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- ImDrawList: Fixed PathArcToFast() handling of a_min > a_max.
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- Demo: Added 'Examples->Fullscreen Window' demo. (#3789)
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- Demo: Added 'Examples->Fullscreen Window' demo. (#3789)
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- Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with
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- Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with
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old WindowSDK versions or running on Windows 7. (#3646, #3645, #3248, #2716) [@Demonese]
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old WindowSDK versions or running on Windows 7. (#3646, #3645, #3248, #2716) [@Demonese]
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@ -88,8 +90,8 @@ Other Changes:
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- Backends: WebGPU: Added enderer backend for WebGPU support (imgui_impl_wgpu.cpp) (#3632) [@bfierz]
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- Backends: WebGPU: Added enderer backend for WebGPU support (imgui_impl_wgpu.cpp) (#3632) [@bfierz]
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Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.
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Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.
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- Examples: WebGPU: Added Emscripten+WebGPU example. (#3632) [@bfierz]
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- Examples: WebGPU: Added Emscripten+WebGPU example. (#3632) [@bfierz]
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- Backends: GLFW: Added ImGui_ImplGlfw_InitForWebGPU() init point. It currently has strictly no effect on anything,
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- Backends: GLFW: Added ImGui_ImplGlfw_InitForWebGPU() init point. It currently has strictly no effect on anything,
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but because some multi-viewport renderers require knowledge of the render stack in the Platform back-end, we're
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but because some multi-viewport renderers require knowledge of the render stack in the Platform back-end, we're
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adding it for consistency. (#3632)
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adding it for consistency. (#3632)
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6
imgui.h
6
imgui.h
@ -2409,9 +2409,9 @@ struct ImDrawList
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inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order.
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inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order.
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inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; }
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inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; }
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IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 10);
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IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 10);
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IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
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IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
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IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points)
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IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points)
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IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points)
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IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points)
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IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All);
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IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All);
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// Advanced
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// Advanced
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@ -7130,7 +7130,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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static bool curve_segments_override = false;
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static bool curve_segments_override = false;
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static int curve_segments_override_v = 8;
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static int curve_segments_override_v = 8;
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static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
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static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
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ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
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ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 100.0f, "%.0f");
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ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
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ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
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ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12);
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ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12);
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ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override);
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ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override);
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@ -7147,6 +7147,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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const ImDrawCornerFlags corners_none = 0;
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const ImDrawCornerFlags corners_none = 0;
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const ImDrawCornerFlags corners_all = ImDrawCornerFlags_All;
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const ImDrawCornerFlags corners_all = ImDrawCornerFlags_All;
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const ImDrawCornerFlags corners_tl_br = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight;
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const ImDrawCornerFlags corners_tl_br = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight;
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const float rounding = sz / 5.0f;
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const int circle_segments = circle_segments_override ? circle_segments_override_v : 0;
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const int circle_segments = circle_segments_override ? circle_segments_override_v : 0;
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const int curve_segments = curve_segments_override ? curve_segments_override_v : 0;
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const int curve_segments = curve_segments_override ? curve_segments_override_v : 0;
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float x = p.x + 4.0f;
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float x = p.x + 4.0f;
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@ -7158,8 +7159,8 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
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draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
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draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
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draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
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draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, corners_none, th); x += sz + spacing; // Square
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draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, corners_none, th); x += sz + spacing; // Square
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draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_all, th); x += sz + spacing; // Square with all rounded corners
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draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_all, th); x += sz + spacing; // Square with all rounded corners
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draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
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draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
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draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
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draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
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//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
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//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
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draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
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draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
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@ -1018,11 +1018,12 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
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void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
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void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
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{
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{
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if (radius == 0.0f || a_min_of_12 > a_max_of_12)
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if (radius == 0.0f)
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{
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{
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_Path.push_back(center);
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_Path.push_back(center);
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return;
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return;
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}
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}
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IM_ASSERT(a_min_of_12 <= a_max_of_12);
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// For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
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// For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
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// but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
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// but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
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@ -1046,6 +1047,7 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
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_Path.push_back(center);
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_Path.push_back(center);
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return;
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return;
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}
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}
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IM_ASSERT(a_min <= a_max);
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// Note that we are adding a point at both a_min and a_max.
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// Note that we are adding a point at both a_min and a_max.
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// If you are trying to draw a full closed circle you don't want the overlapping points!
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// If you are trying to draw a full closed circle you don't want the overlapping points!
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