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Merge branch 'viewport' into docking
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@ -93,6 +93,8 @@ Other Changes:
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introduced in 1.50 and broken in 1.60. (#1698, #894, #713).
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- TextUnformatted(): Fixed a case where large-text path would read bytes past the text_end marker depending
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on the position of new lines in the buffer (it wasn't affecting the output but still not the right thing to do!)
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- ListBox(): Fixed frame sizing when items_count==1 unnecessarily showing a scrollbar. (#2173) [@luk1337, @ocornut]
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- ListBox(): Tweaked frame sizing so list boxes will look more consistent when FramePadding is far from ItemSpacing.
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- RenderText(): Some optimization for very large text buffers, useful for non-optimized builds.
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- BeginMenu(): Fixed menu popup horizontal offset being off the item in the menu bar when WindowPadding=0.0f.
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- ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different.
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@ -103,6 +105,7 @@ Other Changes:
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in particular, points_count==0 could lead to a memory stomp if the draw list was previously empty.
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- Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects
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in the WM_SIZE handler. (#2088) [@ice1000]
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- Examples: OpenGL3+GLFW: Fixed error condition when using the GLAD loader. (#2157) [@blackball]
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-----------------------------------------------------------------------
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@ -126,7 +129,7 @@ Other Changes:
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Although it is not perfect and will keep being improved, it is fairly functional and used by many. (#787)
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- Fixed a build issue with non-Cygwin GCC under Windows.
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- Demo: Added a "Configuration" block to make io.ConfigFlags/io.BackendFlags more prominent.
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- Examples: OpenGL3: Fixed error condition when using the GLAD loader. (#2059, #2002) [@jiri]
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- Examples: OpenGL3+SDL2: Fixed error condition when using the GLAD loader. (#2059, #2002) [@jiri]
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-----------------------------------------------------------------------
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