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https://github.com/Drezil/imgui.git
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+ Snuck in unrelated comments and removed the "fill once" comment (#5043)
This commit is contained in:
23
imgui.cpp
23
imgui.cpp
@ -1321,8 +1321,10 @@ void ImGuiIO::SetKeyEventNativeData(ImGuiKey key, int native_keycode, int native
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// Build native->imgui map so old user code can still call key functions with native 0..511 values.
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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const int legacy_key = (native_legacy_index != -1) ? native_legacy_index : native_keycode;
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if (ImGui::IsLegacyKey(legacy_key))
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KeyMap[legacy_key] = key;
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if (!ImGui::IsLegacyKey(legacy_key))
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return;
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KeyMap[legacy_key] = key;
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KeyMap[key] = legacy_key;
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#else
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IM_UNUSED(key);
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IM_UNUSED(native_legacy_index);
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@ -3944,9 +3946,9 @@ static void ImGui::UpdateKeyboardInputs()
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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if (io.BackendUsingLegacyKeyArrays == 0)
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{
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// Backend used new io.AddKeyEvent() API: Good! Verify that old arrays are never written too.
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for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++)
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IM_ASSERT(io.KeysDown[n] == false && "Backend needs to either only use io.AddKeyEvent(), either only fill legacy io.KeysDown[] + io.KeyMap[]. Not both!");
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// Backend used new io.AddKeyEvent() API: Good! Verify that old arrays are never written to externally.
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for (int n = 0; n < ImGuiKey_LegacyNativeKey_END; n++)
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IM_ASSERT((io.KeysDown[n] == false || IsKeyDown(n)) && "Backend needs to either only use io.AddKeyEvent(), either only fill legacy io.KeysDown[] + io.KeyMap[]. Not both!");
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}
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else
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{
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@ -3969,6 +3971,8 @@ static void ImGui::UpdateKeyboardInputs()
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const ImGuiKey key = (ImGuiKey)(io.KeyMap[n] != -1 ? io.KeyMap[n] : n);
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IM_ASSERT(io.KeyMap[n] == -1 || IsNamedKey(key));
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io.KeysData[key].Down = io.KeysDown[n];
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if (key != n)
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io.KeysDown[key] = io.KeysDown[n]; // Allow legacy code using io.KeysDown[GetKeyIndex()] with old backends
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io.BackendUsingLegacyKeyArrays = 1;
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}
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if (io.BackendUsingLegacyKeyArrays == 1)
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@ -7875,6 +7879,13 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
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if (key == ImGuiKey_ModSuper) { io.KeySuper = keydata->Down; }
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io.KeyMods = GetMergedKeyModFlags();
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}
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// Allow legacy code using io.KeysDown[GetKeyIndex()] with new backends
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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io.KeysDown[key] = keydata->Down;
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if (io.KeyMap[key] != -1)
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io.KeysDown[io.KeyMap[key]] = keydata->Down;
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#endif
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}
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}
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else if (e->Type == ImGuiInputEventType_Text)
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@ -7967,7 +7978,7 @@ static void ImGui::ErrorCheckNewFrameSanityChecks()
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IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right);
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_COUNT; n++)
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IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..511, or -1 for unmapped key)");
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IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < ImGuiKey_LegacyNativeKey_END && "io.KeyMap[] contains an out of bound value (need to be 0..511, or -1 for unmapped key)");
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// Check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only added in 1.60 WIP)
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if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && g.IO.BackendUsingLegacyKeyArrays == 1)
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