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2
imgui.h
2
imgui.h
@ -566,7 +566,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13, // Insert mode
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ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode
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ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
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ImGuiInputTextFlags_DisableUndo = 1 << 16, // Disable undo / redo
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ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
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// [Internal]
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ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
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};
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