Examples: Vulkan: Shallow stylistic changes (following #879)

This commit is contained in:
ocornut 2016-11-12 17:49:59 +01:00
parent 0449bb98e2
commit 55863dd274
3 changed files with 23 additions and 43 deletions

View File

@ -1,4 +1,6 @@
// ImGui GLFW binding with Vulkan + shaders
// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
@ -713,47 +715,22 @@ void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects()
void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects()
{
ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
{
if (g_VertexBuffer[i]) {
vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator);
g_VertexBuffer[i] = VK_NULL_HANDLE;
}
if (g_VertexBufferMemory[i]) {
vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator);
g_VertexBufferMemory[i] = VK_NULL_HANDLE;
}
if (g_IndexBuffer[i]) {
vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator);
g_IndexBuffer[i] = VK_NULL_HANDLE;
}
if (g_IndexBufferMemory[i]) {
vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator);
g_IndexBufferMemory[i] = VK_NULL_HANDLE;
}
if (g_VertexBuffer[i]) { vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator); g_VertexBuffer[i] = VK_NULL_HANDLE; }
if (g_VertexBufferMemory[i]) { vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator); g_VertexBufferMemory[i] = VK_NULL_HANDLE; }
if (g_IndexBuffer[i]) { vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator); g_IndexBuffer[i] = VK_NULL_HANDLE; }
if (g_IndexBufferMemory[i]) { vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator); g_IndexBufferMemory[i] = VK_NULL_HANDLE; }
}
if (g_FontView)
vkDestroyImageView(g_Device, g_FontView, g_Allocator);
g_FontView = VK_NULL_HANDLE;
if (g_FontImage)
vkDestroyImage(g_Device, g_FontImage, g_Allocator);
g_FontImage = VK_NULL_HANDLE;
if (g_FontMemory)
vkFreeMemory(g_Device, g_FontMemory, g_Allocator);
g_FontMemory = VK_NULL_HANDLE;
if (g_FontSampler)
vkDestroySampler(g_Device, g_FontSampler, g_Allocator);
g_FontSampler = VK_NULL_HANDLE;
if (g_DescriptorSetLayout)
vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator);
g_DescriptorSetLayout = VK_NULL_HANDLE;
if (g_PipelineLayout)
vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator);
g_PipelineLayout = VK_NULL_HANDLE;
if (g_Pipeline)
vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator);
g_Pipeline = VK_NULL_HANDLE;
if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
}
bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data)
@ -861,6 +838,7 @@ void ImGui_ImplGlfwVulkan_NewFrame()
// Start the frame
ImGui::NewFrame();
}
void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer)
{
g_CommandBuffer = command_buffer;

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@ -1,4 +1,6 @@
// ImGui GLFW binding with Vulkan + shaders
// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.