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	Examples: Vulkan: Shallow stylistic changes (following #879)
This commit is contained in:
		@@ -1,4 +1,6 @@
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// ImGui GLFW binding with Vulkan + shaders
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					// ImGui GLFW binding with Vulkan + shaders
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					// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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					// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
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					// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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					// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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@@ -713,47 +715,22 @@ void    ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects()
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void    ImGui_ImplGlfwVulkan_InvalidateDeviceObjects()
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					void    ImGui_ImplGlfwVulkan_InvalidateDeviceObjects()
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{
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					{
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    ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
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					    ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
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    for (int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++)
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					    for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
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    {
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					    {
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        if (g_VertexBuffer[i]) {
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					        if (g_VertexBuffer[i])          { vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator); g_VertexBuffer[i] = VK_NULL_HANDLE; }
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            vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator);
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					        if (g_VertexBufferMemory[i])    { vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator); g_VertexBufferMemory[i] = VK_NULL_HANDLE; }
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            g_VertexBuffer[i] = VK_NULL_HANDLE;
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					        if (g_IndexBuffer[i])           { vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator); g_IndexBuffer[i] = VK_NULL_HANDLE; }
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        }
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					        if (g_IndexBufferMemory[i])     { vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator); g_IndexBufferMemory[i] = VK_NULL_HANDLE; }
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        if (g_VertexBufferMemory[i]) {
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            vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator);
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            g_VertexBufferMemory[i] = VK_NULL_HANDLE;
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        }
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        if (g_IndexBuffer[i]) {
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            vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator);
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            g_IndexBuffer[i] = VK_NULL_HANDLE;
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        }
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        if (g_IndexBufferMemory[i]) {
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            vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator);
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            g_IndexBufferMemory[i] = VK_NULL_HANDLE;
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        }
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    }
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					    }
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    if (g_FontView)
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					    if (g_FontView)             { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
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        vkDestroyImageView(g_Device, g_FontView, g_Allocator);
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					    if (g_FontImage)            { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
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    g_FontView = VK_NULL_HANDLE;
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					    if (g_FontMemory)           { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
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    if (g_FontImage)
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					    if (g_FontSampler)          { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
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        vkDestroyImage(g_Device, g_FontImage, g_Allocator);
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					    if (g_DescriptorSetLayout)  { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
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    g_FontImage = VK_NULL_HANDLE;
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					    if (g_PipelineLayout)       { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
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    if (g_FontMemory)
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					    if (g_Pipeline)             { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
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        vkFreeMemory(g_Device, g_FontMemory, g_Allocator);
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    g_FontMemory = VK_NULL_HANDLE;
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    if (g_FontSampler)
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        vkDestroySampler(g_Device, g_FontSampler, g_Allocator);
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    g_FontSampler = VK_NULL_HANDLE;
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    if (g_DescriptorSetLayout)
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        vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator);
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    g_DescriptorSetLayout = VK_NULL_HANDLE;
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    if (g_PipelineLayout)
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        vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator);
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    g_PipelineLayout = VK_NULL_HANDLE;
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    if (g_Pipeline)
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        vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator);
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    g_Pipeline = VK_NULL_HANDLE;
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}
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					}
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bool    ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data)
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					bool    ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data)
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@@ -861,6 +838,7 @@ void ImGui_ImplGlfwVulkan_NewFrame()
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    // Start the frame
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					    // Start the frame
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    ImGui::NewFrame();
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					    ImGui::NewFrame();
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}
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					}
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void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer)
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					void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer)
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{
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					{
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    g_CommandBuffer = command_buffer;
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					    g_CommandBuffer = command_buffer;
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@@ -1,4 +1,6 @@
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// ImGui GLFW binding with Vulkan + shaders
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					// ImGui GLFW binding with Vulkan + shaders
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					// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
 | 
					// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
 | 
					// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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					// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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@@ -61,10 +61,10 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
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    check_vk_result(err);
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					    check_vk_result(err);
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    // Destroy old Framebuffer:
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					    // Destroy old Framebuffer:
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    for (uint32_t i=0; i<g_BackBufferCount; i++)
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					    for (uint32_t i = 0; i < g_BackBufferCount; i++)
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        if (g_BackBufferView[i])
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					        if (g_BackBufferView[i])
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            vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
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					            vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
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     for(uint32_t i=0; i<g_BackBufferCount; i++)
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					    for (uint32_t i = 0; i < g_BackBufferCount; i++)
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        if (g_Framebuffer[i])
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					        if (g_Framebuffer[i])
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            vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
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					            vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
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    if (g_RenderPass)
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					    if (g_RenderPass)
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@@ -155,7 +155,7 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
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        info.components.b = VK_COMPONENT_SWIZZLE_B;
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					        info.components.b = VK_COMPONENT_SWIZZLE_B;
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        info.components.a = VK_COMPONENT_SWIZZLE_A;
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					        info.components.a = VK_COMPONENT_SWIZZLE_A;
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        info.subresourceRange = g_ImageRange;
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					        info.subresourceRange = g_ImageRange;
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        for (uint32_t i = 0; i<g_BackBufferCount; i++)
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					        for (uint32_t i = 0; i < g_BackBufferCount; i++)
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        {
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					        {
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            info.image = g_BackBuffer[i];
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					            info.image = g_BackBuffer[i];
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            err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
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					            err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
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@@ -174,7 +174,7 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
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        info.width = fb_width;
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					        info.width = fb_width;
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        info.height = fb_height;
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					        info.height = fb_height;
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        info.layers = 1;
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					        info.layers = 1;
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        for (uint32_t i = 0; i<g_BackBufferCount; i++)
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					        for (uint32_t i = 0; i < g_BackBufferCount; i++)
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        {
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					        {
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            attachment[0] = g_BackBufferView[i];
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					            attachment[0] = g_BackBufferView[i];
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            err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
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					            err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
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@@ -244,7 +244,7 @@ static void setup_vulkan(GLFWwindow* window)
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    }
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					    }
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    // Create Command Buffers
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					    // Create Command Buffers
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    for (int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++)
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					    for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
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    {
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					    {
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        {
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					        {
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            VkCommandPoolCreateInfo info = {};
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					            VkCommandPoolCreateInfo info = {};
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