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https://github.com/Drezil/imgui.git
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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp
This commit is contained in:
commit
553b0fcf8f
90
imgui.cpp
90
imgui.cpp
@ -4502,7 +4502,7 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
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char window_name[16];
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char window_name[16];
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", g.TooltipOverrideCount);
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", g.TooltipOverrideCount);
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if (override_previous_tooltip)
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if (override_previous_tooltip)
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if (ImGuiWindow* window = ImGui::FindWindowByName(window_name))
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if (ImGuiWindow* window = FindWindowByName(window_name))
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if (window->Active)
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if (window->Active)
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{
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{
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// Hide previous tooltips. We can't easily "reset" the content of a window so we create a new one.
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// Hide previous tooltips. We can't easily "reset" the content of a window so we create a new one.
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@ -4510,7 +4510,7 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", ++g.TooltipOverrideCount);
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", ++g.TooltipOverrideCount);
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}
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}
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ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoNavFocus;
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ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoNavFocus;
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ImGui::Begin(window_name, NULL, flags | extra_flags);
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Begin(window_name, NULL, flags | extra_flags);
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}
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}
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void ImGui::SetTooltipV(const char* fmt, va_list args)
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void ImGui::SetTooltipV(const char* fmt, va_list args)
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@ -4807,7 +4807,7 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
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const ImVec2 content_avail = ImGui::GetContentRegionAvail();
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const ImVec2 content_avail = ImGui::GetContentRegionAvail();
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ImVec2 size = ImFloor(size_arg);
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ImVec2 size = ImFloor(size_arg);
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const int auto_fit_axises = ((size.x == 0.0f) ? 0x01 : 0x00) | ((size.y == 0.0f) ? 0x02 : 0x00);
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const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00);
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if (size.x <= 0.0f)
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if (size.x <= 0.0f)
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size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues)
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size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues)
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if (size.y <= 0.0f)
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if (size.y <= 0.0f)
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@ -4867,9 +4867,9 @@ void ImGui::EndChild()
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{
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{
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// When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting.
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// When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting.
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ImVec2 sz = GetWindowSize();
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ImVec2 sz = GetWindowSize();
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if (window->AutoFitChildAxises & 0x01) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
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if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
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sz.x = ImMax(4.0f, sz.x);
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sz.x = ImMax(4.0f, sz.x);
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if (window->AutoFitChildAxises & 0x02)
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if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y))
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sz.y = ImMax(4.0f, sz.y);
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sz.y = ImMax(4.0f, sz.y);
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ImGui::End();
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ImGui::End();
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@ -5055,6 +5055,14 @@ static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
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return new_size;
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return new_size;
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}
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}
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static ImVec2 CalcSizeContents(ImGuiWindow* window)
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{
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ImVec2 sz;
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sz.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : (window->DC.CursorMaxPos.x - window->Pos.x + window->Scroll.x));
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sz.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : (window->DC.CursorMaxPos.y - window->Pos.y + window->Scroll.y));
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return sz + window->WindowPadding;
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}
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static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
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static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -5179,13 +5187,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
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// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
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// Find or create
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// Find or create
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bool window_is_new = false;
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ImGuiWindow* window = FindWindowByName(name);
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ImGuiWindow* window = FindWindowByName(name);
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if (!window)
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if (!window)
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{
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{
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ImVec2 size_on_first_use = (g.SetNextWindowSizeCond != 0) ? g.SetNextWindowSizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
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ImVec2 size_on_first_use = (g.SetNextWindowSizeCond != 0) ? g.SetNextWindowSizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
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window = CreateNewWindow(name, size_on_first_use, flags);
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window = CreateNewWindow(name, size_on_first_use, flags);
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window_is_new = true;
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}
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}
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const int current_frame = g.FrameCount;
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const int current_frame = g.FrameCount;
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@ -5229,7 +5235,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->NavLastIds[0] = 0;
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window->NavLastIds[0] = 0;
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// Process SetNextWindow***() calls
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// Process SetNextWindow***() calls
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bool window_pos_set_by_api = false, window_size_set_by_api = false;
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bool window_pos_set_by_api = false;
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bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
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if (g.SetNextWindowPosCond)
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if (g.SetNextWindowPosCond)
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{
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{
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window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
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window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
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@ -5249,7 +5256,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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}
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if (g.SetNextWindowSizeCond)
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if (g.SetNextWindowSizeCond)
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{
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{
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window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
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window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0 && (g.SetNextWindowSizeVal.x > 0.0f);
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window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0 && (g.SetNextWindowSizeVal.y > 0.0f);
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SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
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SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
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g.SetNextWindowSizeCond = 0;
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g.SetNextWindowSizeCond = 0;
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}
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}
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@ -5331,11 +5339,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// SIZE
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// SIZE
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// Update contents size from last frame for auto-fitting (unless explicitly specified)
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// Update contents size from last frame for auto-fitting (unless explicitly specified)
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window->SizeContents.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.x - window->Pos.x) + window->Scroll.x));
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window->SizeContents = CalcSizeContents(window);
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window->SizeContents.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y));
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window->SizeContents += window->WindowPadding;
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// Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
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// Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows)
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if (window->HiddenFrames > 0)
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if (window->HiddenFrames > 0)
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window->HiddenFrames--;
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window->HiddenFrames--;
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if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && window_just_activated_by_user)
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if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && window_just_activated_by_user)
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@ -5343,8 +5349,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->HiddenFrames = 1;
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window->HiddenFrames = 1;
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if (flags & ImGuiWindowFlags_AlwaysAutoResize)
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if (flags & ImGuiWindowFlags_AlwaysAutoResize)
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{
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{
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if (!window_size_set_by_api)
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if (!window_size_x_set_by_api)
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window->Size = window->SizeFull = ImVec2(0.f, 0.f);
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window->Size.x = window->SizeFull.x = 0.f;
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if (!window_size_y_set_by_api)
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window->Size.y = window->SizeFull.y = 0.f;
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window->SizeContents = ImVec2(0.f, 0.f);
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window->SizeContents = ImVec2(0.f, 0.f);
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}
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}
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}
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}
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@ -5360,38 +5368,33 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Calculate auto-fit size, handle automatic resize
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// Calculate auto-fit size, handle automatic resize
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const ImVec2 size_auto_fit = CalcSizeAutoFit(window);
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const ImVec2 size_auto_fit = CalcSizeAutoFit(window);
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if (window->Collapsed)
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ImVec2 size_for_scrollbars_visibility = window->SizeFullAtLastBegin;
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if (flags & ImGuiWindowFlags_AlwaysAutoResize && !window->Collapsed)
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{
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{
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// We still process initial auto-fit on collapsed windows to get a window width,
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// Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
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// But otherwise we don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
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if (!window_size_x_set_by_api)
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if (window->AutoFitFramesX > 0)
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window->SizeFull.x = size_for_scrollbars_visibility.x = size_auto_fit.x;
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window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
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if (!window_size_y_set_by_api)
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if (window->AutoFitFramesY > 0)
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window->SizeFull.y = size_for_scrollbars_visibility.y = size_auto_fit.y;
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window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
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}
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else if (!window_size_set_by_api)
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{
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if (flags & ImGuiWindowFlags_AlwaysAutoResize)
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{
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window->SizeFull = size_auto_fit;
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}
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}
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else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
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else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
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{
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{
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// Auto-fit only grows during the first few frames
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// Auto-fit only grows during the first few frames
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if (window->AutoFitFramesX > 0)
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// We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize ImGuiWindowFlags_AlwaysAutoResize.
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window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
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if (!window_size_x_set_by_api && window->AutoFitFramesX > 0)
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if (window->AutoFitFramesY > 0)
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window->SizeFull.x = size_for_scrollbars_visibility.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
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window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
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if (!window_size_y_set_by_api && window->AutoFitFramesY > 0)
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window->SizeFull.y = size_for_scrollbars_visibility.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
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if (!window->Collapsed)
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MarkIniSettingsDirty(window);
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MarkIniSettingsDirty(window);
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}
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}
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}
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// Apply minimum/maximum window size constraints and final size
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// Apply minimum/maximum window size constraints and final size
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window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
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window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
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window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
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window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
|
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{
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{
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IM_ASSERT(window_size_set_by_api); // Submitted by BeginChild()
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IM_ASSERT(window_size_x_set_by_api && window_size_x_set_by_api); // Submitted by BeginChild()
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window->Size = window->SizeFull;
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window->Size = window->SizeFull;
|
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}
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}
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@ -5400,10 +5403,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size).
|
// Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size).
|
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if (!window->Collapsed)
|
if (!window->Collapsed)
|
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{
|
{
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window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > window->SizeFullAtLastBegin.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
|
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > size_for_scrollbars_visibility.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
|
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window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > window->SizeFullAtLastBegin.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
|
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > size_for_scrollbars_visibility.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
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if (window->ScrollbarX && !window->ScrollbarY)
|
if (window->ScrollbarX && !window->ScrollbarY)
|
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window->ScrollbarY = (window->SizeContents.y > window->SizeFullAtLastBegin.y + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
window->ScrollbarY = (window->SizeContents.y > size_for_scrollbars_visibility.y + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
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window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5537,7 +5540,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
|
ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
|
||||||
resize_rect.FixInverted();
|
resize_rect.FixInverted();
|
||||||
bool hovered, held;
|
bool hovered, held;
|
||||||
ButtonBehavior(resize_rect, window->GetID((void*)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus);
|
ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus);
|
||||||
if (hovered || held)
|
if (hovered || held)
|
||||||
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
||||||
|
|
||||||
@ -5563,7 +5566,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
|
const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
|
||||||
bool hovered, held;
|
bool hovered, held;
|
||||||
ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
|
ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
|
||||||
ButtonBehavior(border_rect, window->GetID((void*)(border_n+4)), &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus);
|
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n+4)), &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus);
|
||||||
if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
|
if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
|
||||||
{
|
{
|
||||||
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
|
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
|
||||||
@ -10188,8 +10191,9 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
|
|||||||
return value_changed;
|
return value_changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popup_size)
|
bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags, ImVec2 popup_size)
|
||||||
{
|
{
|
||||||
|
(void)flags; // Unused
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
return false;
|
return false;
|
||||||
@ -10287,7 +10291,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
|||||||
height_in_items = 7;
|
height_in_items = 7;
|
||||||
float popup_height = (g.FontSize + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
|
float popup_height = (g.FontSize + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
|
||||||
|
|
||||||
if (!BeginCombo(label, preview_text, ImVec2(0.0f, popup_height)))
|
if (!BeginCombo(label, preview_text, 0, ImVec2(0.0f, popup_height)))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Display items
|
// Display items
|
||||||
@ -12079,7 +12083,7 @@ void ImGui::Indent(float indent_w)
|
|||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
window->DC.IndentX += (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing;
|
window->DC.IndentX += (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing;
|
||||||
window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
|
window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -12087,7 +12091,7 @@ void ImGui::Unindent(float indent_w)
|
|||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
window->DC.IndentX -= (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing;
|
window->DC.IndentX -= (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing;
|
||||||
window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
|
window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
4
imgui.h
4
imgui.h
@ -219,8 +219,8 @@ namespace ImGui
|
|||||||
IMGUI_API void NewLine(); // undo a SameLine()
|
IMGUI_API void NewLine(); // undo a SameLine()
|
||||||
IMGUI_API void Spacing(); // add vertical spacing
|
IMGUI_API void Spacing(); // add vertical spacing
|
||||||
IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
|
IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
|
||||||
IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if >0
|
IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if != 0
|
||||||
IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if >0
|
IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if != 0
|
||||||
IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
|
IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
|
||||||
IMGUI_API void EndGroup();
|
IMGUI_API void EndGroup();
|
||||||
IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
|
IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
|
||||||
|
@ -50,6 +50,7 @@ typedef int ImGuiItemFlags; // flags: for PushItemFlag()
|
|||||||
typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_
|
typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_
|
||||||
typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
|
typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
|
||||||
typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
|
typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
|
||||||
|
typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// STB libraries
|
// STB libraries
|
||||||
@ -213,6 +214,10 @@ enum ImGuiSelectableFlagsPrivate_
|
|||||||
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
|
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum ImGuiComboFlags_
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
||||||
enum ImGuiSeparatorFlags_
|
enum ImGuiSeparatorFlags_
|
||||||
{
|
{
|
||||||
ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
|
ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
|
||||||
@ -952,7 +957,7 @@ namespace ImGui
|
|||||||
IMGUI_API void PushColumnClipRect(int column_index = -1);
|
IMGUI_API void PushColumnClipRect(int column_index = -1);
|
||||||
|
|
||||||
// FIXME-WIP: New Combo API
|
// FIXME-WIP: New Combo API
|
||||||
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImVec2 popup_size = ImVec2(0.0f,0.0f));
|
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0, ImVec2 popup_size = ImVec2(0.0f,0.0f));
|
||||||
IMGUI_API void EndCombo();
|
IMGUI_API void EndCombo();
|
||||||
|
|
||||||
// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
|
// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
|
||||||
|
Loading…
Reference in New Issue
Block a user