Merge branch 'master' into navigation

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar 2017-12-07 21:20:16 +01:00
commit 553b0fcf8f
3 changed files with 57 additions and 48 deletions

View File

@ -4502,7 +4502,7 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
char window_name[16]; char window_name[16];
ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", g.TooltipOverrideCount); ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", g.TooltipOverrideCount);
if (override_previous_tooltip) if (override_previous_tooltip)
if (ImGuiWindow* window = ImGui::FindWindowByName(window_name)) if (ImGuiWindow* window = FindWindowByName(window_name))
if (window->Active) if (window->Active)
{ {
// Hide previous tooltips. We can't easily "reset" the content of a window so we create a new one. // Hide previous tooltips. We can't easily "reset" the content of a window so we create a new one.
@ -4510,7 +4510,7 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", ++g.TooltipOverrideCount); ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", ++g.TooltipOverrideCount);
} }
ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoNavFocus; ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoNavFocus;
ImGui::Begin(window_name, NULL, flags | extra_flags); Begin(window_name, NULL, flags | extra_flags);
} }
void ImGui::SetTooltipV(const char* fmt, va_list args) void ImGui::SetTooltipV(const char* fmt, va_list args)
@ -4807,7 +4807,7 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
const ImVec2 content_avail = ImGui::GetContentRegionAvail(); const ImVec2 content_avail = ImGui::GetContentRegionAvail();
ImVec2 size = ImFloor(size_arg); ImVec2 size = ImFloor(size_arg);
const int auto_fit_axises = ((size.x == 0.0f) ? 0x01 : 0x00) | ((size.y == 0.0f) ? 0x02 : 0x00); const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00);
if (size.x <= 0.0f) if (size.x <= 0.0f)
size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues) size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues)
if (size.y <= 0.0f) if (size.y <= 0.0f)
@ -4867,9 +4867,9 @@ void ImGui::EndChild()
{ {
// When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting. // When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting.
ImVec2 sz = GetWindowSize(); ImVec2 sz = GetWindowSize();
if (window->AutoFitChildAxises & 0x01) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
sz.x = ImMax(4.0f, sz.x); sz.x = ImMax(4.0f, sz.x);
if (window->AutoFitChildAxises & 0x02) if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y))
sz.y = ImMax(4.0f, sz.y); sz.y = ImMax(4.0f, sz.y);
ImGui::End(); ImGui::End();
@ -5055,6 +5055,14 @@ static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
return new_size; return new_size;
} }
static ImVec2 CalcSizeContents(ImGuiWindow* window)
{
ImVec2 sz;
sz.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : (window->DC.CursorMaxPos.x - window->Pos.x + window->Scroll.x));
sz.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : (window->DC.CursorMaxPos.y - window->Pos.y + window->Scroll.y));
return sz + window->WindowPadding;
}
static ImVec2 CalcSizeAutoFit(ImGuiWindow* window) static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
@ -5179,13 +5187,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow); // IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
// Find or create // Find or create
bool window_is_new = false;
ImGuiWindow* window = FindWindowByName(name); ImGuiWindow* window = FindWindowByName(name);
if (!window) if (!window)
{ {
ImVec2 size_on_first_use = (g.SetNextWindowSizeCond != 0) ? g.SetNextWindowSizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here. ImVec2 size_on_first_use = (g.SetNextWindowSizeCond != 0) ? g.SetNextWindowSizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
window = CreateNewWindow(name, size_on_first_use, flags); window = CreateNewWindow(name, size_on_first_use, flags);
window_is_new = true;
} }
const int current_frame = g.FrameCount; const int current_frame = g.FrameCount;
@ -5229,7 +5235,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->NavLastIds[0] = 0; window->NavLastIds[0] = 0;
// Process SetNextWindow***() calls // Process SetNextWindow***() calls
bool window_pos_set_by_api = false, window_size_set_by_api = false; bool window_pos_set_by_api = false;
bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
if (g.SetNextWindowPosCond) if (g.SetNextWindowPosCond)
{ {
window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0; window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
@ -5249,7 +5256,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
} }
if (g.SetNextWindowSizeCond) if (g.SetNextWindowSizeCond)
{ {
window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0; window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0 && (g.SetNextWindowSizeVal.x > 0.0f);
window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0 && (g.SetNextWindowSizeVal.y > 0.0f);
SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond); SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
g.SetNextWindowSizeCond = 0; g.SetNextWindowSizeCond = 0;
} }
@ -5331,11 +5339,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// SIZE // SIZE
// Update contents size from last frame for auto-fitting (unless explicitly specified) // Update contents size from last frame for auto-fitting (unless explicitly specified)
window->SizeContents.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.x - window->Pos.x) + window->Scroll.x)); window->SizeContents = CalcSizeContents(window);
window->SizeContents.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y));
window->SizeContents += window->WindowPadding;
// Hide popup/tooltip window when first appearing while we measure size (because we recycle them) // Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows)
if (window->HiddenFrames > 0) if (window->HiddenFrames > 0)
window->HiddenFrames--; window->HiddenFrames--;
if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && window_just_activated_by_user) if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && window_just_activated_by_user)
@ -5343,8 +5349,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->HiddenFrames = 1; window->HiddenFrames = 1;
if (flags & ImGuiWindowFlags_AlwaysAutoResize) if (flags & ImGuiWindowFlags_AlwaysAutoResize)
{ {
if (!window_size_set_by_api) if (!window_size_x_set_by_api)
window->Size = window->SizeFull = ImVec2(0.f, 0.f); window->Size.x = window->SizeFull.x = 0.f;
if (!window_size_y_set_by_api)
window->Size.y = window->SizeFull.y = 0.f;
window->SizeContents = ImVec2(0.f, 0.f); window->SizeContents = ImVec2(0.f, 0.f);
} }
} }
@ -5360,38 +5368,33 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Calculate auto-fit size, handle automatic resize // Calculate auto-fit size, handle automatic resize
const ImVec2 size_auto_fit = CalcSizeAutoFit(window); const ImVec2 size_auto_fit = CalcSizeAutoFit(window);
if (window->Collapsed) ImVec2 size_for_scrollbars_visibility = window->SizeFullAtLastBegin;
if (flags & ImGuiWindowFlags_AlwaysAutoResize && !window->Collapsed)
{ {
// We still process initial auto-fit on collapsed windows to get a window width, // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
// But otherwise we don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed. if (!window_size_x_set_by_api)
if (window->AutoFitFramesX > 0) window->SizeFull.x = size_for_scrollbars_visibility.x = size_auto_fit.x;
window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; if (!window_size_y_set_by_api)
if (window->AutoFitFramesY > 0) window->SizeFull.y = size_for_scrollbars_visibility.y = size_auto_fit.y;
window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
}
else if (!window_size_set_by_api)
{
if (flags & ImGuiWindowFlags_AlwaysAutoResize)
{
window->SizeFull = size_auto_fit;
} }
else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
{ {
// Auto-fit only grows during the first few frames // Auto-fit only grows during the first few frames
if (window->AutoFitFramesX > 0) // We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize ImGuiWindowFlags_AlwaysAutoResize.
window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; if (!window_size_x_set_by_api && window->AutoFitFramesX > 0)
if (window->AutoFitFramesY > 0) window->SizeFull.x = size_for_scrollbars_visibility.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y; if (!window_size_y_set_by_api && window->AutoFitFramesY > 0)
window->SizeFull.y = size_for_scrollbars_visibility.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
if (!window->Collapsed)
MarkIniSettingsDirty(window); MarkIniSettingsDirty(window);
} }
}
// Apply minimum/maximum window size constraints and final size // Apply minimum/maximum window size constraints and final size
window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull); window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull; window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup)) if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
{ {
IM_ASSERT(window_size_set_by_api); // Submitted by BeginChild() IM_ASSERT(window_size_x_set_by_api && window_size_x_set_by_api); // Submitted by BeginChild()
window->Size = window->SizeFull; window->Size = window->SizeFull;
} }
@ -5400,10 +5403,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size). // Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size).
if (!window->Collapsed) if (!window->Collapsed)
{ {
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > window->SizeFullAtLastBegin.y) && !(flags & ImGuiWindowFlags_NoScrollbar)); window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > size_for_scrollbars_visibility.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > window->SizeFullAtLastBegin.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)); window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > size_for_scrollbars_visibility.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
if (window->ScrollbarX && !window->ScrollbarY) if (window->ScrollbarX && !window->ScrollbarY)
window->ScrollbarY = (window->SizeContents.y > window->SizeFullAtLastBegin.y + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar); window->ScrollbarY = (window->SizeContents.y > size_for_scrollbars_visibility.y + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
} }
@ -5537,7 +5540,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size); ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
resize_rect.FixInverted(); resize_rect.FixInverted();
bool hovered, held; bool hovered, held;
ButtonBehavior(resize_rect, window->GetID((void*)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus); ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus);
if (hovered || held) if (hovered || held)
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
@ -5563,7 +5566,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
bool hovered, held; bool hovered, held;
ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE); ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
ButtonBehavior(border_rect, window->GetID((void*)(border_n+4)), &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus); ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n+4)), &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus);
if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held) if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
{ {
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS; g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
@ -10188,8 +10191,9 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
return value_changed; return value_changed;
} }
bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popup_size) bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags, ImVec2 popup_size)
{ {
(void)flags; // Unused
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
return false; return false;
@ -10287,7 +10291,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
height_in_items = 7; height_in_items = 7;
float popup_height = (g.FontSize + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3); float popup_height = (g.FontSize + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
if (!BeginCombo(label, preview_text, ImVec2(0.0f, popup_height))) if (!BeginCombo(label, preview_text, 0, ImVec2(0.0f, popup_height)))
return false; return false;
// Display items // Display items
@ -12079,7 +12083,7 @@ void ImGui::Indent(float indent_w)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
window->DC.IndentX += (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing; window->DC.IndentX += (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
} }
@ -12087,7 +12091,7 @@ void ImGui::Unindent(float indent_w)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
window->DC.IndentX -= (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing; window->DC.IndentX -= (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
} }

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@ -219,8 +219,8 @@ namespace ImGui
IMGUI_API void NewLine(); // undo a SameLine() IMGUI_API void NewLine(); // undo a SameLine()
IMGUI_API void Spacing(); // add vertical spacing IMGUI_API void Spacing(); // add vertical spacing
IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if >0 IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if != 0
IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if >0 IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if != 0
IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
IMGUI_API void EndGroup(); IMGUI_API void EndGroup();
IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position

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@ -50,6 +50,7 @@ typedef int ImGuiItemFlags; // flags: for PushItemFlag()
typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_ typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_
typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_ typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_ typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// STB libraries // STB libraries
@ -213,6 +214,10 @@ enum ImGuiSelectableFlagsPrivate_
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6 ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
}; };
enum ImGuiComboFlags_
{
};
enum ImGuiSeparatorFlags_ enum ImGuiSeparatorFlags_
{ {
ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
@ -952,7 +957,7 @@ namespace ImGui
IMGUI_API void PushColumnClipRect(int column_index = -1); IMGUI_API void PushColumnClipRect(int column_index = -1);
// FIXME-WIP: New Combo API // FIXME-WIP: New Combo API
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImVec2 popup_size = ImVec2(0.0f,0.0f)); IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0, ImVec2 popup_size = ImVec2(0.0f,0.0f));
IMGUI_API void EndCombo(); IMGUI_API void EndCombo();
// NB: All position are in absolute pixels coordinates (never using window coordinates internally) // NB: All position are in absolute pixels coordinates (never using window coordinates internally)