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	Amend defce31 Add ImDrawList::AddQuadBezierCurve(), ImDrawList::PathQuadBezierCurveTo() (#3127, #3664, #3665)
				
					
				
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							| @@ -2357,9 +2357,9 @@ struct ImDrawList | ||||
|     IMGUI_API void  AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); | ||||
|     IMGUI_API void  AddPolyline(const ImVec2* points, int num_points, ImU32 col, bool closed, float thickness); | ||||
|     IMGUI_API void  AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order. | ||||
|     IMGUI_API void  AddQuadBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0);                     // Quad Bezier (3 control points) | ||||
|     IMGUI_API void  AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0);       // Cubic Bezier (4 control points) | ||||
|      | ||||
|     IMGUI_API void  AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points) | ||||
|     IMGUI_API void  AddQuadBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0);               // Quadratic Bezier (3 control points) | ||||
|  | ||||
|     // Image primitives | ||||
|     // - Read FAQ to understand what ImTextureID is. | ||||
|     // - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle. | ||||
| @@ -2375,9 +2375,9 @@ struct ImDrawList | ||||
|     inline    void  PathFillConvex(ImU32 col)                                   { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }  // Note: Anti-aliased filling requires points to be in clockwise order. | ||||
|     inline    void  PathStroke(ImU32 col, bool closed, float thickness = 1.0f)  { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; } | ||||
|     IMGUI_API void  PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 10); | ||||
|     IMGUI_API void  PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12);                        // Use precomputed angles for a 12 steps circle | ||||
|     IMGUI_API void  PathQuadBezierCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0);                            // Quad Bezier (3 control points) | ||||
|     IMGUI_API void  PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0);              // Cubic Bezier (4 control points) | ||||
|     IMGUI_API void  PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12);            // Use precomputed angles for a 12 steps circle | ||||
|     IMGUI_API void  PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0);  // Cubic Bezier (4 control points) | ||||
|     IMGUI_API void  PathQuadBezierCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0);                // Quadratic Bezier (3 control points) | ||||
|     IMGUI_API void  PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All); | ||||
|  | ||||
|     // Advanced | ||||
|   | ||||
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