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	ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
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		@@ -56,6 +56,7 @@ Other Changes:
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- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
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					- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
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  return value is overriden by focus when gamepad/keyboard navigation is active.
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					  return value is overriden by focus when gamepad/keyboard navigation is active.
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- Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate.
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					- Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate.
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					- ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
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- Stack Tool: Added option to copy item path to clipboard. (#4631)
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					- Stack Tool: Added option to copy item path to clipboard. (#4631)
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- Misc: Fixed IsAnyItemHovered() returning false when using navigation.
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					- Misc: Fixed IsAnyItemHovered() returning false when using navigation.
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- Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan]
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					- Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan]
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@@ -4997,8 +4997,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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    if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
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					    if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
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    {
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					    {
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        const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x;
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					        SameLine(0.0f, style.ItemInnerSpacing.x);
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        window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y);
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        TextEx(label, label_display_end);
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					        TextEx(label, label_display_end);
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    }
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					    }
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