diff --git a/imgui.cpp b/imgui.cpp index ac2fd388..ad40799d 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -157,7 +157,6 @@ - each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer. - if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index your buffer. This is slow and a waste of CPU/GPU. Prefer using indexed rendering! - refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade! - - removed the 'thickness' parameter from ImDrawList::AddLine(). - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete). - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount. - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence @@ -399,6 +398,7 @@ - separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y) - gauge: various forms of gauge/loading bars widgets - color: better color editor. + - plot: plotlines should use the polygon-stroke facilities (currently issues with averaging normals) - plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots) - plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value) - plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID) @@ -433,6 +433,7 @@ - input: rework IO to be able to pass actual events to fix temporal aliasing issues. - input: support track pad style scrolling & slider edit. - portability: big-endian test/support (#81) + - drawlist: add support for anti-aliased lines with >1.0f thickness (#133) - memory: add a way to discard allocs of unused/transient windows. with the current architecture new windows (including popup, opened combos, listbox) perform at least 3 allocs. - misc: mark printf compiler attributes on relevant functions - misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL) @@ -9199,7 +9200,7 @@ void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a _IdxWritePtr += 6; } -void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, bool anti_aliased) +void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased) { if (points_count < 2) return; @@ -9215,7 +9216,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 count = points_count-1; } - if (anti_aliased) + if (anti_aliased && thickness == 1.0f) { // Anti-aliased stroke const float AA_SIZE = 1.0f; @@ -9272,10 +9273,10 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 temp_inner[i2] = points[i2] - dm; // Add indexes - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + i2*3); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i1*3); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + i1*3); - _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + i1*3); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + i2*3); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + i2*3); - _IdxWritePtr[6] = (ImDrawIdx)(vtx_inner_idx + i2*3); _IdxWritePtr[7] = (ImDrawIdx)(vtx_inner_idx + i1*3); _IdxWritePtr[8] = (ImDrawIdx)(_VtxCurrentIdx + i1*3); - _IdxWritePtr[9] = (ImDrawIdx)(_VtxCurrentIdx + i1*3); _IdxWritePtr[10]= (ImDrawIdx)(_VtxCurrentIdx + i2*3); _IdxWritePtr[11]= (ImDrawIdx)(vtx_inner_idx + i2*3); + _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + i2*3); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i1*3); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + i1*3); + _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + i1*3); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + i2*3); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + i2*3); + _IdxWritePtr[6] = (ImDrawIdx)(vtx_inner_idx + i2*3); _IdxWritePtr[7] = (ImDrawIdx)(vtx_inner_idx + i1*3); _IdxWritePtr[8] = (ImDrawIdx)(_VtxCurrentIdx + i1*3); + _IdxWritePtr[9] = (ImDrawIdx)(_VtxCurrentIdx + i1*3); _IdxWritePtr[10]= (ImDrawIdx)(_VtxCurrentIdx + i2*3); _IdxWritePtr[11]= (ImDrawIdx)(vtx_inner_idx + i2*3); _IdxWritePtr += 12; } @@ -9304,8 +9305,8 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 ImVec2 diff = p2 - p1; diff *= ImInvLength(diff, 1.0f); - const float dx = diff.x * 0.5f; - const float dy = diff.y * 0.5f; + const float dx = diff.x * (thickness * 0.5f); + const float dy = diff.y * (thickness * 0.5f); _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; @@ -9473,13 +9474,13 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int } } -void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col) +void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) { if ((col >> 24) == 0) return; PathLineTo(a + ImVec2(0.5f,0.5f)); PathLineTo(b + ImVec2(0.5f,0.5f)); - PathStroke(col, false); + PathStroke(col, false, thickness); } void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) @@ -11381,7 +11382,7 @@ void ImGui::ShowTestWindow(bool* opened) // Draw a line between the button and the mouse cursor ImDrawList* draw_list = ImGui::GetWindowDrawList(); draw_list->PushClipRectFullScreen(); - draw_list->AddLine(ImGui::CalcItemRectClosestPoint(ImGui::GetIO().MousePos, true, -2.0f), ImGui::GetIO().MousePos, ImColor(ImGui::GetStyle().Colors[ImGuiCol_Button])); + draw_list->AddLine(ImGui::CalcItemRectClosestPoint(ImGui::GetIO().MousePos, true, -2.0f), ImGui::GetIO().MousePos, ImColor(ImGui::GetStyle().Colors[ImGuiCol_Button]), 4.0f); draw_list->PopClipRect(); ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f); ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0); diff --git a/imgui.h b/imgui.h index 757dbfe1..9af8bf59 100644 --- a/imgui.h +++ b/imgui.h @@ -1060,7 +1060,7 @@ struct ImDrawList IMGUI_API void PopTextureID(); // Primitives - IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col); + IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f); IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); @@ -1068,7 +1068,7 @@ struct ImDrawList IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF); - IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, bool anti_aliased); + IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased); IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased); // Stateful path API, add points then finish with PathFill() or PathStroke() @@ -1078,7 +1078,7 @@ struct ImDrawList IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12); IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F); inline void PathFill(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); } - inline void PathStroke(ImU32 col, bool closed) { AddPolyline(_Path.Data, _Path.Size, col, closed, true); PathClear(); } + inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); } // Advanced IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.