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ea493fd8da
commit
54bdd00df7
@ -10050,10 +10050,10 @@ void ImGui::BeginColumns(const char* id, int columns_count, ImGuiColumnsFlags fl
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window->DC.ColumnsCount = columns_count;
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window->DC.ColumnsFlags = flags;
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const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : window->Size.x;
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const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x -window->ScrollbarSizes.x);
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window->DC.ColumnsMinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range
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//window->DC.ColumnsMaxX = content_region_width - window->Scroll.x -((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
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window->DC.ColumnsMaxX = content_region_width - window->Scroll.x - window->ScrollbarSizes.x;
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window->DC.ColumnsMaxX = content_region_width - window->Scroll.x;
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window->DC.ColumnsStartPosY = window->DC.CursorPos.y;
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window->DC.ColumnsStartMaxPosX = window->DC.CursorMaxPos.x;
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window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y;
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@ -1623,13 +1623,13 @@ void ImGui::ShowTestWindow(bool* p_open)
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if (ImGui::TreeNode("Horizontal Scrolling"))
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{
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ImGui::SetNextWindowContentWidth(2000);
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ImGui::SetNextWindowContentWidth(1500);
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ImGui::BeginChild("##scrollingregion", ImVec2(0, 120), false, ImGuiWindowFlags_HorizontalScrollbar);
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ImGui::Columns(10);
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for (int i = 0; i < 20; i++)
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for (int j = 0; j < 10; j++)
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{
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ImGui::Text("Line %d Column %d", i, j);
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ImGui::Text("Line %d Column %d...", i, j);
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ImGui::NextColumn();
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}
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ImGui::Columns(1);
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