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	Internals: Window rectangles: Fixed ContentsRegion lag by moving back after Scrollbar, fixes b50c61c9. Shuffling setup order and added comments.
				
					
				
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								imgui.cpp
									
									
									
									
									
								
							| @@ -4996,6 +4996,8 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window) | ||||
|     } | ||||
| } | ||||
|  | ||||
| // Draw background and borders | ||||
| // Draw and handle scrollbars | ||||
| void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -5503,39 +5505,46 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         // Store a backup of SizeFull which we will use next frame to decide if we need scrollbars. | ||||
|         window->SizeFullAtLastBegin = window->SizeFull; | ||||
|  | ||||
|         // UPDATE RECTANGLES | ||||
|         // UPDATE RECTANGLES (1- THOSE NOT AFFECTED BY SCROLLING) | ||||
|         // Update various regions. Variables they depends on should be set above in this function. | ||||
|         // We set this up after processing the resize grip so that our rectangles doesn't lag by a frame. | ||||
|  | ||||
|         // Update various regions. Variables they depends on are set above in this function. | ||||
|         // FIXME: window->ContentsRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. | ||||
|         // NB: WindowBorderSize is included in WindowPadding _and_ ScrollbarSizes so we need to cancel one out. | ||||
|         window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; | ||||
|         window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); | ||||
|         window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize))); | ||||
|         window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize))); | ||||
|         // Outer rectangle | ||||
|         // Not affected by window border size. Used by: | ||||
|         // - FindHoveredWindow() (w/ extra padding when border resize is enabled) | ||||
|         // - Begin() initial clipping rect for drawing window background and borders. | ||||
|         // - Begin() clipping whole child | ||||
|         ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; | ||||
|         window->OuterRectClipped = window->Rect(); | ||||
|         window->OuterRectClipped.ClipWith(host_rect); | ||||
|  | ||||
|         // Inner rectangle | ||||
|         // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame | ||||
|         // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. | ||||
|         // Used by:  | ||||
|         // - NavScrollToBringItemIntoView() | ||||
|         // - NavUpdatePageUpPageDown() | ||||
|         // - Scrollbar() | ||||
|         const ImRect title_bar_rect = window->TitleBarRect(); | ||||
|         window->InnerRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize; | ||||
|         window->InnerRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); | ||||
|         window->InnerRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize); | ||||
|         window->InnerRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize); | ||||
|  | ||||
|         // Outer host rectangle for drawing background and borders | ||||
|         ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; | ||||
|  | ||||
|         // Save clipped aabb so we can access it in constant-time in FindHoveredWindow() | ||||
|         window->OuterRectClipped = window->Rect(); | ||||
|         window->OuterRectClipped.ClipWith(host_rect); | ||||
|  | ||||
|         // Inner work/clipping rectangle will extend a little bit outside the work region. | ||||
|         // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. | ||||
|         // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. | ||||
|         // Work rectangle. | ||||
|         // Affected by window padding and border size. Used by: | ||||
|         // - Columns() for right-most edge | ||||
|         // - BeginTabBar() for right-most edge | ||||
|         window->WorkRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); | ||||
|         window->WorkRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y); | ||||
|         window->WorkRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); | ||||
|         window->WorkRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y); | ||||
|  | ||||
|         // Inner clipping rectangle. | ||||
|         // Will extend a little bit outside the normal work region. | ||||
|         // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. | ||||
|         // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. | ||||
|         // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. | ||||
|         // Affected by window/frame border size. Used by: | ||||
|         // - Begin() initial clip rect | ||||
|         window->InnerClipRect = window->WorkRect; | ||||
|         window->InnerClipRect.ClipWithFull(host_rect); | ||||
|  | ||||
| @@ -5582,6 +5591,19 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|             window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f); | ||||
|         } | ||||
|  | ||||
|         // UPDATE RECTANGLES (2- THOSE AFFECTED BY SCROLLING) | ||||
|  | ||||
|         // [LEGACY] Contents Region | ||||
|         // FIXME: window->ContentsRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. | ||||
|         // NB: WindowBorderSize is included in WindowPadding _and_ ScrollbarSizes so we need to cancel one out when we have both. | ||||
|         // Used by: | ||||
|         // - Mouse wheel scrolling | ||||
|         // - ... (many things) | ||||
|         window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; | ||||
|         window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); | ||||
|         window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize))); | ||||
|         window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize))); | ||||
|  | ||||
|         // Setup drawing context | ||||
|         // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.) | ||||
|         window->DC.Indent.x = 0.0f + window->WindowPadding.x - window->Scroll.x; | ||||
|   | ||||
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