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Internal minor renaming
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parent
6cee2fca94
commit
546962351b
32
imgui.cpp
32
imgui.cpp
@ -5565,19 +5565,19 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImVec2 pos_min = window->DC.CursorPos;
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const ImVec2 pos_max = window->Pos + GetContentRegionMax();
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ImRect bb = ImRect(pos_min, ImVec2(pos_max.x, pos_min.y + label_size.y));
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ImRect frame_bb = ImRect(pos_min, ImVec2(pos_max.x, pos_min.y + label_size.y));
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if (display_frame)
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{
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bb.Min.x -= (float)(int)(window_padding.x*0.5f) - 1;
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bb.Max.x += (float)(int)(window_padding.x*0.5f) - 1;
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bb.Max.y += style.FramePadding.y * 2;
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frame_bb.Min.x -= (float)(int)(window_padding.x*0.5f) - 1;
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frame_bb.Max.x += (float)(int)(window_padding.x*0.5f) - 1;
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frame_bb.Max.y += style.FramePadding.y * 2;
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}
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const float collapser_width = g.FontSize + style.FramePadding.x*2;
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const ImRect text_bb(bb.Min, bb.Min + ImVec2(collapser_width + style.FramePadding.x*2*0 + (label_size.x > 0.0f ? label_size.x : 0.0f), label_size.y));
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ItemSize(ImVec2(text_bb.GetSize().x, bb.GetSize().y), display_frame ? style.FramePadding.y : 0.0f);
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const ImRect text_bb(frame_bb.Min, frame_bb.Min + ImVec2(collapser_width + style.FramePadding.x*2*0 + (label_size.x > 0.0f ? label_size.x : 0.0f), label_size.y));
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ItemSize(ImVec2(text_bb.GetSize().x, frame_bb.GetSize().y), display_frame ? style.FramePadding.y : 0.0f);
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const ImRect interact_bb = display_frame ? bb : ImRect(text_bb.Min, text_bb.Max + ImVec2(style.FramePadding.x*2,0.0f)); // FIXME
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const ImRect interact_bb = display_frame ? frame_bb : ImRect(text_bb.Min, text_bb.Max + ImVec2(style.FramePadding.x*2,0.0f)); // FIXME
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bool opened = TreeNodeBehaviorIsOpened(id, (default_open ? ImGuiTreeNodeFlags_DefaultOpen : 0) | (display_frame ? ImGuiTreeNodeFlags_NoAutoExpandOnLog : 0));
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if (!ItemAdd(interact_bb, &id))
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@ -5596,30 +5596,30 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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if (display_frame)
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{
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// Framed type
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RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
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RenderCollapseTriangle(bb.Min + style.FramePadding, opened, 1.0f, true);
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RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding);
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RenderCollapseTriangle(frame_bb.Min + style.FramePadding, opened, 1.0f, true);
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if (g.LogEnabled)
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{
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// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
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const char log_prefix[] = "\n##";
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LogRenderedText(bb.Min + style.FramePadding, log_prefix, log_prefix+3);
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LogRenderedText(frame_bb.Min + style.FramePadding, log_prefix, log_prefix+3);
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}
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RenderTextClipped(bb.Min + style.FramePadding + ImVec2(collapser_width,0), bb.Max, label, NULL, &label_size);
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RenderTextClipped(frame_bb.Min + style.FramePadding + ImVec2(collapser_width,0), frame_bb.Max, label, NULL, &label_size);
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if (g.LogEnabled)
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{
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const char log_suffix[] = "##";
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LogRenderedText(bb.Min + style.FramePadding, log_suffix, log_suffix+2);
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LogRenderedText(frame_bb.Min + style.FramePadding, log_suffix, log_suffix+2);
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}
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}
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else
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{
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// Unframed typed for tree nodes
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if (hovered)
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RenderFrame(bb.Min, bb.Max, col, false);
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RenderCollapseTriangle(bb.Min + ImVec2(style.FramePadding.x, g.FontSize*0.15f), opened, 0.70f, false);
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RenderFrame(frame_bb.Min, frame_bb.Max, col, false);
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RenderCollapseTriangle(frame_bb.Min + ImVec2(style.FramePadding.x, g.FontSize*0.15f), opened, 0.70f, false);
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if (g.LogEnabled)
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LogRenderedText(bb.Min, ">");
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RenderText(bb.Min + ImVec2(collapser_width,0), label);
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LogRenderedText(frame_bb.Min, ">");
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RenderText(frame_bb.Min + ImVec2(collapser_width,0), label);
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}
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return opened;
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