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Tables: Honor width/weight passed to TableSetupColumn() after .ini load since we don't actually restore that data currently.
Demo: Remove filter from Advanced Table demo since it's breaking with clipping.
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@ -3661,14 +3661,14 @@ static void ShowDemoWindowTables()
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{
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for (int column = 0; column < column_count; column++)
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{
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ImGui::TableNextCell();
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// Make the UI compact because there are so many fields
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ImGui::TableNextCell();
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ImGuiStyle& style = ImGui::GetStyle();
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(style.FramePadding.x, 2));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x, 2));
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ImGui::PushID(column);
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ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation
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ImGui::Text("Column '%s'", column_names[column]);
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ImGui::Text("Flags for '%s'", column_names[column]);
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ImGui::CheckboxFlags("_NoResize", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_NoResize);
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ImGui::CheckboxFlags("_NoClipX", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_NoClipX);
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ImGui::CheckboxFlags("_NoHide", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_NoHide);
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@ -3880,8 +3880,8 @@ static void ShowDemoWindowTables()
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{
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// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide);
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ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed, ImGui::GetFontSize() * 10);
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ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, ImGui::GetFontSize() * 20);
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ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed, ImGui::GetFontSize() * 6);
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ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, ImGui::GetFontSize() * 10);
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ImGui::TableAutoHeaders();
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// Simple storage to output a dummy file-system.
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@ -4043,10 +4043,10 @@ static void ShowDemoWindowTables()
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static float inner_width_without_scroll = 0.0f; // Fill
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static float inner_width_with_scroll = 0.0f; // Auto-extend
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static bool outer_size_enabled = true;
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static bool lock_left_column_visibility = false;
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static bool lock_first_column_visibility = false;
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static bool show_headers = true;
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static bool show_wrapped_text = false;
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static ImGuiTextFilter filter;
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//static ImGuiTextFilter filter;
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//ImGui::SetNextItemOpen(true, ImGuiCond_Once); // FIXME-TABLE: Enabling this results in initial clipped first pass on table which affects sizing
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if (ImGui::TreeNodeEx("Options"))
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{
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@ -4130,10 +4130,10 @@ static void ShowDemoWindowTables()
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ImGui::SameLine(); HelpMarker("Specify height of the Selectable item.");
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ImGui::DragInt("items_count", &items_count, 0.1f, 0, 5000);
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ImGui::Combo("contents_type (first column)", &contents_type, contents_type_names, IM_ARRAYSIZE(contents_type_names));
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filter.Draw("filter");
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//filter.Draw("filter");
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ImGui::Checkbox("show_headers", &show_headers);
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ImGui::Checkbox("show_wrapped_text", &show_wrapped_text);
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ImGui::Checkbox("lock_left_column_visibility", &lock_left_column_visibility);
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ImGui::Checkbox("lock_first_column_visibility", &lock_first_column_visibility);
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ImGui::Unindent();
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ImGui::PopItemWidth();
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@ -4168,7 +4168,7 @@ static void ShowDemoWindowTables()
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// Declare columns
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// We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications.
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// This is so our sort function can identify a column given our own identifier. We could also identify them based on their index!
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ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed | (lock_left_column_visibility ? ImGuiTableColumnFlags_NoHide : 0), -1.0f, MyItemColumnID_ID);
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ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed | (lock_first_column_visibility ? ImGuiTableColumnFlags_NoHide : 0), -1.0f, MyItemColumnID_ID);
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, -1.0f, MyItemColumnID_Name);
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ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, -1.0f, MyItemColumnID_Action);
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ImGui::TableSetupColumn("Quantity Long Label", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, 1.0f, MyItemColumnID_Quantity);// , ImGuiTableColumnFlags_None | ImGuiTableColumnFlags_WidthAlwaysAutoResize);
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@ -4209,8 +4209,8 @@ static void ShowDemoWindowTables()
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#endif
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{
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MyItem* item = &items[row_n];
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if (!filter.PassFilter(item->Name))
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continue;
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//if (!filter.PassFilter(item->Name))
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// continue;
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const bool item_is_selected = selection.contains(item->ID);
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ImGui::PushID(item->ID);
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