mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-12 15:59:54 +02:00
Docking: Reworked SetNextWindowUserType() as SetNextWindowDockFamily(), allowing multiple scene to be tagged with their scene id and not receive tabs from other scene + persistent storage for family id to allow for docking tree fork/remap.
This commit is contained in:
43
imgui.cpp
43
imgui.cpp
@ -2371,7 +2371,6 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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HiddenFramesRegular = HiddenFramesForResize = 0;
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SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = SetWindowDockAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
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SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX);
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UserTypeId = 0;
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LastFrameActive = -1;
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ItemWidthDefault = 0.0f;
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@ -4969,7 +4968,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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window->SizeContentsExplicit = ImVec2(0.0f, 0.0f);
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}
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window->UserTypeId = g.NextWindowData.UserTypeId;
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window->DockFamily = g.NextWindowData.DockFamily;
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if (g.NextWindowData.CollapsedCond)
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SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond);
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if (g.NextWindowData.FocusCond)
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@ -6357,10 +6356,10 @@ void ImGui::SetNextWindowDock(ImGuiID id, ImGuiCond cond)
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g.NextWindowData.DockId = id;
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}
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void ImGui::SetNextWindowUserType(ImGuiID user_type)
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void ImGui::SetNextWindowDockFamily(const ImGuiDockFamily* family)
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{
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ImGuiContext& g = *GImGui;
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g.NextWindowData.UserTypeId = user_type;
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g.NextWindowData.DockFamily = *family;
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}
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// In window space (not screen space!)
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@ -10178,19 +10177,19 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
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ImGuiDockNode::ImGuiDockNode(ImGuiID id)
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{
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ID = id;
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UserTypeIdFilter = 0;
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Flags = 0;
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ParentNode = ChildNodes[0] = ChildNodes[1] = NULL;
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TabBar = NULL;
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SplitAxis = ImGuiAxis_None;
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HostWindow = VisibleWindow = NULL;
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OnlyNodeWithWindows = NULL;
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LastFrameAlive = LastFrameActive = -1;
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LastFocusedNodeID = 0;
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SelectedTabID = 0;
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WantCloseTabID = 0;
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IsVisible = true;
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InitFromFirstWindowPosSize = InitFromFirstWindowViewport = false;
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IsVisible = true;
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IsDockSpace = IsDocumentRoot = HasCloseButton = HasCollapseButton = WantCloseAll = WantLockSizeOnce = WantMouseMove = false;
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}
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@ -10493,9 +10492,18 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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DockNodeUpdateFindOnlyNodeWithWindowsRec(node, &count, &first_node_with_windows);
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node->OnlyNodeWithWindows = (count == 1 ? first_node_with_windows : NULL);
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// Copy the user type from _any_ of our window so it can be used for proper dock filtering.
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// Copy the dock family from of our window so it can be used for proper dock filtering.
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// When node has mixed windows, prioritize the family with the most constraint (CompatibleWithNeutral = false) as the reference to copy.
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if (first_node_with_windows)
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node->UserTypeIdFilter = first_node_with_windows->Windows[0]->UserTypeId;
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{
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node->DockFamily = first_node_with_windows->Windows[0]->DockFamily;
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for (int n = 1; n < first_node_with_windows->Windows.Size; n++)
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if (first_node_with_windows->Windows[n]->DockFamily.CompatibleWithFamilyZero == false)
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{
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node->DockFamily = first_node_with_windows->Windows[n]->DockFamily;
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break;
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}
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}
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}
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}
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@ -10863,9 +10871,16 @@ static bool DockNodeIsDropAllowedOne(ImGuiWindow* payload, ImGuiWindow* host_win
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if ((host_window->Flags & ImGuiWindowFlags_DockNodeHost) && host_window->DockNodeAsHost->IsDockSpace && payload->BeginOrderWithinContext < host_window->BeginOrderWithinContext)
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return false;
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ImGuiID host_user_type_id = host_window->DockNodeAsHost ? host_window->DockNodeAsHost->UserTypeIdFilter : host_window->UserTypeId;
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if (payload->UserTypeId != host_user_type_id)
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ImGuiDockFamily* host_family = host_window->DockNodeAsHost ? &host_window->DockNodeAsHost->DockFamily : &host_window->DockFamily;
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ImGuiDockFamily* payload_family = &payload->DockFamily;
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if (host_family->FamilyId != payload_family->FamilyId)
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{
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if (host_family->FamilyId != 0 && host_family->CompatibleWithFamilyZero && payload_family->FamilyId == 0)
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return true;
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if (payload_family->FamilyId != 0 && payload_family->CompatibleWithFamilyZero && host_family->FamilyId == 0)
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return true;
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return false;
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}
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return true;
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}
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@ -11443,7 +11458,7 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
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// Create an explicit dockspace node within an existing window. Also expose dock node flags and creates a DocumentRoot node by default.
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// The DocumentRoot node is always displayed even when empty and shrink/extend according to the requested size of its neighbors.
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void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags dock_space_flags, ImGuiID user_type_filter)
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void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags dock_space_flags, const ImGuiDockFamily* dock_family)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *ctx;
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@ -11456,7 +11471,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags doc
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node->IsDocumentRoot = true;
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}
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node->Flags = dock_space_flags;
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node->UserTypeIdFilter = user_type_filter;
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node->DockFamily = dock_family ? *dock_family : ImGuiDockFamily();
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// When a Dockspace transitioned form implicit to explicit this may be called a second time
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// It is possible that the node has already been claimed by a docked window which appeared before the DockSpace() node, so we overwrite IsDockSpace again.
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@ -12391,6 +12406,7 @@ static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*,
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else if (sscanf(line, "Collapsed=%d", &i) == 1) { settings->Collapsed = (i != 0); }
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else if (sscanf(line, "DockId=0x%X,%d", &u1, &i) == 2) { settings->DockId = u1; settings->DockOrder = (short)i; }
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else if (sscanf(line, "DockId=0x%X", &u1) == 1) { settings->DockId = u1; settings->DockOrder = -1; }
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else if (sscanf(line, "DockFamilyId=0x%X", &u1) == 1) { settings->DockFamilyId = u1; }
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}
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static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
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@ -12419,6 +12435,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
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settings->ViewportPos = window->ViewportPos;
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IM_ASSERT(window->DockNode == NULL || window->DockNode->ID == window->DockId);
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settings->DockId = window->DockId;
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settings->DockFamilyId = window->DockFamily.FamilyId;
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settings->DockOrder = window->DockOrder;
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settings->Collapsed = window->Collapsed;
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}
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@ -12449,6 +12466,8 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
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buf->appendf("DockId=0x%08X\n", settings->DockId);
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else
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buf->appendf("DockId=0x%08X,%d\n", settings->DockId, settings->DockOrder);
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if (settings->DockFamilyId != 0)
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buf->appendf("DockFamilyId=0x%08X\n", settings->DockFamilyId);
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}
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buf->appendf("\n");
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}
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