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Updated STB libraries to latest (drift has been reduced with nothings/stb as most of our changes were merged). Using [DEAR IMGUI] markers when changed.
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@ -1,9 +1,10 @@
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// [ImGui] this is a slightly modified version of stb_textedit.h 1.12. Those changes would need to be pushed into nothings/stb
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// [ImGui] - 2018-06: fixed undo/redo after pasting large amount of text (over 32 kb). Redo will still fail when undo buffers are exhausted, but text won't be corrupted (see nothings/stb issue #620)
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// [ImGui] - 2018-06: fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
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// [ImGui] - fixed some minor warnings
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// [DEAR IMGUI]
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// This is a slightly modified version of stb_textedit.h 1.13.
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// Those changes would need to be pushed into nothings/stb:
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// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
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// Grep for [DEAR IMGUI] to find the changes.
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// stb_textedit.h - v1.12 - public domain - Sean Barrett
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// stb_textedit.h - v1.13 - public domain - Sean Barrett
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// Development of this library was sponsored by RAD Game Tools
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//
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// This C header file implements the guts of a multi-line text-editing
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@ -34,6 +35,7 @@
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//
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// VERSION HISTORY
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//
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// 1.13 (2019-02-07) fix bug in undo size management
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// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash
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// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield
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// 1.10 (2016-10-25) supress warnings about casting away const with -Wcast-qual
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@ -692,7 +694,7 @@ static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state)
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static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
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{
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if (STB_TEXT_HAS_SELECTION(state)) {
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stb_textedit_delete_selection(str,state); // implicity clamps
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stb_textedit_delete_selection(str,state); // implicitly clamps
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state->has_preferred_x = 0;
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return 1;
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}
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@ -744,7 +746,7 @@ retry:
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state->has_preferred_x = 0;
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}
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} else {
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stb_textedit_delete_selection(str,state); // implicity clamps
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stb_textedit_delete_selection(str,state); // implicitly clamps
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if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) {
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stb_text_makeundo_insert(state, state->cursor, 1);
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++state->cursor;
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@ -1132,6 +1134,7 @@ static void stb_textedit_discard_redo(StbUndoState *state)
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state->undo_rec[i].char_storage += n;
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}
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// now move all the redo records towards the end of the buffer; the first one is at 'redo_point'
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// {DEAR IMGUI]
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size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0]));
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const char* buf_begin = (char*)state->undo_rec; (void)buf_begin;
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const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end;
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