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AddCircle, AddCircleFilled: Add auto-calculation of circle segment counts (amends)
Tweak default max error value, Changelog, comments, path-fast for 12 segments circles, made LUT store ImU8
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@ -362,6 +362,7 @@ CODE
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2020/01/22 (1.75) - ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius any more.
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- 2019/12/17 (1.75) - made Columns() limited to 64 columns by asserting above that limit. While the current code technically supports it, future code may not so we're putting the restriction ahead.
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- 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value.
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- 2019/12/08 (1.75) - removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017):
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@ -988,7 +989,7 @@ ImGuiStyle::ImGuiStyle()
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AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
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AntiAliasedFill = true; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
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CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
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CircleSegmentMaxError = 0.75f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
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CircleSegmentMaxError = 1.60f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
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// Default theme
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ImGui::StyleColorsDark(this);
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@ -3624,7 +3625,7 @@ void ImGui::NewFrame()
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IM_ASSERT(g.Font->IsLoaded());
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g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
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g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
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g.DrawListSharedData.CircleSegmentMaxError = g.Style.CircleSegmentMaxError;
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g.DrawListSharedData.SetCircleSegmentMaxError(g.Style.CircleSegmentMaxError);
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g.DrawListSharedData.InitialFlags = ImDrawListFlags_None;
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if (g.Style.AntiAliasedLines)
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g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLines;
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@ -3633,10 +3634,6 @@ void ImGui::NewFrame()
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if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset)
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g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AllowVtxOffset;
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// Recalculate circle segment counts if the segment error has changed
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if (g.DrawListSharedData.CircleSegmentMaxError != g.DrawListSharedData.CircleSegmentCountsMaxCircleSegmentError)
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g.DrawListSharedData.RecalculateCircleSegmentCounts();
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g.BackgroundDrawList.Clear();
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g.BackgroundDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.BackgroundDrawList.PushClipRectFullScreen();
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