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https://github.com/Drezil/imgui.git
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ImDrawList: Small refactor toward removing dependency on GImGui + PushClipRectFullscreen now correctly uses data provided by imgui which can takes account of DisplaySize + Removed static variable in PathArcToFast() which caused linking issues to some.
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@ -453,6 +453,21 @@ struct ImGuiColumnsSet
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}
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};
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struct ImDrawListSharedData
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{
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ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
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ImFont* Font; // Current/default font (optional, for simplified AddText overload)
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float FontSize; // Current/default font size (optional, for simplified AddText overload)
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float CurveTessellationTol;
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ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
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// Const data
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// FIXME: Bake rounded corners fill/borders in atlas
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ImVec2 CircleVtx12[12];
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ImDrawListSharedData();
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};
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// Main state for ImGui
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struct ImGuiContext
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{
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@ -462,7 +477,7 @@ struct ImGuiContext
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ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
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float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
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float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
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ImVec2 FontTexUvWhitePixel; // (Shortcut) == Font->TexUvWhitePixel
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ImDrawListSharedData DrawListSharedData;
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float Time;
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int FrameCount;
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@ -574,12 +589,11 @@ struct ImGuiContext
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int WantTextInputNextFrame;
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char TempBuffer[1024*3+1]; // temporary text buffer
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ImGuiContext()
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ImGuiContext() : OverlayDrawList(NULL)
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{
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Initialized = false;
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Font = NULL;
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FontSize = FontBaseSize = 0.0f;
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FontTexUvWhitePixel = ImVec2(0.0f, 0.0f);
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Time = 0.0f;
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FrameCount = 0;
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@ -639,6 +653,7 @@ struct ImGuiContext
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OsImePosRequest = OsImePosSet = ImVec2(-1.0f, -1.0f);
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ModalWindowDarkeningRatio = 0.0f;
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OverlayDrawList._Data = &DrawListSharedData;
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OverlayDrawList._OwnerName = "##Overlay"; // Give it a name for debugging
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MouseCursor = ImGuiMouseCursor_Arrow;
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memset(MouseCursorData, 0, sizeof(MouseCursorData));
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@ -805,7 +820,7 @@ struct IMGUI_API ImGuiWindow
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int FocusIdxTabRequestNext; // "
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public:
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ImGuiWindow(const char* name);
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ImGuiWindow(ImGuiContext* context, const char* name);
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~ImGuiWindow();
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ImGuiID GetID(const char* str, const char* str_end = NULL);
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