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https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Removed tabs that slipped through the cracks
This commit is contained in:
52
imgui.cpp
52
imgui.cpp
@ -10086,32 +10086,32 @@ void ImGui::BeginColumns(const char* id, int columns_count, ImGuiColumnsFlags fl
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void ImGui::EndColumns()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(window->DC.ColumnsCount > 1);
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(window->DC.ColumnsCount > 1);
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PopItemWidth();
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PopClipRect();
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window->DrawList->ChannelsMerge();
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PopItemWidth();
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PopClipRect();
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window->DrawList->ChannelsMerge();
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window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
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window->DC.CursorPos.y = window->DC.ColumnsCellMaxY;
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window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
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window->DC.CursorPos.y = window->DC.ColumnsCellMaxY;
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window->DC.CursorMaxPos.x = ImMax(window->DC.ColumnsStartMaxPosX, window->DC.ColumnsMaxX); // Columns don't grow parent
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// Draw columns borders and handle resize
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if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
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{
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const float y1 = window->DC.ColumnsStartPosY;
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const float y2 = window->DC.CursorPos.y;
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// Draw columns borders and handle resize
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if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
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{
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const float y1 = window->DC.ColumnsStartPosY;
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const float y2 = window->DC.CursorPos.y;
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int dragging_column = -1;
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for (int i = 1; i < window->DC.ColumnsCount; i++)
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{
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float x = window->Pos.x + GetColumnOffset(i);
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const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
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for (int i = 1; i < window->DC.ColumnsCount; i++)
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{
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float x = window->Pos.x + GetColumnOffset(i);
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const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
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const float column_w = 4.0f; // Width for interaction
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const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2));
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if (IsClippedEx(column_rect, &column_id, false))
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continue;
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if (IsClippedEx(column_rect, &column_id, false))
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continue;
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bool hovered = false, held = false;
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if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoResize))
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@ -10137,13 +10137,13 @@ void ImGui::EndColumns()
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float x = GetDraggedColumnOffset(dragging_column);
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SetColumnOffset(dragging_column, x);
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}
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}
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}
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window->DC.ColumnsSetId = 0;
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window->DC.ColumnsCurrent = 0;
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window->DC.ColumnsCount = 1;
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window->DC.ColumnsFlags = 0;
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window->DC.ColumnsData.resize(0);
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window->DC.ColumnsSetId = 0;
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window->DC.ColumnsCurrent = 0;
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window->DC.ColumnsCount = 1;
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window->DC.ColumnsFlags = 0;
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window->DC.ColumnsData.resize(0);
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window->DC.ColumnsOffsetX = 0.0f;
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
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}
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@ -10155,7 +10155,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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IM_ASSERT(columns_count >= 1);
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if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1)
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EndColumns();
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EndColumns();
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ImGuiColumnsFlags flags = (border ? 0 : ImGuiColumnsFlags_NoBorder);
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//flags |= ImGuiColumnsFlags_NoPreserveWidths; // NB: Legacy behavior
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