mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Merged from Docking branch: Various small changes, comments, typos fixes, moved blocks. To reduce overall drift. Should be no-op.
This commit is contained in:
@ -126,6 +126,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
|
||||
#else
|
||||
#define IM_NEWLINE "\n"
|
||||
#endif
|
||||
|
||||
#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
|
||||
#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
|
||||
#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
|
||||
@ -286,14 +287,6 @@ struct IMGUI_API ImPool
|
||||
// Misc data structures
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// 1D vector (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
|
||||
struct ImVec1
|
||||
{
|
||||
float x;
|
||||
ImVec1() { x = 0.0f; }
|
||||
ImVec1(float _x) { x = _x; }
|
||||
};
|
||||
|
||||
enum ImGuiButtonFlags_
|
||||
{
|
||||
ImGuiButtonFlags_None = 0,
|
||||
@ -352,6 +345,19 @@ enum ImGuiSeparatorFlags_
|
||||
ImGuiSeparatorFlags_Vertical = 1 << 1
|
||||
};
|
||||
|
||||
// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
|
||||
// This is going to be exposed in imgui.h when stabilized enough.
|
||||
enum ImGuiItemFlags_
|
||||
{
|
||||
ImGuiItemFlags_NoTabStop = 1 << 0, // false
|
||||
ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
|
||||
ImGuiItemFlags_Disabled = 1 << 2, // false // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211
|
||||
ImGuiItemFlags_NoNav = 1 << 3, // false
|
||||
ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false
|
||||
ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window
|
||||
ImGuiItemFlags_Default_ = 0
|
||||
};
|
||||
|
||||
// Storage for LastItem data
|
||||
enum ImGuiItemStatusFlags_
|
||||
{
|
||||
@ -460,6 +466,15 @@ enum ImGuiPopupPositionPolicy
|
||||
ImGuiPopupPositionPolicy_ComboBox
|
||||
};
|
||||
|
||||
// 1D vector (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
|
||||
struct ImVec1
|
||||
{
|
||||
float x;
|
||||
ImVec1() { x = 0.0f; }
|
||||
ImVec1(float _x) { x = _x; }
|
||||
};
|
||||
|
||||
|
||||
// 2D axis aligned bounding-box
|
||||
// NB: we can't rely on ImVec2 math operators being available here
|
||||
struct IMGUI_API ImRect
|
||||
@ -585,8 +600,8 @@ struct ImGuiWindowSettings
|
||||
|
||||
struct ImGuiSettingsHandler
|
||||
{
|
||||
const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
|
||||
ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
|
||||
const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
|
||||
ImGuiID TypeHash; // == ImHashStr(TypeName, 0, 0)
|
||||
void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
|
||||
void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
|
||||
void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
|
||||
@ -726,6 +741,10 @@ struct ImGuiNextWindowData
|
||||
}
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Tabs
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImGuiTabBarSortItem
|
||||
{
|
||||
int Index;
|
||||
@ -1010,18 +1029,9 @@ struct ImGuiContext
|
||||
}
|
||||
};
|
||||
|
||||
// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
|
||||
// This is going to be exposed in imgui.h when stabilized enough.
|
||||
enum ImGuiItemFlags_
|
||||
{
|
||||
ImGuiItemFlags_NoTabStop = 1 << 0, // false
|
||||
ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
|
||||
ImGuiItemFlags_Disabled = 1 << 2, // false // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211
|
||||
ImGuiItemFlags_NoNav = 1 << 3, // false
|
||||
ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false
|
||||
ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window
|
||||
ImGuiItemFlags_Default_ = 0
|
||||
};
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImGuiWindow
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
|
||||
// FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered.
|
||||
@ -1134,6 +1144,7 @@ struct IMGUI_API ImGuiWindow
|
||||
bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
|
||||
bool Hidden; // Do not display (== (HiddenFramesForResize > 0) ||
|
||||
bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
|
||||
signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
|
||||
short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
|
||||
short BeginOrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0.
|
||||
short BeginOrderWithinContext; // Order within entire imgui context. This is mostly used for debugging submission order related issues.
|
||||
@ -1317,6 +1328,7 @@ namespace ImGui
|
||||
IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
|
||||
IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
|
||||
IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
|
||||
IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name);
|
||||
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
|
||||
|
||||
// Basic Accessors
|
||||
|
Reference in New Issue
Block a user