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https://github.com/Drezil/imgui.git
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Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. (#5855, #2673, #4631)
This commit is contained in:
parent
7109f32f96
commit
529cba19b0
@ -175,7 +175,9 @@ Other Changes:
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- Misc: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921)
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- Misc: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921)
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- Misc: better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)
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- Misc: better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)
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- Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
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- Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
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- Debug Tools: Debug Log: Added 'IO' and 'Clipper' events logging.
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- Debug Tools: Debug Log: Visually locate items when hovering a 0xXXXXXXXX value. (#5855)
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- Debug Tools: Debug Log: Added 'IO' and 'Clipper' events logging. (#5855)
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- Debug Tools: Metrics: Visually locate items when hovering a 0xXXXXXXXX value (in most places).
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- Debug Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier
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- Debug Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier
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to use the Item Picker in e.g. menus. (#2673)
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to use the Item Picker in e.g. menus. (#2673)
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- Docs: Fixed various typos in comments and documentations. (#5649, #5675, #5679) [@tocic, @lessigsx]
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- Docs: Fixed various typos in comments and documentations. (#5649, #5675, #5679) [@tocic, @lessigsx]
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67
imgui.cpp
67
imgui.cpp
@ -4707,6 +4707,8 @@ void ImGui::NewFrame()
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// [DEBUG] Update debug features
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// [DEBUG] Update debug features
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UpdateDebugToolItemPicker();
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UpdateDebugToolItemPicker();
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UpdateDebugToolStackQueries();
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UpdateDebugToolStackQueries();
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if (g.DebugLocateFrames > 0 && --g.DebugLocateFrames == 0)
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g.DebugLocateId = 0;
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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@ -6854,6 +6856,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// This is useful to allow creating context menus on title bar only, etc.
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// This is useful to allow creating context menus on title bar only, etc.
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SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
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SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
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// [DEBUG]
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if (g.DebugLocateId != 0 && (window->ID == g.DebugLocateId || window->MoveId == g.DebugLocateId))
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DebugLocateItemResolveWithLastItem();
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// [Test Engine] Register title bar / tab
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// [Test Engine] Register title bar / tab
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
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IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
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@ -8690,6 +8696,9 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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if (!g.LogEnabled)
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if (!g.LogEnabled)
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return false;
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return false;
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// [DEBUG]
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if (id != 0 && id == g.DebugLocateId)
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DebugLocateItemResolveWithLastItem();
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//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
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//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
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// We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
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// We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
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@ -12945,6 +12954,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Text("ITEMS");
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Text("ITEMS");
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Indent();
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Indent();
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Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, GetInputSourceName(g.ActiveIdSource));
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Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, GetInputSourceName(g.ActiveIdSource));
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DebugLocateItemOnHover(g.ActiveId);
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Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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int active_id_using_key_input_count = 0;
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int active_id_using_key_input_count = 0;
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@ -12954,12 +12964,14 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame
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Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame
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Text("HoverDelayId: 0x%08X, Timer: %.2f, ClearTimer: %.2f", g.HoverDelayId, g.HoverDelayTimer, g.HoverDelayClearTimer);
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Text("HoverDelayId: 0x%08X, Timer: %.2f, ClearTimer: %.2f", g.HoverDelayId, g.HoverDelayTimer, g.HoverDelayClearTimer);
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Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
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Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
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DebugLocateItemOnHover(g.DragDropPayload.SourceId);
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Unindent();
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Unindent();
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Text("NAV,FOCUS");
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Text("NAV,FOCUS");
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Indent();
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Indent();
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Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
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Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
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Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
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Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
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DebugLocateItemOnHover(g.NavId);
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Text("NavInputSource: %s", GetInputSourceName(g.NavInputSource));
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Text("NavInputSource: %s", GetInputSourceName(g.NavInputSource));
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Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
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Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
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Text("NavActivateId/DownId/PressedId/InputId: %08X/%08X/%08X/%08X", g.NavActivateId, g.NavActivateDownId, g.NavActivatePressedId, g.NavActivateInputId);
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Text("NavActivateId/DownId/PressedId/InputId: %08X/%08X/%08X/%08X", g.NavActivateId, g.NavActivateDownId, g.NavActivatePressedId, g.NavActivateInputId);
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@ -13383,13 +13395,10 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
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{
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{
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ImRect r = window->NavRectRel[layer];
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ImRect r = window->NavRectRel[layer];
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if (r.Min.x >= r.Max.y && r.Min.y >= r.Max.y)
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if (r.Min.x >= r.Max.y && r.Min.y >= r.Max.y)
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{
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BulletText("NavLastIds[%d]: 0x%08X", layer, window->NavLastIds[layer]);
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BulletText("NavLastIds[%d]: 0x%08X", layer, window->NavLastIds[layer]);
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continue;
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else
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}
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BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window->NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y);
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BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window->NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y);
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DebugLocateItemOnHover(window->NavLastIds[layer]);
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if (IsItemHovered())
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GetForegroundDrawList(window)->AddRect(r.Min + window->Pos, r.Max + window->Pos, IM_COL32(255, 255, 0, 255));
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}
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}
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BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
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BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
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if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); }
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if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); }
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@ -13504,6 +13513,20 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
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const char* line_begin = g.DebugLogIndex.get_line_begin(g.DebugLogBuf.c_str(), line_no);
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const char* line_begin = g.DebugLogIndex.get_line_begin(g.DebugLogBuf.c_str(), line_no);
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const char* line_end = g.DebugLogIndex.get_line_end(g.DebugLogBuf.c_str(), line_no);
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const char* line_end = g.DebugLogIndex.get_line_end(g.DebugLogBuf.c_str(), line_no);
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TextUnformatted(line_begin, line_end);
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TextUnformatted(line_begin, line_end);
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ImRect text_rect = g.LastItemData.Rect;
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if (IsItemHovered())
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for (const char* p = line_begin; p < line_end - 10; p++)
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{
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ImGuiID id = 0;
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if (p[0] != '0' || (p[1] != 'x' && p[1] != 'X') || sscanf(p + 2, "%X", &id) != 1)
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continue;
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ImVec2 p0 = CalcTextSize(line_begin, p);
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ImVec2 p1 = CalcTextSize(p, p + 10);
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g.LastItemData.Rect = ImRect(text_rect.Min + ImVec2(p0.x, 0.0f), text_rect.Min + ImVec2(p0.x + p1.x, p1.y));
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if (IsMouseHoveringRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, true))
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DebugLocateItemOnHover(id);
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p += 10;
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}
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}
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}
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if (GetScrollY() >= GetScrollMaxY())
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if (GetScrollY() >= GetScrollMaxY())
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SetScrollHereY(1.0f);
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SetScrollHereY(1.0f);
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@ -13516,6 +13539,38 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
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// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
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// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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static const ImU32 DEBUG_LOCATE_ITEM_COLOR = IM_COL32(0, 255, 0, 255); // Green
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void ImGui::DebugLocateItem(ImGuiID target_id)
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{
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ImGuiContext& g = *GImGui;
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g.DebugLocateId = target_id;
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g.DebugLocateFrames = 2;
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}
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void ImGui::DebugLocateItemOnHover(ImGuiID target_id)
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{
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if (target_id == 0 || !IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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return;
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ImGuiContext& g = *GImGui;
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DebugLocateItem(target_id);
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GetForegroundDrawList(g.CurrentWindow)->AddRect(g.LastItemData.Rect.Min - ImVec2(3.0f, 3.0f), g.LastItemData.Rect.Max + ImVec2(3.0f, 3.0f), DEBUG_LOCATE_ITEM_COLOR);
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}
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void ImGui::DebugLocateItemResolveWithLastItem()
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{
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ImGuiContext& g = *GImGui;
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ImGuiLastItemData item_data = g.LastItemData;
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g.DebugLocateId = 0;
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ImDrawList* draw_list = GetForegroundDrawList(g.CurrentWindow);
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ImRect r = item_data.Rect;
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r.Expand(3.0f);
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ImVec2 p1 = g.IO.MousePos;
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ImVec2 p2 = ImVec2((p1.x < r.Min.x) ? r.Min.x : (p1.x > r.Max.x) ? r.Max.x : p1.x, (p1.y < r.Min.y) ? r.Min.y : (p1.y > r.Max.y) ? r.Max.y : p1.y);
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draw_list->AddRect(r.Min, r.Max, DEBUG_LOCATE_ITEM_COLOR);
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draw_list->AddLine(p1, p2, DEBUG_LOCATE_ITEM_COLOR);
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}
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// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
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// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
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void ImGui::UpdateDebugToolItemPicker()
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void ImGui::UpdateDebugToolItemPicker()
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{
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{
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@ -1690,6 +1690,7 @@ struct ImGuiContext
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// Next window/item data
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// Next window/item data
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ImGuiID CurrentFocusScopeId; // == g.FocusScopeStack.back()
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ImGuiID CurrentFocusScopeId; // == g.FocusScopeStack.back()
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ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back()
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ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back()
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ImGuiID DebugLocateId; // Storage for DebugLocateItemOnHover() feature: this is read by ItemAdd() so we keep it in a hot/cached location
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ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
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ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
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ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd)
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ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd)
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ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
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ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
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@ -1867,6 +1868,7 @@ struct ImGuiContext
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ImGuiDebugLogFlags DebugLogFlags;
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ImGuiDebugLogFlags DebugLogFlags;
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ImGuiTextBuffer DebugLogBuf;
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ImGuiTextBuffer DebugLogBuf;
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ImGuiTextIndex DebugLogIndex;
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ImGuiTextIndex DebugLogIndex;
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ImU8 DebugLocateFrames; // For DebugLocateItemOnHover(). This is used together with DebugLocateId which is in a hot/cached spot above.
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bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
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bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
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ImU8 DebugItemPickerMouseButton;
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ImU8 DebugItemPickerMouseButton;
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ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID
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ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID
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@ -2029,6 +2031,8 @@ struct ImGuiContext
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LogDepthToExpand = LogDepthToExpandDefault = 2;
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LogDepthToExpand = LogDepthToExpandDefault = 2;
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DebugLogFlags = ImGuiDebugLogFlags_OutputToTTY;
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DebugLogFlags = ImGuiDebugLogFlags_OutputToTTY;
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DebugLocateId = 0;
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DebugLocateFrames = 0;
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DebugItemPickerActive = false;
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DebugItemPickerActive = false;
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DebugItemPickerMouseButton = ImGuiMouseButton_Left;
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DebugItemPickerMouseButton = ImGuiMouseButton_Left;
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DebugItemPickerBreakId = 0;
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DebugItemPickerBreakId = 0;
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@ -2958,6 +2962,9 @@ namespace ImGui
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IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
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IMGUI_API void ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
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IMGUI_API void DebugLocateItem(ImGuiID target_id); // Call sparingly: only 1 at the same time!
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IMGUI_API void DebugLocateItemOnHover(ImGuiID target_id); // Only call on reaction to a mouse Hover: because only 1 at the same time!
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IMGUI_API void DebugLocateItemResolveWithLastItem();
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inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); }
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inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); }
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inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
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inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
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IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
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IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
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@ -4845,6 +4845,7 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
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ImStb::STB_TexteditState* stb_state = &state->Stb;
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ImStb::STB_TexteditState* stb_state = &state->Stb;
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ImStb::StbUndoState* undo_state = &stb_state->undostate;
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ImStb::StbUndoState* undo_state = &stb_state->undostate;
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Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId);
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Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId);
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DebugLocateItemOnHover(state->ID);
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Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenA, state->CurLenW, stb_state->cursor, stb_state->select_start, stb_state->select_end);
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Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenA, state->CurLenW, stb_state->cursor, stb_state->select_start, stb_state->select_end);
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Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
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Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
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if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), true)) // Visualize undo state
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if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), true)) // Visualize undo state
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