Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. (#5855, #2673, #4631)

This commit is contained in:
ocornut 2022-10-24 22:53:43 +02:00
parent 7109f32f96
commit 529cba19b0
4 changed files with 72 additions and 7 deletions

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@ -175,7 +175,9 @@ Other Changes:
- Misc: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921) - Misc: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921)
- Misc: better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651) - Misc: better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)
- Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138) - Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
- Debug Tools: Debug Log: Added 'IO' and 'Clipper' events logging. - Debug Tools: Debug Log: Visually locate items when hovering a 0xXXXXXXXX value. (#5855)
- Debug Tools: Debug Log: Added 'IO' and 'Clipper' events logging. (#5855)
- Debug Tools: Metrics: Visually locate items when hovering a 0xXXXXXXXX value (in most places).
- Debug Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier - Debug Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier
to use the Item Picker in e.g. menus. (#2673) to use the Item Picker in e.g. menus. (#2673)
- Docs: Fixed various typos in comments and documentations. (#5649, #5675, #5679) [@tocic, @lessigsx] - Docs: Fixed various typos in comments and documentations. (#5649, #5675, #5679) [@tocic, @lessigsx]

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@ -4707,6 +4707,8 @@ void ImGui::NewFrame()
// [DEBUG] Update debug features // [DEBUG] Update debug features
UpdateDebugToolItemPicker(); UpdateDebugToolItemPicker();
UpdateDebugToolStackQueries(); UpdateDebugToolStackQueries();
if (g.DebugLocateFrames > 0 && --g.DebugLocateFrames == 0)
g.DebugLocateId = 0;
// Create implicit/fallback window - which we will only render it if the user has added something to it. // Create implicit/fallback window - which we will only render it if the user has added something to it.
// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags. // We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
@ -6854,6 +6856,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// This is useful to allow creating context menus on title bar only, etc. // This is useful to allow creating context menus on title bar only, etc.
SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect); SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
// [DEBUG]
if (g.DebugLocateId != 0 && (window->ID == g.DebugLocateId || window->MoveId == g.DebugLocateId))
DebugLocateItemResolveWithLastItem();
// [Test Engine] Register title bar / tab // [Test Engine] Register title bar / tab
if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID); IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
@ -8690,6 +8696,9 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
if (!g.LogEnabled) if (!g.LogEnabled)
return false; return false;
// [DEBUG]
if (id != 0 && id == g.DebugLocateId)
DebugLocateItemResolveWithLastItem();
//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
// We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them) // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
@ -12945,6 +12954,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
Text("ITEMS"); Text("ITEMS");
Indent(); Indent();
Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, GetInputSourceName(g.ActiveIdSource)); Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, GetInputSourceName(g.ActiveIdSource));
DebugLocateItemOnHover(g.ActiveId);
Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL"); Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
int active_id_using_key_input_count = 0; int active_id_using_key_input_count = 0;
@ -12954,12 +12964,14 @@ void ImGui::ShowMetricsWindow(bool* p_open)
Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame
Text("HoverDelayId: 0x%08X, Timer: %.2f, ClearTimer: %.2f", g.HoverDelayId, g.HoverDelayTimer, g.HoverDelayClearTimer); Text("HoverDelayId: 0x%08X, Timer: %.2f, ClearTimer: %.2f", g.HoverDelayId, g.HoverDelayTimer, g.HoverDelayClearTimer);
Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize); Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
DebugLocateItemOnHover(g.DragDropPayload.SourceId);
Unindent(); Unindent();
Text("NAV,FOCUS"); Text("NAV,FOCUS");
Indent(); Indent();
Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL"); Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer); Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
DebugLocateItemOnHover(g.NavId);
Text("NavInputSource: %s", GetInputSourceName(g.NavInputSource)); Text("NavInputSource: %s", GetInputSourceName(g.NavInputSource));
Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible); Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
Text("NavActivateId/DownId/PressedId/InputId: %08X/%08X/%08X/%08X", g.NavActivateId, g.NavActivateDownId, g.NavActivatePressedId, g.NavActivateInputId); Text("NavActivateId/DownId/PressedId/InputId: %08X/%08X/%08X/%08X", g.NavActivateId, g.NavActivateDownId, g.NavActivatePressedId, g.NavActivateInputId);
@ -13383,13 +13395,10 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
{ {
ImRect r = window->NavRectRel[layer]; ImRect r = window->NavRectRel[layer];
if (r.Min.x >= r.Max.y && r.Min.y >= r.Max.y) if (r.Min.x >= r.Max.y && r.Min.y >= r.Max.y)
{
BulletText("NavLastIds[%d]: 0x%08X", layer, window->NavLastIds[layer]); BulletText("NavLastIds[%d]: 0x%08X", layer, window->NavLastIds[layer]);
continue; else
} BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window->NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y);
BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window->NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y); DebugLocateItemOnHover(window->NavLastIds[layer]);
if (IsItemHovered())
GetForegroundDrawList(window)->AddRect(r.Min + window->Pos, r.Max + window->Pos, IM_COL32(255, 255, 0, 255));
} }
BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL"); BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); } if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); }
@ -13504,6 +13513,20 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
const char* line_begin = g.DebugLogIndex.get_line_begin(g.DebugLogBuf.c_str(), line_no); const char* line_begin = g.DebugLogIndex.get_line_begin(g.DebugLogBuf.c_str(), line_no);
const char* line_end = g.DebugLogIndex.get_line_end(g.DebugLogBuf.c_str(), line_no); const char* line_end = g.DebugLogIndex.get_line_end(g.DebugLogBuf.c_str(), line_no);
TextUnformatted(line_begin, line_end); TextUnformatted(line_begin, line_end);
ImRect text_rect = g.LastItemData.Rect;
if (IsItemHovered())
for (const char* p = line_begin; p < line_end - 10; p++)
{
ImGuiID id = 0;
if (p[0] != '0' || (p[1] != 'x' && p[1] != 'X') || sscanf(p + 2, "%X", &id) != 1)
continue;
ImVec2 p0 = CalcTextSize(line_begin, p);
ImVec2 p1 = CalcTextSize(p, p + 10);
g.LastItemData.Rect = ImRect(text_rect.Min + ImVec2(p0.x, 0.0f), text_rect.Min + ImVec2(p0.x + p1.x, p1.y));
if (IsMouseHoveringRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, true))
DebugLocateItemOnHover(id);
p += 10;
}
} }
if (GetScrollY() >= GetScrollMaxY()) if (GetScrollY() >= GetScrollMaxY())
SetScrollHereY(1.0f); SetScrollHereY(1.0f);
@ -13516,6 +13539,38 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL) // [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
static const ImU32 DEBUG_LOCATE_ITEM_COLOR = IM_COL32(0, 255, 0, 255); // Green
void ImGui::DebugLocateItem(ImGuiID target_id)
{
ImGuiContext& g = *GImGui;
g.DebugLocateId = target_id;
g.DebugLocateFrames = 2;
}
void ImGui::DebugLocateItemOnHover(ImGuiID target_id)
{
if (target_id == 0 || !IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenBlockedByPopup))
return;
ImGuiContext& g = *GImGui;
DebugLocateItem(target_id);
GetForegroundDrawList(g.CurrentWindow)->AddRect(g.LastItemData.Rect.Min - ImVec2(3.0f, 3.0f), g.LastItemData.Rect.Max + ImVec2(3.0f, 3.0f), DEBUG_LOCATE_ITEM_COLOR);
}
void ImGui::DebugLocateItemResolveWithLastItem()
{
ImGuiContext& g = *GImGui;
ImGuiLastItemData item_data = g.LastItemData;
g.DebugLocateId = 0;
ImDrawList* draw_list = GetForegroundDrawList(g.CurrentWindow);
ImRect r = item_data.Rect;
r.Expand(3.0f);
ImVec2 p1 = g.IO.MousePos;
ImVec2 p2 = ImVec2((p1.x < r.Min.x) ? r.Min.x : (p1.x > r.Max.x) ? r.Max.x : p1.x, (p1.y < r.Min.y) ? r.Min.y : (p1.y > r.Max.y) ? r.Max.y : p1.y);
draw_list->AddRect(r.Min, r.Max, DEBUG_LOCATE_ITEM_COLOR);
draw_list->AddLine(p1, p2, DEBUG_LOCATE_ITEM_COLOR);
}
// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. // [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
void ImGui::UpdateDebugToolItemPicker() void ImGui::UpdateDebugToolItemPicker()
{ {

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@ -1690,6 +1690,7 @@ struct ImGuiContext
// Next window/item data // Next window/item data
ImGuiID CurrentFocusScopeId; // == g.FocusScopeStack.back() ImGuiID CurrentFocusScopeId; // == g.FocusScopeStack.back()
ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back() ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back()
ImGuiID DebugLocateId; // Storage for DebugLocateItemOnHover() feature: this is read by ItemAdd() so we keep it in a hot/cached location
ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd) ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd)
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
@ -1867,6 +1868,7 @@ struct ImGuiContext
ImGuiDebugLogFlags DebugLogFlags; ImGuiDebugLogFlags DebugLogFlags;
ImGuiTextBuffer DebugLogBuf; ImGuiTextBuffer DebugLogBuf;
ImGuiTextIndex DebugLogIndex; ImGuiTextIndex DebugLogIndex;
ImU8 DebugLocateFrames; // For DebugLocateItemOnHover(). This is used together with DebugLocateId which is in a hot/cached spot above.
bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker()) bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
ImU8 DebugItemPickerMouseButton; ImU8 DebugItemPickerMouseButton;
ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID
@ -2029,6 +2031,8 @@ struct ImGuiContext
LogDepthToExpand = LogDepthToExpandDefault = 2; LogDepthToExpand = LogDepthToExpandDefault = 2;
DebugLogFlags = ImGuiDebugLogFlags_OutputToTTY; DebugLogFlags = ImGuiDebugLogFlags_OutputToTTY;
DebugLocateId = 0;
DebugLocateFrames = 0;
DebugItemPickerActive = false; DebugItemPickerActive = false;
DebugItemPickerMouseButton = ImGuiMouseButton_Left; DebugItemPickerMouseButton = ImGuiMouseButton_Left;
DebugItemPickerBreakId = 0; DebugItemPickerBreakId = 0;
@ -2958,6 +2962,9 @@ namespace ImGui
IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL); IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL); IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
IMGUI_API void ErrorCheckUsingSetCursorPosToExtendParentBoundaries(); IMGUI_API void ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
IMGUI_API void DebugLocateItem(ImGuiID target_id); // Call sparingly: only 1 at the same time!
IMGUI_API void DebugLocateItemOnHover(ImGuiID target_id); // Only call on reaction to a mouse Hover: because only 1 at the same time!
IMGUI_API void DebugLocateItemResolveWithLastItem();
inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); } inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); }
inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; } inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);

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@ -4845,6 +4845,7 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
ImStb::STB_TexteditState* stb_state = &state->Stb; ImStb::STB_TexteditState* stb_state = &state->Stb;
ImStb::StbUndoState* undo_state = &stb_state->undostate; ImStb::StbUndoState* undo_state = &stb_state->undostate;
Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId); Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId);
DebugLocateItemOnHover(state->ID);
Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenA, state->CurLenW, stb_state->cursor, stb_state->select_start, stb_state->select_end); Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenA, state->CurLenW, stb_state->cursor, stb_state->select_start, stb_state->select_end);
Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point); Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), true)) // Visualize undo state if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), true)) // Visualize undo state