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Fix glClipControl(GL_UPPER_LEFT) handling in opengl3.
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@ -44,6 +44,8 @@ Other Changes:
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- TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick
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or _OpenOnArrow would open the node. (#143)
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- Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327)
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- Backends: OpenGL: Fixed handling of GL 4.5+ glClipControl(GL_UPPER_LEFT) by inverting the
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projection matrix top and bottom values. (#3143, #3146) [@u3shit]
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