Fix glClipControl(GL_UPPER_LEFT) handling in opengl3.

This commit is contained in:
u3shit
2020-04-21 02:13:06 +02:00
committed by omar
parent c0283c1289
commit 528b12eb7a
2 changed files with 13 additions and 10 deletions

View File

@ -44,6 +44,8 @@ Other Changes:
- TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick
or _OpenOnArrow would open the node. (#143)
- Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327)
- Backends: OpenGL: Fixed handling of GL 4.5+ glClipControl(GL_UPPER_LEFT) by inverting the
projection matrix top and bottom values. (#3143, #3146) [@u3shit]
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