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Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough.
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@ -49,6 +49,7 @@ Other Changes:
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to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
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- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
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the NavEnableSetMousePos config flag is set.
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- Menus: adjust closing logic to accomodate for varying font size and dpi.
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- PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349) [@filippocrocchini]
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- IO: Added 'io.WantCaptureMouseUnlessPopupClose' alternative to `io.WantCaptureMouse'. (#4480)
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This allows apps to receive the click on void when that click is used to close popup (by default,
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@ -1581,7 +1581,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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bool pressed = ButtonBehavior(bb, id, &hovered, &held);
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const ImGuiID popup_id = ImHashStr("##ComboPopup", 0, id);
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bool popup_open = IsPopupOpen(popup_id, ImGuiPopupFlags_None);
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if ((pressed || g.NavActivateId == id) && !popup_open)
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if (pressed && !popup_open)
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{
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OpenPopupEx(popup_id, ImGuiPopupFlags_None);
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popup_open = true;
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@ -6870,37 +6870,29 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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// Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu
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// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
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bool moving_toward_other_child_menu = false;
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ImGuiWindow* child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ? g.OpenPopupStack[g.BeginPopupStack.Size].Window : NULL;
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if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar))
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{
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// FIXME-DPI: Values should be derived from a master "scale" factor.
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float ref_unit = g.FontSize; // FIXME-DPI
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ImRect next_window_rect = child_menu_window->Rect();
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ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
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ImVec2 ta = (g.IO.MousePos - g.IO.MouseDelta);
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ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
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ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
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float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
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ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
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tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
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tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
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float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, ref_unit * 0.5f, ref_unit * 2.5f); // add a bit of extra slack.
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ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues (FIXME: ??)
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tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -ref_unit * 8.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
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tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +ref_unit * 8.0f);
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moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
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//GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG]
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//GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_toward_other_child_menu ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG]
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}
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// FIXME: Hovering a disabled BeginMenu or MenuItem won't close us
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if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu)
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want_close = true;
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if (!menu_is_open && hovered && pressed) // Click to open
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// Open
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if (!menu_is_open && pressed) // Click/activate to open
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want_open = true;
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else if (!menu_is_open && hovered && !moving_toward_other_child_menu) // Hover to open
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want_open = true;
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if (g.NavActivateId == id)
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{
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want_close = menu_is_open;
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want_open = !menu_is_open;
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}
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if (g.NavId == id && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open
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{
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want_open = true;
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