mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-25 21:17:01 +00:00
Internals: Removed unnecessary code.
This commit is contained in:
parent
5a95c77388
commit
521470b3cd
@ -6216,7 +6216,7 @@ void ImGui::SetNextWindowBgAlpha(float alpha)
|
|||||||
g.NextWindowData.BgAlphaCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
|
g.NextWindowData.BgAlphaCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
|
||||||
}
|
}
|
||||||
|
|
||||||
// In window space (not screen space!)
|
// FIXME: This is in window space (not screen space!)
|
||||||
ImVec2 ImGui::GetContentRegionMax()
|
ImVec2 ImGui::GetContentRegionMax()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindowRead();
|
ImGuiWindow* window = GetCurrentWindowRead();
|
||||||
|
@ -897,7 +897,6 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
|||||||
|
|
||||||
const float square_sz = GetFrameHeight();
|
const float square_sz = GetFrameHeight();
|
||||||
const ImVec2 pos = window->DC.CursorPos;
|
const ImVec2 pos = window->DC.CursorPos;
|
||||||
const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz));
|
|
||||||
const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f));
|
const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f));
|
||||||
ItemSize(total_bb, style.FramePadding.y);
|
ItemSize(total_bb, style.FramePadding.y);
|
||||||
if (!ItemAdd(total_bb, id))
|
if (!ItemAdd(total_bb, id))
|
||||||
@ -911,6 +910,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
|||||||
MarkItemEdited(id);
|
MarkItemEdited(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz));
|
||||||
RenderNavHighlight(total_bb, id);
|
RenderNavHighlight(total_bb, id);
|
||||||
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
|
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||||
if (*v)
|
if (*v)
|
||||||
@ -1855,7 +1855,6 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
|
|||||||
|
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
|
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
|
||||||
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
|
|
||||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||||
|
|
||||||
ItemSize(total_bb, style.FramePadding.y);
|
ItemSize(total_bb, style.FramePadding.y);
|
||||||
@ -1910,7 +1909,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
|
|||||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
|
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
|
||||||
|
|
||||||
if (label_size.x > 0.0f)
|
if (label_size.x > 0.0f)
|
||||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
|
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||||
|
|
||||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
|
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
|
||||||
return value_changed;
|
return value_changed;
|
||||||
|
Loading…
Reference in New Issue
Block a user