mirror of
https://github.com/Drezil/imgui.git
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Docking: Fix to allow basic reload of non-docking .ini data (following d33021d8
) + moved settings blocks
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parent
582f4db59b
commit
51e568f9dc
101
imgui.cpp
101
imgui.cpp
@ -5206,6 +5206,8 @@ ImGuiWindow* ImGui::FindWindowByName(const char* name)
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static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settings)
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{
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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window->ViewportPos = main_viewport->Pos;
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if (settings->ViewportId)
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{
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window->ViewportId = settings->ViewportId;
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@ -5217,7 +5219,6 @@ static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settin
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window->Collapsed = settings->Collapsed;
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window->DockId = settings->DockId;
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window->DockOrder = settings->DockOrder;
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}
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static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
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@ -5233,6 +5234,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
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// Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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window->Pos = main_viewport->Pos + ImVec2(60, 60);
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window->ViewportPos = main_viewport->Pos;
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// User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
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if (!(flags & ImGuiWindowFlags_NoSavedSettings))
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@ -5241,7 +5243,6 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
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// Retrieve settings from .ini file
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window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings);
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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window->ViewportPos = main_viewport->Pos;
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ApplyWindowSettings(window, settings);
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}
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window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values
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@ -10564,8 +10565,6 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
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for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
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if (g.SettingsHandlers[handler_n].ApplyAllFn)
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g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]);
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DockContextOnLoadSettings(&g);
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}
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void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
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@ -10624,9 +10623,10 @@ static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandl
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static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
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{
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ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHashStr(name));
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if (!settings)
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settings = ImGui::CreateNewWindowSettings(name);
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ImGuiWindowSettings* settings = ImGui::FindOrCreateWindowSettings(name);
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ImGuiID id = settings->ID;
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*settings = ImGuiWindowSettings();
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settings->ID = id;
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settings->WantApply = true;
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return (void*)settings;
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}
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@ -11683,6 +11683,7 @@ namespace ImGui
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static void DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id);
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static void DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_ids_count);
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static ImGuiDockNodeSettings* DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID node_id);
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static void DockSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*);
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static void* DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
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static void DockSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
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static void DockSettingsHandler_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
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@ -11700,7 +11701,6 @@ namespace ImGui
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//-----------------------------------------------------------------------------
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// - DockContextInitialize()
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// - DockContextShutdown()
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// - DockContextOnLoadSettings()
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// - DockContextClearNodes()
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// - DockContextRebuildNodes()
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// - DockContextUpdateUndocking()
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@ -11726,6 +11726,7 @@ void ImGui::DockContextInitialize(ImGuiContext* ctx)
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ImGuiSettingsHandler ini_handler;
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ini_handler.TypeName = "Docking";
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ini_handler.TypeHash = ImHashStr("Docking");
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ini_handler.ApplyAllFn = DockSettingsHandler_ApplyAll;
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ini_handler.ReadOpenFn = DockSettingsHandler_ReadOpen;
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ini_handler.ReadLineFn = DockSettingsHandler_ReadLine;
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ini_handler.WriteAllFn = DockSettingsHandler_WriteAll;
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@ -11743,13 +11744,6 @@ void ImGui::DockContextShutdown(ImGuiContext* ctx)
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g.DockContext = NULL;
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}
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void ImGui::DockContextOnLoadSettings(ImGuiContext* ctx)
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{
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ImGuiDockContext* dc = ctx->DockContext;
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DockContextPruneUnusedSettingsNodes(ctx);
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DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size);
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}
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void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
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{
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IM_UNUSED(ctx);
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@ -14251,6 +14245,7 @@ void ImGui::DockBuilderRemoveNode(ImGuiID node_id)
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DockContextRemoveNode(ctx, node, true);
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}
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// root_id = 0 to remove all, root_id != 0 to remove child of given node.
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void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
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{
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ImGuiContext* ctx = GImGui;
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@ -14821,6 +14816,7 @@ void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window)
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// - DockSettingsRenameNodeReferences()
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// - DockSettingsRemoveNodeReferences()
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// - DockSettingsFindNodeSettings()
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// - DockSettingsHandler_ApplyAll()
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// - DockSettingsHandler_ReadOpen()
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// - DockSettingsHandler_ReadLine()
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// - DockSettingsHandler_DockNodeToSettings()
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@ -14871,6 +14867,15 @@ static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext*
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return NULL;
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}
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static void ImGui::DockSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
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{
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// Prune settings at boot time only
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ImGuiDockContext* dc = ctx->DockContext;
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if (ctx->Windows.Size == 0)
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DockContextPruneUnusedSettingsNodes(ctx);
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DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size);
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}
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static void* ImGui::DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
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{
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if (strcmp(name, "Data") != 0)
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@ -15690,14 +15695,11 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Details for Docking
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#ifdef IMGUI_HAS_DOCK
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if (ImGui::TreeNode("Docking"))
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if (ImGui::TreeNode("Dock nodes"))
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{
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ImGuiDockContext* dc = g.DockContext;
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ImGui::Checkbox("Ctrl shows window dock info", &show_docking_nodes);
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if (ImGui::TreeNode("Dock nodes"))
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{
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if (ImGui::SmallButton("Clear settings")) { DockContextClearNodes(&g, 0, true); }
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if (ImGui::SmallButton("Clear nodes")) { DockContextClearNodes(&g, 0, true); }
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ImGui::SameLine();
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if (ImGui::SmallButton("Rebuild all")) { dc->WantFullRebuild = true; }
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for (int n = 0; n < dc->Nodes.Data.Size; n++)
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@ -15706,38 +15708,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Funcs::NodeDockNode(node, "Node");
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Settings"))
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{
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if (ImGui::SmallButton("Refresh"))
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SaveIniSettingsToMemory();
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ImGui::SameLine();
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if (ImGui::SmallButton("Save to disk"))
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SaveIniSettingsToDisk(g.IO.IniFilename);
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ImGui::Separator();
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ImGui::Text("Docked Windows:");
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for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
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if (settings->DockId != 0)
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ImGui::BulletText("Window '%s' -> DockId %08X", settings->GetName(), settings->DockId);
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ImGui::Separator();
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ImGui::Text("Dock Nodes:");
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for (int n = 0; n < dc->SettingsNodes.Size; n++)
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{
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ImGuiDockNodeSettings* settings = &dc->SettingsNodes[n];
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const char* selected_tab_name = NULL;
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if (settings->SelectedWindowId)
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{
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if (ImGuiWindow* window = FindWindowByID(settings->SelectedWindowId))
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selected_tab_name = window->Name;
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else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedWindowId))
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selected_tab_name = window_settings->GetName();
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}
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ImGui::BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeId, settings->SelectedWindowId, selected_tab_name ? selected_tab_name : settings->SelectedWindowId ? "N/A" : "");
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}
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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#endif // #define IMGUI_HAS_DOCK
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// Settings
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@ -15746,6 +15716,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (ImGui::SmallButton("Clear"))
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ImGui::ClearIniSettings();
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ImGui::SameLine();
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if (ImGui::SmallButton("Save to memory"))
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ImGui::SaveIniSettingsToMemory();
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ImGui::SameLine();
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if (ImGui::SmallButton("Save to disk"))
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ImGui::SaveIniSettingsToDisk(g.IO.IniFilename);
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ImGui::SameLine();
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@ -15757,7 +15730,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (ImGui::TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size))
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{
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for (int n = 0; n < g.SettingsHandlers.Size; n++)
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ImGui::TextUnformatted(g.SettingsHandlers[n].TypeName);
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ImGui::BulletText("%s", g.SettingsHandlers[n].TypeName);
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size()))
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@ -15766,6 +15739,28 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Funcs::NodeWindowSettings(settings);
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("SettingsDocking", "Settings packed data: Docking"))
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{
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ImGui::Text("In SettingsWindows:");
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for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
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if (settings->DockId != 0)
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ImGui::BulletText("Window '%s' -> DockId %08X", settings->GetName(), settings->DockId);
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ImGui::Text("In SettingsNodes:");
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for (int n = 0; n < g.DockContext->SettingsNodes.Size; n++)
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{
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ImGuiDockNodeSettings* settings = &g.DockContext->SettingsNodes[n];
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const char* selected_tab_name = NULL;
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if (settings->SelectedWindowId)
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{
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if (ImGuiWindow* window = FindWindowByID(settings->SelectedWindowId))
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selected_tab_name = window->Name;
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else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedWindowId))
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selected_tab_name = window_settings->GetName();
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}
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ImGui::BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeId, settings->SelectedWindowId, selected_tab_name ? selected_tab_name : settings->SelectedWindowId ? "N/A" : "");
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size()))
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{
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char* buf = (char*)(void*)(g.SettingsIniData.Buf.Data ? g.SettingsIniData.Buf.Data : "");
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@ -2058,7 +2058,7 @@ namespace ImGui
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IMGUI_API ImGuiID DockBuilderAddNode(ImGuiID node_id = 0, ImGuiDockNodeFlags flags = 0);
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IMGUI_API void DockBuilderRemoveNode(ImGuiID node_id); // Remove node and all its child, undock all windows
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IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiID node_id, bool clear_persistent_docking_references = true);
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IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
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IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the remaining root node (node_id).
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IMGUI_API void DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos);
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IMGUI_API void DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size);
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IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir); // Create 2 child nodes in this parent node.
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