Examples: DirectX9: Clarified texture release code (#1163)

This commit is contained in:
omar 2017-06-02 11:23:35 +02:00
parent 32f5ef4f98
commit 51c200ac0d

View File

@ -311,12 +311,13 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
g_pIB->Release();
g_pIB = NULL;
}
if (LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)ImGui::GetIO().Fonts->TexID)
{
tex->Release();
ImGui::GetIO().Fonts->TexID = 0;
}
// At this point note that we set ImGui::GetIO().Fonts->TexID to be == g_FontTexture, so clear both.
if (g_FontTexture)
g_FontTexture->Release();
g_FontTexture = NULL;
ImGuiIO& io = ImGui::GetIO();
io.Fonts->TexID = NULL;
}
void ImGui_ImplDX9_NewFrame()