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Examples: DirectX9: Clarified texture release code (#1163)
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@ -311,12 +311,13 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
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g_pIB->Release();
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g_pIB->Release();
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g_pIB = NULL;
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g_pIB = NULL;
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}
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}
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if (LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)ImGui::GetIO().Fonts->TexID)
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{
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// At this point note that we set ImGui::GetIO().Fonts->TexID to be == g_FontTexture, so clear both.
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tex->Release();
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if (g_FontTexture)
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ImGui::GetIO().Fonts->TexID = 0;
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g_FontTexture->Release();
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}
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g_FontTexture = NULL;
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g_FontTexture = NULL;
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->TexID = NULL;
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}
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}
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void ImGui_ImplDX9_NewFrame()
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void ImGui_ImplDX9_NewFrame()
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