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Tables: renamed somehow-duplicate ContentWidth members (implicitly == Max - Min), renamed StartX to ContentMinX for consistency.
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1731ae5a09
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@ -10519,10 +10519,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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else if (rect_type == TRT_BackgroundClipRect) { return table->BackgroundClipRect; }
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else if (rect_type == TRT_BackgroundClipRect) { return table->BackgroundClipRect; }
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else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); }
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else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); }
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else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; }
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else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; }
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else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate
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else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->ContentMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate
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else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
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else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->ContentMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
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else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
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else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->ContentMinX, table->InnerClipRect.Min.y, c->ContentMaxXFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
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else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->MinX + c->ContentWidthUnfrozen, table->InnerClipRect.Max.y); }
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else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->ContentMinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->ContentMaxXUnfrozen, table->InnerClipRect.Max.y); }
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IM_ASSERT(0);
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IM_ASSERT(0);
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return ImRect();
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return ImRect();
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}
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}
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@ -1887,7 +1887,7 @@ struct ImGuiTabBar
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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#define IMGUI_TABLE_MAX_DRAW_CHANNELS (2 + 64 * 2) // See TableUpdateDrawChannels()
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#define IMGUI_TABLE_MAX_DRAW_CHANNELS (2 + 64 * 2) // See TableUpdateDrawChannels()
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// [Internal] sizeof() ~ 108
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// [Internal] sizeof() ~ 100
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// We use the terminology "Visible" to refer to a column that is not Hidden by user or settings. However it may still be out of view and clipped (see IsClipped).
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// We use the terminology "Visible" to refer to a column that is not Hidden by user or settings. However it may still be out of view and clipped (see IsClipped).
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struct ImGuiTableColumn
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struct ImGuiTableColumn
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{
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{
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@ -1902,15 +1902,11 @@ struct ImGuiTableColumn
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float WidthAuto; // Automatic width
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float WidthAuto; // Automatic width
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float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout()
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float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout()
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float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space.
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float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space.
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float StartX; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float ContentMinX; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float ContentMaxPosFrozen; // Submitted contents absolute maximum position, from which we can infer width. Kept as float because we need to manipulate those between each cell change.
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float ContentMaxXFrozen; // Contents maximum position for frozen rows (apart from headers), from which we can infer content width.
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float ContentMaxPosUnfrozen;
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float ContentMaxXUnfrozen;
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float ContentMaxPosHeadersUsed;
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float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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float ContentMaxPosHeadersIdeal;
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float ContentMaxXHeadersIdeal;
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ImS16 ContentWidthFrozen; // Contents width for frozen rows (apart from headers). Encoded as ImS16 because we actually rarely use those width.
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ImS16 ContentWidthUnfrozen;
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ImS16 ContentWidthHeadersUsed; // Contents width for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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ImS16 ContentWidthHeadersIdeal;
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ImS16 NameOffset; // Offset into parent ColumnsNames[]
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ImS16 NameOffset; // Offset into parent ColumnsNames[]
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bool IsVisible; // Is the column not marked Hidden by the user? (could be clipped by scrolling, etc).
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bool IsVisible; // Is the column not marked Hidden by the user? (could be clipped by scrolling, etc).
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bool IsVisibleNextFrame;
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bool IsVisibleNextFrame;
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@ -650,8 +650,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Calculate "ideal" column width for nothing to be clipped.
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// Calculate "ideal" column width for nothing to be clipped.
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// Combine width from regular rows + width from headers unless requested not to.
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// Combine width from regular rows + width from headers unless requested not to.
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const float content_width_body = (float)ImMax(column->ContentWidthFrozen, column->ContentWidthUnfrozen);
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const float content_width_body = (float)ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->ContentMinX;
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const float content_width_headers = (float)column->ContentWidthHeadersIdeal;
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const float content_width_headers = (float)column->ContentMaxXHeadersIdeal - column->ContentMinX;
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float width_auto = content_width_body;
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float width_auto = content_width_body;
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if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
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if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
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width_auto = ImMax(width_auto, content_width_headers);
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width_auto = ImMax(width_auto, content_width_headers);
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@ -811,8 +811,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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{
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{
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// Hidden column: clear a few fields and we are done with it for the remainder of the function.
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// Hidden column: clear a few fields and we are done with it for the remainder of the function.
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// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
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// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
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column->MinX = column->MaxX = offset_x;
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column->MinX = column->MaxX = column->ContentMinX = offset_x;
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column->StartX = offset_x;
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column->WidthGiven = 0.0f;
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column->WidthGiven = 0.0f;
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column->ClipRect.Min.x = offset_x;
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column->ClipRect.Min.x = offset_x;
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column->ClipRect.Min.y = work_rect.Min.y;
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column->ClipRect.Min.y = work_rect.Min.y;
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@ -841,10 +840,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (offset_x + column->WidthGiven + table->CellPaddingX * 2.0f > max_x) // FIXME-TABLE: CHECK
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if (offset_x + column->WidthGiven + table->CellPaddingX * 2.0f > max_x) // FIXME-TABLE: CHECK
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column->WidthGiven = ImMax(max_x - offset_x - table->CellPaddingX * 2.0f, min_column_width);
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column->WidthGiven = ImMax(max_x - offset_x - table->CellPaddingX * 2.0f, min_column_width);
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// Min, Max, Starting positions
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// Min, Max + starting positions
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column->MinX = offset_x - table->CellSpacingX1;
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column->MinX = offset_x - table->CellSpacingX1;
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column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
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column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
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column->StartX = offset_x + table->CellPaddingX;
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column->ContentMinX = offset_x + table->CellPaddingX;
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column->ClipRect.Min.x = column->MinX;
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column->ClipRect.Min.x = column->MinX;
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column->ClipRect.Min.y = work_rect.Min.y;
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column->ClipRect.Min.y = work_rect.Min.y;
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@ -890,8 +889,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// column->StartX = ImLerp(column->StartX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
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// column->StartX = ImLerp(column->StartX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
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// Reset content width variables
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// Reset content width variables
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column->ContentMaxPosFrozen = column->ContentMaxPosUnfrozen = column->StartX;
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column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->ContentMinX;
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column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersIdeal = column->StartX;
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column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->ContentMinX;
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// Don't decrement auto-fit counters until container window got a chance to submit its items
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// Don't decrement auto-fit counters until container window got a chance to submit its items
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if (table->HostSkipItems == false)
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if (table->HostSkipItems == false)
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@ -1083,16 +1082,8 @@ void ImGui::EndTable()
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float max_pos_x = backup_inner_max_pos_x;
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float max_pos_x = backup_inner_max_pos_x;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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// Store content width (for both Headers and Rows)
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float ref_x = column->StartX;
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column->ContentWidthFrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosFrozen - ref_x);
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column->ContentWidthUnfrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosUnfrozen - ref_x);
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column->ContentWidthHeadersUsed = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersUsed - ref_x);
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column->ContentWidthHeadersIdeal = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersIdeal - ref_x);
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// Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
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// Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
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if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
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max_pos_x = ImMax(max_pos_x, column->MaxX);
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max_pos_x = ImMax(max_pos_x, column->MaxX);
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}
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}
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@ -1450,14 +1441,15 @@ void ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
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// (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it)
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// (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it)
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if (!(column->Flags & ImGuiTableColumnFlags_NoClipX))
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if (!(column->Flags & ImGuiTableColumnFlags_NoClipX))
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{
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{
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float width_contents;
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float content_max_x;
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if (merge_group_sub_count == 1) // No row freeze (same as testing !is_frozen_v)
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if (merge_group_sub_count == 1) // No row freeze (same as testing !is_frozen_v)
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width_contents = ImMax(column->ContentWidthUnfrozen, column->ContentWidthHeadersUsed);
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content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed);
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else if (merge_group_sub_n == 0) // Row freeze: use width before freeze
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else if (merge_group_sub_n == 0) // Row freeze: use width before freeze
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width_contents = ImMax(column->ContentWidthFrozen, column->ContentWidthHeadersUsed);
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content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed);
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else // Row freeze: use width after freeze
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else // Row freeze: use width after freeze
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width_contents = column->ContentWidthUnfrozen;
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content_max_x = column->ContentMaxXUnfrozen;
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if (width_contents > column->WidthGiven + table->CellPaddingX * 1.0f)
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float content_width = content_max_x - column->ContentMinX;
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if (content_width > column->WidthGiven + table->CellPaddingX * 1.0f)
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continue;
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continue;
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}
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}
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@ -1832,7 +1824,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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ImGuiWindow* window = table->InnerWindow;
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ImGuiWindow* window = table->InnerWindow;
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// Start position is roughly ~~ CellRect.Min + CellPadding + Indent
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// Start position is roughly ~~ CellRect.Min + CellPadding + Indent
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float start_x = column->StartX;
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float start_x = column->ContentMinX;
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if (column->Flags & ImGuiTableColumnFlags_IndentEnable)
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if (column->Flags & ImGuiTableColumnFlags_IndentEnable)
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start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
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start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
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@ -1873,9 +1865,9 @@ void ImGui::TableEndCell(ImGuiTable* table)
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// Report maximum position so we can infer content size per column.
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// Report maximum position so we can infer content size per column.
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float* p_max_pos_x;
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float* p_max_pos_x;
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if (table->RowFlags & ImGuiTableRowFlags_Headers)
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if (table->RowFlags & ImGuiTableRowFlags_Headers)
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p_max_pos_x = &column->ContentMaxPosHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call
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p_max_pos_x = &column->ContentMaxXHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call
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else
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else
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p_max_pos_x = table->IsFreezeRowsPassed ? &column->ContentMaxPosUnfrozen : &column->ContentMaxPosFrozen;
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p_max_pos_x = table->IsFreezeRowsPassed ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
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*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
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*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
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table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
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table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
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@ -2345,8 +2337,8 @@ void ImGui::TableHeader(const char* label)
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// for merging.
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// for merging.
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// FIXME-TABLE: Clarify policies of how label width and potential decorations (arrows) fit into auto-resize of the column
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// FIXME-TABLE: Clarify policies of how label width and potential decorations (arrows) fit into auto-resize of the column
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float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow;
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float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow;
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column->ContentMaxPosHeadersUsed = ImMax(column->ContentMaxPosHeadersUsed, cell_r.Max.x);// ImMin(max_pos_x, cell_r.Max.x));
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column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, cell_r.Max.x);// ImMin(max_pos_x, cell_r.Max.x));
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column->ContentMaxPosHeadersIdeal = ImMax(column->ContentMaxPosHeadersIdeal, max_pos_x);
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column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x);
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// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
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// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
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if (IsMouseReleased(1) && IsItemHovered())
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if (IsMouseReleased(1) && IsItemHovered())
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@ -2883,13 +2875,13 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
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"Column %d order %d name '%s': +%.1f to +%.1f\n"
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"Column %d order %d name '%s': +%.1f to +%.1f\n"
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"Visible: %d, Clipped: %d, DrawChannels: %d,%d\n"
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"Visible: %d, Clipped: %d, DrawChannels: %d,%d\n"
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"WidthGiven: %.2f, Request/Auto: %.2f/%.2f, StretchWeight: %.3f\n"
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"WidthGiven: %.2f, Request/Auto: %.2f/%.2f, StretchWeight: %.3f\n"
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"ContentWidth: Frozen %d, Unfrozen %d, HeadersUsed/Ideal %d/%d\n"
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"ContentWidth: Frozen %.2f, Unfrozen %.2f, HeadersUsed/Ideal %.2f/%.2f\n"
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"SortOrder: %d, SortDir: %s\n"
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"SortOrder: %d, SortDir: %s\n"
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"UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
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"UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
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n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
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n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
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column->IsVisible, column->IsClipped, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
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column->IsVisible, column->IsClipped, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
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column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight,
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column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight,
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column->ContentWidthFrozen, column->ContentWidthUnfrozen, column->ContentWidthHeadersUsed, column->ContentWidthHeadersIdeal,
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column->ContentMaxXFrozen - column->ContentMinX, column->ContentMaxXUnfrozen - column->ContentMinX, column->ContentMaxXHeadersUsed - column->ContentMinX, column->ContentMaxXHeadersIdeal - column->ContentMinX,
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column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? "Ascending" : (column->SortDirection == ImGuiSortDirection_Descending) ? "Descending" : "None",
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column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? "Ascending" : (column->SortDirection == ImGuiSortDirection_Descending) ? "Descending" : "None",
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column->UserID, column->Flags,
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column->UserID, column->Flags,
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(column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",
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(column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",
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