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https://github.com/Drezil/imgui.git
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Added IM_UNICODE_CODEPOINT_MAX. Changed specs of ImFontAtlas::AddCustomRectRegular() (breaking change).
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16
imgui.h
16
imgui.h
@ -80,6 +80,8 @@ Index of this file:
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#else
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#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Old style macro.
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#endif
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#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Last Unicode code point supported by this build.
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#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Standard invalid Unicode code point.
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// Warnings
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#if defined(__clang__)
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@ -2045,7 +2047,7 @@ struct ImFontGlyphRangesBuilder
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ImVector<ImU32> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
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ImFontGlyphRangesBuilder() { Clear(); }
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inline void Clear() { int size_in_bytes = 0x10000 / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); }
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inline void Clear() { int size_in_bytes = (IM_UNICODE_CODEPOINT_MAX+1) / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); }
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inline bool GetBit(int n) const { int off = (n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
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inline void SetBit(int n) { int off = (n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
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inline void AddChar(ImWchar c) { SetBit(c); } // Add character
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@ -2057,12 +2059,12 @@ struct ImFontGlyphRangesBuilder
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// See ImFontAtlas::AddCustomRectXXX functions.
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struct ImFontAtlasCustomRect
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{
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unsigned int ID; // Input // User ID. Use <0x10000 to map into a font glyph, >=0x10000 for other/internal/custom texture data.
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unsigned int ID; // Input // User ID. Use < 0x110000 to map into a font glyph, >= 0x110000 for other/internal/custom texture data.
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unsigned short Width, Height; // Input // Desired rectangle dimension
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unsigned short X, Y; // Output // Packed position in Atlas
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float GlyphAdvanceX; // Input // For custom font glyphs only (ID<0x10000): glyph xadvance
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ImVec2 GlyphOffset; // Input // For custom font glyphs only (ID<0x10000): glyph display offset
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ImFont* Font; // Input // For custom font glyphs only (ID<0x10000): target font
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float GlyphAdvanceX; // Input // For custom font glyphs only (ID < 0x110000): glyph xadvance
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ImVec2 GlyphOffset; // Input // For custom font glyphs only (ID < 0x110000): glyph display offset
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ImFont* Font; // Input // For custom font glyphs only (ID < 0x110000): target font
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ImFontAtlasCustomRect() { ID = 0xFFFFFFFF; Width = Height = 0; X = Y = 0xFFFF; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0,0); Font = NULL; }
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bool IsPacked() const { return X != 0xFFFF; }
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};
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@ -2142,8 +2144,8 @@ struct ImFontAtlas
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// You can also request your rectangles to be mapped as font glyph (given a font + Unicode point),
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// so you can render e.g. custom colorful icons and use them as regular glyphs.
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// Read misc/fonts/README.txt for more details about using colorful icons.
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IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height); // Id needs to be >= 0x10000. Id >= 0x80000000 are reserved for ImGui and ImDrawList
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IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0,0)); // Id needs to be < 0x10000 to register a rectangle to map into a specific font.
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IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height); // Id needs to be >= 0x110000. Id >= 0x80000000 are reserved for ImGui and ImDrawList
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IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0,0)); // Id needs to be < 0x110000 to register a rectangle to map into a specific font.
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const ImFontAtlasCustomRect*GetCustomRectByIndex(int index) const { if (index < 0) return NULL; return &CustomRects[index]; }
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// [Internal]
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