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Merge branch 'viewport' into docking
# Conflicts: # docs/TODO.txt
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515ad62335
@ -8,16 +8,12 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- doc/test: add a proper documentation+regression testing system (#435)
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- doc/test: checklist app to verify binding/integration of imgui (test inputs, rendering, callback, etc.).
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- doc/tips: tips of the day: website? applet in imgui_club?
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- project: folder or separate repository with maintained helpers (e.g. imgui_memory_editor.h, imgui_stl.h, maybe imgui_dock would be there?)
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- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). (#690)
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- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
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- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify.
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- window: allow resizing of child windows (possibly given min/max for each axis?.)
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- window: background options for child windows, border option (disable rounding).
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- window: resizing from any sides? done. > need backends to honor mouse cursors properly. (#822)
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- window: resize from borders: support some form of outer padding to make it easier to grab borders. (#822)
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- window: fix resize glitch when collapsing an AlwaysAutoResize window.
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- window: begin with *p_open == false could return false.
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- window: get size/pos helpers given names (see discussion in #249)
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- window: a collapsed window can be stuck behind the main menu bar?
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@ -28,9 +24,10 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window: expose contents size. (#1045)
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- window: using SetWindowPos() inside Begin() and moving the window with the mouse reacts a very ugly glitch. We should just defer the SetWindowPos() call.
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- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
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- window: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
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- window: investigate better auto-positioning for new windows.
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- window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
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- window/child: the first draw command of a child window could be moved into the current draw command of the parent window (unless child+tooltip?).
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- window/clipping: some form of clipping when DisplaySize (or corresponding viewport) is zero.
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- scrolling: while holding down a scrollbar, try to keep the same contents visible (at least while not moving mouse)
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- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
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- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
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@ -99,7 +96,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- columns: sizing policy (e.g. for each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
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- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
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- columns: headers. reorderable. (#513, #125)
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- columns: headers. re-orderable. (#513, #125)
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- columns: optional sorting modifiers (up/down), sort list so sorting can be done multi-criteria. notify user when sort order changed.
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- columns: option to alternate background colors on odd/even scanlines.
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- columns: allow columns to recurse.
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@ -126,6 +123,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
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- dock: merge docking branch (#2109)
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- dock: A~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete). this is mostly working but the DockBuilderXXX api are not exposed/finished.
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- dock: B: when docking outer, perform size locking on neighbors nodes the same way we do it with splitters, so other nodes are not resized.
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- dock: B~ central node resizing behavior incorrect.
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@ -158,7 +156,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- ext: stl-ish friendly extension (imgui_stl.h) that has wrapper for std::string, std::vector etc.
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- button: provide a button that looks framed.
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- button: provide a button that looks framed. (?)
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- image/image button: misalignment on padded/bordered button?
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- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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- image button: not taking an explicit id is odd.
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@ -170,7 +168,9 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- slider: step option (#1183)
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- slider style: fill % of the bar instead of positioning a drag.
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- knob: rotating knob widget (#942)
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- drag float: power/logarithmic slider and drags are weird. (#1316)
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- drag float: up/down axis
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- drag float: power != 0.0f with current value being outside the the range keeps the value stuck.
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- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
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- combo: use clipper: make it easier to disable clipper with a single flag.
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@ -226,7 +226,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)
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- stb: add defines to disable stb implementations
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!- style: better default styles. (#707)
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- style: better default styles. (#707)
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- style: add a highlighted text color (for headers, etc.)
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- style: border types: out-screen, in-screen, etc. (#447)
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- style: add window shadow (fading away from the window. Paint-style calculation of vertices alpha after drawlist would be easier)
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@ -247,6 +247,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs
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- filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb)
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- drag and drop: releasing a drop shows the "..." tooltip for one frame - since e13e598 (#1725)
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- drag and drop: have some way to know when a drag begin from BeginDragDropSource() pov.
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- drag and drop: allow preview tooltip to be submitted from a different place than the drag source. (#1725)
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- drag and drop: allow using with other mouse buttons (where activeid won't be set). (#1637)
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@ -267,6 +268,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom texture data
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- font: PushFontSize API (#1018)
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- font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite?
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- font/demo: add tools to show glyphs used by a text blob, display U16 value, list missing glyphs.
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- font/demo: demonstrate use of ImFontGlyphRangesBuilder.
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- font/atlas: add a missing Glyphs.reserve()
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- font/atlas: incremental updates
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- font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
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@ -274,7 +277,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- font/draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise
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- font/draw: need to be able to specify wrap start position.
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- font/draw: better reserve policy for large horizontal block of text (shouldn't reserve for all clipped lines)
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- font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct).
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- font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct), would save on cache line.
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- font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list?
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- font: add a simpler CalcTextSizeA() api? current one ok but not welcome if user needs to call it directly (without going through ImGui::CalcTextSize)
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- font: fix AddRemapChar() to work before font has been built.
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@ -331,13 +334,12 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- inputs/io: backspace and arrows in the context of a text input could use system repeat rate.
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- inputs/io: clarify/standardize/expose repeat rate and repeat delays (#1808)
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- misc: idle refresh: expose cursor blink animation timer for backend to be able to lower framerate.
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- misc: idle: expose "woken up" boolean (set by inputs) and/or animation time (for cursor blink) for back-end to be able stop refreshing easily.
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- misc: idle: if cursor blink if the _only_ visible animation, core imgui could rewrite vertex alpha to avoid CPU pass on ImGui:: calls.
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- misc: make the ImGuiCond values linear (non-power-of-two). internal storage for ImGuiWindow can use integers to combine into flags (Why?)
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: PushItemFlag(): add a flag to disable keyboard capture when used with mouse? (#1682)
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- misc: use more size_t in public api?
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- misc: ImVector: erase_unsorted() helper
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- misc: imgui_cpp: perhaps a misc/ header file with more friendly helper (e.g. type-infer versions of DragScalar, vector<> variants if appropriate for some functions).
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- backend: bgfx? https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
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- web/emscriptem: refactor some examples to facilitate integration with emscripten main loop system. (#1713, #336)
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@ -348,7 +350,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- demo: find a way to demonstrate textures in the examples application, as it such a a common issue for new users.
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- demo: add vertical separator demo
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- demo: add virtual scrolling example?
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- demo: demonstration Plot offset
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- demo: demonstrate Plot offset
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- examples: window minimize, maximize (#583)
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- examples: provide a zero frame-rate/idle example.
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- examples: apple: example_apple should be using modern GL3.
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@ -4573,7 +4573,8 @@ static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size
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// Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
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// While this is not really documented/defined, it seems that the expected thing to do.
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parent_window->DC.CursorPos = child_window->Pos;
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if (child_window->BeginCount == 1)
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parent_window->DC.CursorPos = child_window->Pos;
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// Process navigation-in immediately so NavInit can run on first frame
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if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll))
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{
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ImGui::BeginChild("scrolling"); // Demonstrate a trick: you can use Begin to set yourself in the context of another window (here we are already out of your child window)
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ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta);
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ImGui::End();
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ImGui::EndChild();
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}
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ImGui::TreePop();
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}
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@ -377,12 +377,14 @@ enum ImGuiItemStatusFlags_
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};
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// FIXME: this is in development, not exposed/functional as a generic feature yet.
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// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2
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enum ImGuiLayoutType_
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{
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ImGuiLayoutType_Vertical = 0,
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ImGuiLayoutType_Horizontal = 1
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ImGuiLayoutType_Horizontal = 0,
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ImGuiLayoutType_Vertical = 1
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};
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// X/Y enums are fixed to 0/1 so they may be used to index ImVec2
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enum ImGuiAxis
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{
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ImGuiAxis_None = -1,
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