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MovingWindow: Track click offset based on MovingWindow and not its RootWindow. Followup to 3849bb4470
. Comments + adding a local to ease patch #1345.
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parent
8b432cf590
commit
514d30d8cd
15
imgui.cpp
15
imgui.cpp
@ -2392,10 +2392,17 @@ void ImGui::NewFrame()
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IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
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IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
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if (g.IO.MouseDown[0])
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if (g.IO.MouseDown[0])
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{
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{
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// MovingWindow = window we clicked on, could be a child window. We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
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// actually_moving_window = MovingWindow->RootWindow.
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ImGuiWindow* actually_moving_window = g.MovingWindow->RootWindow;
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y)
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if (actually_moving_window != g.MovingWindow)
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MarkIniSettingsDirty(g.MovingWindow->RootWindow);
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pos += actually_moving_window->PosFloat - g.MovingWindow->PosFloat;
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g.MovingWindow->RootWindow->PosFloat = pos;
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if (actually_moving_window->PosFloat.x != pos.x || actually_moving_window->PosFloat.y != pos.y)
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{
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MarkIniSettingsDirty(actually_moving_window);
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actually_moving_window->PosFloat = pos;
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}
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FocusWindow(g.MovingWindow);
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FocusWindow(g.MovingWindow);
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}
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}
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else
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else
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@ -2950,7 +2957,7 @@ void ImGui::EndFrame()
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// Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
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// Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
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FocusWindow(g.HoveredWindow);
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FocusWindow(g.HoveredWindow);
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SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
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SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
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g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
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g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredWindow->Pos;
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
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{
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{
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g.MovingWindow = g.HoveredWindow;
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g.MovingWindow = g.HoveredWindow;
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@ -534,7 +534,7 @@ struct ImGuiContext
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
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ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
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ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
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ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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