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Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
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@ -154,7 +154,7 @@ bool ImGui_ImplAllegro5_CreateDeviceObjects()
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{
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// Build texture atlas
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ImGuiIO &io = ImGui::GetIO();
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unsigned char *pixels;
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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