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Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_opengl3.cpp # imgui.cpp
This commit is contained in:
20
imgui.cpp
20
imgui.cpp
@ -383,6 +383,7 @@ CODE
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- 2019/XX/XX (1.XX) - Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api.
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- 2020/04/23 (1.77) - Removed unnecessary ID (first arg) of ImFontAtlas::AddCustomRectRegular().
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- 2020/01/22 (1.75) - ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius any more.
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- 2019/12/17 (1.75) - [undid this change in 1.76] made Columns() limited to 64 columns by asserting above that limit. While the current code technically supports it, future code may not so we're putting the restriction ahead.
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- 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value.
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@ -910,7 +911,7 @@ static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time
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// Window resizing from edges (when io.ConfigWindowsResizeFromEdges = true and ImGuiBackendFlags_HasMouseCursors is set in io.BackendFlags by back-end)
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static const float WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS = 4.0f; // Extend outside and inside windows. Affect FindHoveredWindow().
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static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time.
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static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certaint time, unless mouse moved.
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static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved.
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// Docking
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static const float DOCKING_TRANSPARENT_PAYLOAD_ALPHA = 0.50f; // For use with io.ConfigDockingTransparentPayload. Apply to Viewport _or_ WindowBg in host viewport.
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@ -1054,6 +1055,7 @@ ImGuiStyle::ImGuiStyle()
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GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
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TabBorderSize = 0.0f; // Thickness of border around tabs.
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TabMinWidthForUnselectedCloseButton = 0.0f; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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@ -1090,6 +1092,8 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
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GrabMinSize = ImFloor(GrabMinSize * scale_factor);
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GrabRounding = ImFloor(GrabRounding * scale_factor);
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TabRounding = ImFloor(TabRounding * scale_factor);
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if (TabMinWidthForUnselectedCloseButton != FLT_MAX)
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TabMinWidthForUnselectedCloseButton = ImFloor(TabMinWidthForUnselectedCloseButton * scale_factor);
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DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor);
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DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor);
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MouseCursorScale = ImFloor(MouseCursorScale * scale_factor);
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@ -4494,7 +4498,7 @@ void ImGui::EndFrame()
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}
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// Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing.
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if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount)
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if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
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{
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g.DragDropWithinSource = true;
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SetTooltip("...");
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@ -4512,7 +4516,7 @@ void ImGui::EndFrame()
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UpdateViewportsEndFrame();
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// Sort the window list so that all child windows are after their parent
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// We cannot do that on FocusWindow() because childs may not exist yet
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// We cannot do that on FocusWindow() because children may not exist yet
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g.WindowsTempSortBuffer.resize(0);
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g.WindowsTempSortBuffer.reserve(g.Windows.Size);
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for (int i = 0; i != g.Windows.Size; i++)
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@ -4631,7 +4635,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
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}
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// Find window given position, search front-to-back
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// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programatically
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// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programmatically
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// with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is
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// called, aka before the next Begin(). Moving window isn't affected.
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static void FindHoveredWindow()
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@ -7011,7 +7015,7 @@ bool ImGui::IsWindowDocked()
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}
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// Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext)
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// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmaticaly.
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// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmatically.
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// If you want a window to never be focused, you may use the e.g. NoInputs flag.
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bool ImGui::IsWindowNavFocusable(ImGuiWindow* window)
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{
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@ -7552,7 +7556,7 @@ static void ImGui::ErrorCheckEndFrameSanityChecks()
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{
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ImGuiContext& g = *GImGui;
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// Verify that io.KeyXXX fields haven't been tampered with. Key mods shoudl not be modified between NewFrame() and EndFrame()
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// Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame()
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const ImGuiKeyModFlags expected_key_mod_flags = GetMergedKeyModFlags();
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IM_ASSERT(g.IO.KeyMods == expected_key_mod_flags && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
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IM_UNUSED(expected_key_mod_flags);
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@ -8553,7 +8557,7 @@ void ImGui::EndPopup()
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// Make all menus and popups wrap around for now, may need to expose that policy.
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NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY);
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// Child-popups don't need to be layed out
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// Child-popups don't need to be laid out
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IM_ASSERT(g.WithinEndChild == false);
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if (window->Flags & ImGuiWindowFlags_ChildWindow)
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g.WithinEndChild = true;
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@ -13529,7 +13533,7 @@ static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDock
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if (!tab_bar_rect.Contains(tab_bb))
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overlay_draw_lists[overlay_n]->PushClipRect(tab_bar_rect.Min, tab_bar_rect.Max);
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TabItemBackground(overlay_draw_lists[overlay_n], tab_bb, tab_flags, overlay_col_tabs);
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TabItemLabelAndCloseButton(overlay_draw_lists[overlay_n], tab_bb, tab_flags, g.Style.FramePadding, payload->Name, 0, 0);
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TabItemLabelAndCloseButton(overlay_draw_lists[overlay_n], tab_bb, tab_flags, g.Style.FramePadding, payload->Name, 0, 0, false);
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if (!tab_bar_rect.Contains(tab_bb))
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overlay_draw_lists[overlay_n]->PopClipRect();
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}
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