mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'viewport' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp
This commit is contained in:
commit
5105c6c0d0
@ -56,6 +56,17 @@ HOW TO UPDATE?
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the ID, as a convenience to avoid using the ### operator.
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the ID, as a convenience to avoid using the ### operator.
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||||||
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||||||
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||||||
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-----------------------------------------------------------------------
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||||||
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VERSION 1.67 (In Progress)
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||||||
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-----------------------------------------------------------------------
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||||||
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||||||
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Breaking Changes:
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||||||
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||||||
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Other Changes:
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||||||
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- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file
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to ease integration.
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.66b (Released 2018-12-01)
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VERSION 1.66b (Released 2018-12-01)
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||||||
-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -312,7 +312,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- viewport: with platform decoration enabled, platform may force constraint (e.g. minimum size)
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- viewport: with platform decoration enabled, platform may force constraint (e.g. minimum size)
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||||||
- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
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- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
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||||||
- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
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- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
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||||||
- viewport: implicit Debug window can hog a zombie viewport (harmless, noisy?) > could at least clear out the reference on a per session basis?
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- viewport: implicit/fallback Debug window can hog a zombie viewport (harmless, noisy?) > could at least clear out the reference on a per session basis?
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||||||
- viewport: need to clarify how to use GetMousePos() from a user point of view.
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- viewport: need to clarify how to use GetMousePos() from a user point of view.
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- platform: glfw: no support for ImGuiBackendFlags_HasMouseHoveredViewport.
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- platform: glfw: no support for ImGuiBackendFlags_HasMouseHoveredViewport.
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||||||
- platform: sdl: no support for ImGuiBackendFlags_HasMouseHoveredViewport. maybe we could use SDL_GetMouseFocus() / SDL_WINDOW_MOUSE_FOCUS if imgui could fallback on its heuristic when NoInputs is set
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- platform: sdl: no support for ImGuiBackendFlags_HasMouseHoveredViewport. maybe we could use SDL_GetMouseFocus() / SDL_WINDOW_MOUSE_FOCUS if imgui could fallback on its heuristic when NoInputs is set
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@ -12,6 +12,7 @@
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// CHANGELOG
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// CHANGELOG
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||||||
// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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||||||
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
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||||||
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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||||||
// 2018-07-13: DirectX10: Fixed unreleased resources in Init and Shutdown functions.
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// 2018-07-13: DirectX10: Fixed unreleased resources in Init and Shutdown functions.
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||||||
// 2018-06-08: Misc: Extracted imgui_impl_dx10.cpp/.h away from the old combined DX10+Win32 example.
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// 2018-06-08: Misc: Extracted imgui_impl_dx10.cpp/.h away from the old combined DX10+Win32 example.
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@ -29,6 +30,9 @@
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#include <d3d10_1.h>
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#include <d3d10_1.h>
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#include <d3d10.h>
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#include <d3d10.h>
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#include <d3dcompiler.h>
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#include <d3dcompiler.h>
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#ifdef _MSC_VER
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||||||
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#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
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#endif
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||||||
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||||||
// DirectX data
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// DirectX data
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||||||
static ID3D10Device* g_pd3dDevice = NULL;
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static ID3D10Device* g_pd3dDevice = NULL;
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||||||
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@ -12,6 +12,7 @@
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|||||||
// CHANGELOG
|
// CHANGELOG
|
||||||
// (minor and older changes stripped away, please see git history for details)
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||||
|
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
|
||||||
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
|
||||||
// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
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// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
|
||||||
// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
|
// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
|
||||||
@ -28,6 +29,9 @@
|
|||||||
#include <stdio.h>
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#include <stdio.h>
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#include <d3d11.h>
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#include <d3d11.h>
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#include <d3dcompiler.h>
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#include <d3dcompiler.h>
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||||||
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#ifdef _MSC_VER
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||||||
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#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
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||||||
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#endif
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||||||
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||||||
// DirectX data
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// DirectX data
|
||||||
static ID3D11Device* g_pd3dDevice = NULL;
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static ID3D11Device* g_pd3dDevice = NULL;
|
||||||
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@ -12,6 +12,7 @@
|
|||||||
|
|
||||||
// CHANGELOG
|
// CHANGELOG
|
||||||
// (minor and older changes stripped away, please see git history for details)
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
|
||||||
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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||||||
// 2018-06-12: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from NewFrame() to RenderDrawData().
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// 2018-06-12: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from NewFrame() to RenderDrawData().
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||||||
// 2018-06-08: Misc: Extracted imgui_impl_dx12.cpp/.h away from the old combined DX12+Win32 example.
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// 2018-06-08: Misc: Extracted imgui_impl_dx12.cpp/.h away from the old combined DX12+Win32 example.
|
||||||
@ -25,6 +26,9 @@
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#include <d3d12.h>
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#include <d3d12.h>
|
||||||
#include <dxgi1_4.h>
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#include <dxgi1_4.h>
|
||||||
#include <d3dcompiler.h>
|
#include <d3dcompiler.h>
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||||
|
#endif
|
||||||
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|
||||||
// DirectX data
|
// DirectX data
|
||||||
static ID3D12Device* g_pd3dDevice = NULL;
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static ID3D12Device* g_pd3dDevice = NULL;
|
||||||
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23
imgui.cpp
23
imgui.cpp
@ -1,4 +1,4 @@
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|||||||
// dear imgui, v1.66b
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// dear imgui, v1.67 WIP
|
||||||
// (main code and documentation)
|
// (main code and documentation)
|
||||||
|
|
||||||
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
|
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
|
||||||
@ -3471,8 +3471,9 @@ void ImGui::NewFrame()
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|||||||
// Docking
|
// Docking
|
||||||
DockContextNewFrameUpdateDocking(&g);
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DockContextNewFrameUpdateDocking(&g);
|
||||||
|
|
||||||
// Create implicit window - we will only render it if the user has added something to it.
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
|
||||||
// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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||||||
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// This fallback is particularly important as it avoid ImGui:: calls from crashing.
|
||||||
SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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||||||
Begin("Debug##Default");
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Begin("Debug##Default");
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||||||
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|
||||||
@ -4793,7 +4794,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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ImGuiWindowFlags flags = window->Flags;
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ImGuiWindowFlags flags = window->Flags;
|
||||||
if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
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if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
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||||||
return;
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return;
|
||||||
if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit Debug window.
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if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit/fallback Debug window.
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return;
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return;
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|
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const int resize_border_count = g.IO.ConfigResizeWindowsFromEdges ? 4 : 0;
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const int resize_border_count = g.IO.ConfigResizeWindowsFromEdges ? 4 : 0;
|
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@ -5258,7 +5259,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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ClampWindowRect(window, viewport_rect, clamp_padding);
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ClampWindowRect(window, viewport_rect, clamp_padding);
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else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0)
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else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0)
|
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{
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{
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IM_ASSERT(window->Viewport->PlatformMonitor != INT_MIN);
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|
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if (window->Viewport->PlatformMonitor == -1)
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if (window->Viewport->PlatformMonitor == -1)
|
||||||
{
|
{
|
||||||
// Fallback for "lost" window (e.g. a monitor disconnected): we move the window back over the main viewport
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// Fallback for "lost" window (e.g. a monitor disconnected): we move the window back over the main viewport
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@ -7573,7 +7573,7 @@ static void ImGui::UpdateViewports()
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}
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}
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|
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// Update monitor (we'll use this info to clamp windows and save windows lost in a removed monitor)
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// Update monitor (we'll use this info to clamp windows and save windows lost in a removed monitor)
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viewport->PlatformMonitor = FindPlatformMonitorForRect(viewport->GetRect());
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viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect());
|
||||||
}
|
}
|
||||||
|
|
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// Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back.
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// Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back.
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@ -7692,7 +7692,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
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viewport->Idx = g.Viewports.Size;
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viewport->Idx = g.Viewports.Size;
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viewport->Pos = viewport->LastPos = pos;
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viewport->Pos = viewport->LastPos = pos;
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viewport->Size = size;
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viewport->Size = size;
|
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viewport->PlatformMonitor = FindPlatformMonitorForRect(viewport->GetRect());
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viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect());
|
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g.Viewports.push_back(viewport);
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g.Viewports.push_back(viewport);
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//IMGUI_DEBUG_LOG("Add Viewport %08X (%s)\n", id, window->Name);
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//IMGUI_DEBUG_LOG("Add Viewport %08X (%s)\n", id, window->Name);
|
||||||
|
|
||||||
@ -7733,10 +7733,6 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Merge into host viewport
|
|
||||||
bool try_to_merge_into_host_viewport = false;
|
|
||||||
if (window->ViewportOwned && g.ActiveId == 0)
|
|
||||||
try_to_merge_into_host_viewport = true;
|
|
||||||
window->ViewportOwned = false;
|
window->ViewportOwned = false;
|
||||||
|
|
||||||
// Appearing popups reset their viewport so they can inherit again
|
// Appearing popups reset their viewport so they can inherit again
|
||||||
@ -7787,6 +7783,9 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// Merge into host viewport?
|
||||||
|
// We cannot test window->ViewportOwned as it set lower in the function.
|
||||||
|
bool try_to_merge_into_host_viewport = (window->Viewport && window == window->Viewport->Window && g.ActiveId == 0);
|
||||||
if (try_to_merge_into_host_viewport)
|
if (try_to_merge_into_host_viewport)
|
||||||
UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]);
|
UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]);
|
||||||
}
|
}
|
||||||
@ -7815,7 +7814,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
|||||||
if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible)
|
if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible)
|
||||||
{
|
{
|
||||||
// Steal/transfer ownership
|
// Steal/transfer ownership
|
||||||
//printf("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, window->Name, window->Viewport->ID, window->Viewport->Window->Name);
|
//IMGUI_DEBUG_LOG("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, window->Name, window->Viewport->ID, window->Viewport->Window->Name);
|
||||||
window->Viewport->Window = window;
|
window->Viewport->Window = window;
|
||||||
window->Viewport->ID = window->ID;
|
window->Viewport->ID = window->ID;
|
||||||
window->Viewport->LastNameHash = 0;
|
window->Viewport->LastNameHash = 0;
|
||||||
@ -7858,7 +7857,7 @@ void ImGui::UpdatePlatformWindows()
|
|||||||
{
|
{
|
||||||
ImGuiViewportP* viewport = g.Viewports[i];
|
ImGuiViewportP* viewport = g.Viewports[i];
|
||||||
|
|
||||||
// Destroy platform window if the viewport hasn't been submitted or if it is hosting a hidden window (the implicit Debug window will be registered its viewport then be disabled)
|
// Destroy platform window if the viewport hasn't been submitted or if it is hosting a hidden window (the implicit/fallback Debug window will be registered its viewport then be disabled)
|
||||||
bool destroy_platform_window = false;
|
bool destroy_platform_window = false;
|
||||||
destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1);
|
destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1);
|
||||||
destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window));
|
destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window));
|
||||||
|
8
imgui.h
8
imgui.h
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.66b
|
// dear imgui, v1.67 WIP
|
||||||
// (headers)
|
// (headers)
|
||||||
|
|
||||||
// See imgui.cpp file for documentation.
|
// See imgui.cpp file for documentation.
|
||||||
@ -2025,9 +2025,9 @@ struct ImFontAtlas
|
|||||||
// Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into
|
// Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into
|
||||||
// the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste.
|
// the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste.
|
||||||
IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions.
|
IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions.
|
||||||
IMGUI_API bool IsBuilt() { return Fonts.Size > 0 && (TexPixelsAlpha8 != NULL || TexPixelsRGBA32 != NULL); }
|
|
||||||
IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel
|
IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel
|
||||||
IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel
|
IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel
|
||||||
|
bool IsBuilt() { return Fonts.Size > 0 && (TexPixelsAlpha8 != NULL || TexPixelsRGBA32 != NULL); }
|
||||||
void SetTexID(ImTextureID id) { TexID = id; }
|
void SetTexID(ImTextureID id) { TexID = id; }
|
||||||
|
|
||||||
//-------------------------------------------
|
//-------------------------------------------
|
||||||
@ -2256,14 +2256,14 @@ struct ImGuiViewport
|
|||||||
float DpiScale; // 1.0f = 96 DPI = No extra scale
|
float DpiScale; // 1.0f = 96 DPI = No extra scale
|
||||||
ImDrawData* DrawData; // The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame().
|
ImDrawData* DrawData; // The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame().
|
||||||
|
|
||||||
|
void* RendererUserData; // void* to hold custom data structure for the renderer (e.g. swap chain, frame-buffers etc.)
|
||||||
void* PlatformUserData; // void* to hold custom data structure for the OS / platform (e.g. windowing info, render context)
|
void* PlatformUserData; // void* to hold custom data structure for the OS / platform (e.g. windowing info, render context)
|
||||||
void* PlatformHandle; // void* for FindViewportByPlatformHandle(). (e.g. suggested to use natural platform handle such as HWND, GlfwWindow*, SDL_Window*)
|
void* PlatformHandle; // void* for FindViewportByPlatformHandle(). (e.g. suggested to use natural platform handle such as HWND, GlfwWindow*, SDL_Window*)
|
||||||
bool PlatformRequestClose; // Platform window requested closure (e.g. window was moved by the OS / host window manager, e.g. pressing ALT-F4)
|
bool PlatformRequestClose; // Platform window requested closure (e.g. window was moved by the OS / host window manager, e.g. pressing ALT-F4)
|
||||||
bool PlatformRequestMove; // Platform window requested move (e.g. window was moved by the OS / host window manager, authoritative position will be OS window position)
|
bool PlatformRequestMove; // Platform window requested move (e.g. window was moved by the OS / host window manager, authoritative position will be OS window position)
|
||||||
bool PlatformRequestResize; // Platform window requested resize (e.g. window was resized by the OS / host window manager, authoritative size will be OS window size)
|
bool PlatformRequestResize; // Platform window requested resize (e.g. window was resized by the OS / host window manager, authoritative size will be OS window size)
|
||||||
void* RendererUserData; // void* to hold custom data structure for the renderer (e.g. swap chain, frame-buffers etc.)
|
|
||||||
|
|
||||||
ImGuiViewport() { ID = 0; Flags = 0; DpiScale = 0.0f; DrawData = NULL; PlatformUserData = PlatformHandle = NULL; PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; RendererUserData = NULL; }
|
ImGuiViewport() { ID = 0; Flags = 0; DpiScale = 0.0f; DrawData = NULL; RendererUserData = PlatformUserData = PlatformHandle = NULL; PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; }
|
||||||
~ImGuiViewport() { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); }
|
~ImGuiViewport() { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.66b
|
// dear imgui, v1.67 WIP
|
||||||
// (demo code)
|
// (demo code)
|
||||||
|
|
||||||
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
|
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
|
||||||
@ -217,7 +217,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
|||||||
|
|
||||||
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
|
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
|
||||||
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
|
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
|
||||||
if (show_app_about) { ShowAboutWindow(&show_app_about); }
|
if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); }
|
||||||
|
|
||||||
// Demonstrate the various window flags. Typically you would just use the default!
|
// Demonstrate the various window flags. Typically you would just use the default!
|
||||||
static bool no_titlebar = false;
|
static bool no_titlebar = false;
|
||||||
@ -2574,7 +2574,7 @@ static void ShowDemoWindowMisc()
|
|||||||
void ImGui::ShowAboutWindow(bool* p_open)
|
void ImGui::ShowAboutWindow(bool* p_open)
|
||||||
{
|
{
|
||||||
ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize);
|
ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize);
|
||||||
ImGui::Text("Dear ImGui, %s", ImGui::GetVersion());
|
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
|
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
|
||||||
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
|
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.66b
|
// dear imgui, v1.67 WIP
|
||||||
// (drawing and font code)
|
// (drawing and font code)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.66b
|
// dear imgui, v1.67 WIP
|
||||||
// (internal structures/api)
|
// (internal structures/api)
|
||||||
|
|
||||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
||||||
@ -664,7 +664,7 @@ struct ImGuiViewportP : public ImGuiViewport
|
|||||||
ImVec2 LastPos;
|
ImVec2 LastPos;
|
||||||
float Alpha; // Window opacity (when dragging dockable windows/viewports we make them transparent)
|
float Alpha; // Window opacity (when dragging dockable windows/viewports we make them transparent)
|
||||||
float LastAlpha;
|
float LastAlpha;
|
||||||
int PlatformMonitor;
|
short PlatformMonitor;
|
||||||
bool PlatformWindowCreated;
|
bool PlatformWindowCreated;
|
||||||
bool PlatformWindowMinimized;
|
bool PlatformWindowMinimized;
|
||||||
ImGuiWindow* Window; // Set when the viewport is owned by a window
|
ImGuiWindow* Window; // Set when the viewport is owned by a window
|
||||||
@ -675,7 +675,7 @@ struct ImGuiViewportP : public ImGuiViewport
|
|||||||
ImVec2 LastPlatformSize;
|
ImVec2 LastPlatformSize;
|
||||||
ImVec2 LastRendererSize;
|
ImVec2 LastRendererSize;
|
||||||
|
|
||||||
ImGuiViewportP() { Idx = -1; LastFrameActive = LastFrameOverlayDrawList = LastFrontMostStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = INT_MIN; PlatformWindowCreated = PlatformWindowMinimized = false; Window = NULL; OverlayDrawList = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); }
|
ImGuiViewportP() { Idx = -1; LastFrameActive = LastFrameOverlayDrawList = LastFrontMostStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = -1; PlatformWindowCreated = PlatformWindowMinimized = false; Window = NULL; OverlayDrawList = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); }
|
||||||
~ImGuiViewportP() { if (OverlayDrawList) IM_DELETE(OverlayDrawList); }
|
~ImGuiViewportP() { if (OverlayDrawList) IM_DELETE(OverlayDrawList); }
|
||||||
ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
||||||
ImVec2 GetCenter() const{ return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
|
ImVec2 GetCenter() const{ return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.66b
|
// dear imgui, v1.67 WIP
|
||||||
// (widgets code)
|
// (widgets code)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
Loading…
Reference in New Issue
Block a user