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Merge branch 'viewport' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp
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@ -56,6 +56,17 @@ HOW TO UPDATE?
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the ID, as a convenience to avoid using the ### operator.
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-----------------------------------------------------------------------
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VERSION 1.67 (In Progress)
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-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file
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to ease integration.
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-----------------------------------------------------------------------
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VERSION 1.66b (Released 2018-12-01)
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-----------------------------------------------------------------------
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@ -312,7 +312,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- viewport: with platform decoration enabled, platform may force constraint (e.g. minimum size)
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- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
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- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
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- viewport: implicit Debug window can hog a zombie viewport (harmless, noisy?) > could at least clear out the reference on a per session basis?
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- viewport: implicit/fallback Debug window can hog a zombie viewport (harmless, noisy?) > could at least clear out the reference on a per session basis?
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- viewport: need to clarify how to use GetMousePos() from a user point of view.
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- platform: glfw: no support for ImGuiBackendFlags_HasMouseHoveredViewport.
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- platform: sdl: no support for ImGuiBackendFlags_HasMouseHoveredViewport. maybe we could use SDL_GetMouseFocus() / SDL_WINDOW_MOUSE_FOCUS if imgui could fallback on its heuristic when NoInputs is set
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