Merge branch 'viewport' into docking

# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
This commit is contained in:
omar
2018-12-04 00:06:26 +01:00
11 changed files with 47 additions and 25 deletions

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@ -56,6 +56,17 @@ HOW TO UPDATE?
the ID, as a convenience to avoid using the ### operator.
-----------------------------------------------------------------------
VERSION 1.67 (In Progress)
-----------------------------------------------------------------------
Breaking Changes:
Other Changes:
- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file
to ease integration.
-----------------------------------------------------------------------
VERSION 1.66b (Released 2018-12-01)
-----------------------------------------------------------------------

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@ -312,7 +312,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- viewport: with platform decoration enabled, platform may force constraint (e.g. minimum size)
- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
- viewport: implicit Debug window can hog a zombie viewport (harmless, noisy?) > could at least clear out the reference on a per session basis?
- viewport: implicit/fallback Debug window can hog a zombie viewport (harmless, noisy?) > could at least clear out the reference on a per session basis?
- viewport: need to clarify how to use GetMousePos() from a user point of view.
- platform: glfw: no support for ImGuiBackendFlags_HasMouseHoveredViewport.
- platform: sdl: no support for ImGuiBackendFlags_HasMouseHoveredViewport. maybe we could use SDL_GetMouseFocus() / SDL_WINDOW_MOUSE_FOCUS if imgui could fallback on its heuristic when NoInputs is set