mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Demo: Log: Comments. Using clipper. Not linking with rand() anymore.
This commit is contained in:
parent
acfa4050ec
commit
50faccf764
@ -31,6 +31,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- window: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
|
||||
- window: investigate better auto-positioning for new windows.
|
||||
- window/child: the first draw command of a child window could be moved into the current draw command of the parent window (unless child+tooltip?).
|
||||
- scrolling: while holding down a scrollbar, try to keep the same contents visible (at least while not moving mouse)
|
||||
- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
|
||||
- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
|
||||
- scrolling/style: shadows on scrollable areas to denote that there is more contents
|
||||
|
@ -3375,10 +3375,15 @@ struct ExampleAppLog
|
||||
{
|
||||
ImGuiTextBuffer Buf;
|
||||
ImGuiTextFilter Filter;
|
||||
ImVector<int> LineOffsets; // Index to lines offset
|
||||
ImVector<int> LineOffsets; // Index to lines offset. We maintain this with AddLog() calls, allowing us to have a random access on lines
|
||||
bool ScrollToBottom;
|
||||
|
||||
void Clear() { Buf.clear(); LineOffsets.clear(); }
|
||||
void Clear()
|
||||
{
|
||||
Buf.clear();
|
||||
LineOffsets.clear();
|
||||
LineOffsets.push_back(0);
|
||||
}
|
||||
|
||||
void AddLog(const char* fmt, ...) IM_FMTARGS(2)
|
||||
{
|
||||
@ -3389,13 +3394,12 @@ struct ExampleAppLog
|
||||
va_end(args);
|
||||
for (int new_size = Buf.size(); old_size < new_size; old_size++)
|
||||
if (Buf[old_size] == '\n')
|
||||
LineOffsets.push_back(old_size);
|
||||
LineOffsets.push_back(old_size + 1);
|
||||
ScrollToBottom = true;
|
||||
}
|
||||
|
||||
void Draw(const char* title, bool* p_open = NULL)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin(title, p_open))
|
||||
{
|
||||
ImGui::End();
|
||||
@ -3408,24 +3412,47 @@ struct ExampleAppLog
|
||||
Filter.Draw("Filter", -100.0f);
|
||||
ImGui::Separator();
|
||||
ImGui::BeginChild("scrolling", ImVec2(0,0), false, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
if (copy) ImGui::LogToClipboard();
|
||||
if (copy)
|
||||
ImGui::LogToClipboard();
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
|
||||
const char* buf = Buf.begin();
|
||||
const char* buf_end = Buf.end();
|
||||
if (Filter.IsActive())
|
||||
{
|
||||
const char* buf_begin = Buf.begin();
|
||||
const char* line = buf_begin;
|
||||
for (int line_no = 0; line != NULL; line_no++)
|
||||
for (int line_no = 0; line_no < LineOffsets.Size; line_no++)
|
||||
{
|
||||
const char* line_end = (line_no < LineOffsets.Size) ? buf_begin + LineOffsets[line_no] : NULL;
|
||||
if (Filter.PassFilter(line, line_end))
|
||||
ImGui::TextUnformatted(line, line_end);
|
||||
line = line_end && line_end[1] ? line_end + 1 : NULL;
|
||||
const char* line_start = buf + LineOffsets[line_no];
|
||||
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
|
||||
if (Filter.PassFilter(line_start, line_end))
|
||||
ImGui::TextUnformatted(line_start, line_end);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::TextUnformatted(Buf.begin());
|
||||
// The simplest and easy way to display the entire buffer:
|
||||
// ImGui::TextUnformatted(buf_begin, buf_end);
|
||||
// And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward to skip non-visible lines.
|
||||
// Here we instead demonstrate using the clipper to only process lines that are within the visible area.
|
||||
// If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them on your side is recommended.
|
||||
// Using ImGuiListClipper requires A) random access into your data, and B) items all being the same height,
|
||||
// both of which we can handle since we an array pointing to the beginning of each line of text.
|
||||
// When using the filter (in the block of code above) we don't have random access into the data to display anymore, which is why we don't use the clipper.
|
||||
// Storing or skimming through the search result would make it possible (and would be recommended if you want to search through tens of thousands of entries)
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(LineOffsets.Size);
|
||||
while (clipper.Step())
|
||||
{
|
||||
for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++)
|
||||
{
|
||||
const char* line_start = buf + LineOffsets[line_no];
|
||||
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
|
||||
ImGui::TextUnformatted(line_start, line_end);
|
||||
}
|
||||
}
|
||||
clipper.End();
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
if (ScrollToBottom)
|
||||
ImGui::SetScrollHereY(1.0f);
|
||||
@ -3440,15 +3467,23 @@ static void ShowExampleAppLog(bool* p_open)
|
||||
{
|
||||
static ExampleAppLog log;
|
||||
|
||||
// Demo: add random items (unless Ctrl is held)
|
||||
static double last_time = -1.0;
|
||||
double time = ImGui::GetTime();
|
||||
if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl)
|
||||
// For the demo: add a debug button before the normal log window contents
|
||||
// We take advantage of the fact that multiple calls to Begin()/End() are appending to the same window.
|
||||
ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("Example: Log", p_open);
|
||||
if (ImGui::SmallButton("Add 5 entries"))
|
||||
{
|
||||
const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" };
|
||||
log.AddLog("[%s] Hello, time is %.1f, frame count is %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, ImGui::GetFrameCount());
|
||||
last_time = time;
|
||||
static int counter = 0;
|
||||
for (int n = 0; n < 5; n++)
|
||||
{
|
||||
const char* categories[3] = { "info", "warn", "error" };
|
||||
const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" };
|
||||
log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n",
|
||||
ImGui::GetFrameCount(), categories[counter % IM_ARRAYSIZE(categories)], ImGui::GetTime(), words[counter % IM_ARRAYSIZE(words)]);
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
log.Draw("Example: Log", p_open);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user