Merge remote-tracking branch 'origin' into 2015-05-menus

Conflicts:
	imgui.h
This commit is contained in:
ocornut
2015-05-11 20:39:19 +01:00
2 changed files with 40 additions and 33 deletions

17
imgui.h
View File

@ -331,13 +331,13 @@ namespace ImGui
// Widgets: Input
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt2(const char* label, int v[2]);
IMGUI_API bool InputInt3(const char* label, int v[3]);
IMGUI_API bool InputInt4(const char* label, int v[4]);
IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0);
// Widgets: Trees
IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop
@ -363,7 +363,7 @@ namespace ImGui
// FIXME-WIP: v1.39 in development, API *WILL* change
IMGUI_API bool BeginMenu(const char* label);
IMGUI_API void EndMenu();
IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = NULL); // bool enabled = true
IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false); // bool enabled = true
IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected); // bool enabled = true
// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
@ -615,7 +615,8 @@ struct ImGuiStyle
float IndentSpacing; // Horizontal indentation when e.g. entering a tree node
float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
float ScrollbarWidth; // Width of the vertical scrollbar
float GrabMinSize; // Minimum width/height of a slider or scrollbar grab
float ScrollbarRounding; // Radius of grab corners for scrollbar
float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar
ImVec2 DisplayWindowPadding; // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
ImVec2 DisplaySafeAreaPadding; // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
ImVec4 Colors[ImGuiCol_COUNT];