Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)

Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
This commit is contained in:
hesiod 2018-10-07 16:14:24 +00:00 committed by omar
parent 02afbaeef0
commit 500a60debc

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@ -330,7 +330,7 @@ static bool CheckProgram(GLuint handle, const char* desc)
GLint status = 0, log_length = 0;
glGetProgramiv(handle, GL_LINK_STATUS, &status);
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length);
if (status == GL_FALSE)
if ((GLboolean)status == GL_FALSE)
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s!\n", desc);
if (log_length > 0)
{
@ -339,7 +339,7 @@ static bool CheckProgram(GLuint handle, const char* desc)
glGetProgramInfoLog(handle, log_length, NULL, (GLchar*)buf.begin());
fprintf(stderr, "%s\n", buf.begin());
}
return status == GL_TRUE;
return (GLboolean)status == GL_TRUE;
}
bool ImGui_ImplOpenGL3_CreateDeviceObjects()