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https://github.com/Drezil/imgui.git
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Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_dx9.cpp # imgui.cpp # imgui.h
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@ -96,7 +96,7 @@ IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, cons
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// Helpers: Misc
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IMGUI_API ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings
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IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, int* out_file_size = NULL, int padding_bytes = 0);
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IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0);
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IMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode);
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static inline bool ImCharIsSpace(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
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@ -246,7 +246,8 @@ enum ImGuiPlotType
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enum ImGuiDataType
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{
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ImGuiDataType_Int,
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ImGuiDataType_Int32,
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ImGuiDataType_Uint32,
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ImGuiDataType_Float,
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ImGuiDataType_Double,
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ImGuiDataType_COUNT
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@ -720,14 +721,15 @@ struct ImGuiContext
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// Settings
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bool SettingsLoaded;
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiWindowSettings> SettingsWindows; // .ini settings for ImGuiWindow
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float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero
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ImGuiTextBuffer SettingsIniData; // In memory .ini settings
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ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
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ImVector<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries (parsed from the last loaded .ini file and maintained on saving)
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// Logging
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bool LogEnabled;
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FILE* LogFile; // If != NULL log to stdout/ file
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ImGuiTextBuffer* LogClipboard; // Else log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
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ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
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int LogStartDepth;
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int LogAutoExpandMaxDepth;
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@ -831,7 +833,6 @@ struct ImGuiContext
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LogEnabled = false;
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LogFile = NULL;
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LogClipboard = NULL;
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LogStartDepth = 0;
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LogAutoExpandMaxDepth = 2;
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@ -1085,6 +1086,7 @@ namespace ImGui
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// Settings
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IMGUI_API void MarkIniSettingsDirty();
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IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
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IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
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IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
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@ -1161,19 +1163,19 @@ namespace ImGui
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
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IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags = 0);
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IMGUI_API bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power);
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IMGUI_API bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format);
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IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, const char* format, float power, ImGuiSliderFlags flags = 0);
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IMGUI_API bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* format, float power);
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IMGUI_API bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* format);
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IMGUI_API bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power);
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IMGUI_API bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power);
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IMGUI_API bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format);
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IMGUI_API bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, const char* format, float power);
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IMGUI_API bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* format, float power);
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IMGUI_API bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* format);
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IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags);
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IMGUI_API bool InputFloatN(const char* label, float* v, int components, const char* format, ImGuiInputTextFlags extra_flags);
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IMGUI_API bool InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags);
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IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
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IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
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IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* format, ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
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IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
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IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
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@ -1184,8 +1186,10 @@ namespace ImGui
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IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);
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IMGUI_API int ParseFormatPrecision(const char* fmt, int default_value);
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IMGUI_API float RoundScalar(float value, int decimal_precision);
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IMGUI_API const char* ParseFormatTrimDecorationsLeading(const char* format);
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IMGUI_API const char* ParseFormatTrimDecorations(const char* format, char* buf, int buf_size);
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IMGUI_API int ParseFormatPrecision(const char* format, int default_value);
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IMGUI_API float RoundScalarWithFormat(const char* format, float value);
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// Shade functions (write over already created vertices)
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IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
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