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Internals: removed NavLayerCurrentMask (redundant, add extra shift in ItemAdd().
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@ -1497,9 +1497,8 @@ struct IMGUI_API ImGuiWindowTempData
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// Keyboard/Gamepad navigation
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ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1)
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int NavLayerCurrentMask; // = (1 << NavLayerCurrent) used by ItemAdd prior to clipping.
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int NavLayerActiveMask; // Which layer have been written to (result from previous frame)
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int NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame)
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int NavLayerActiveMask; // Which layers have been written to (result from previous frame)
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int NavLayerActiveMaskNext; // Which layers have been written to (accumulator for current frame)
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ImGuiID NavFocusScopeIdCurrent; // Current focus scope ID while appending
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bool NavHideHighlightOneFrame;
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bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f)
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@ -1544,7 +1543,6 @@ struct IMGUI_API ImGuiWindowTempData
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NavLayerActiveMask = NavLayerActiveMaskNext = 0x00;
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NavLayerCurrent = ImGuiNavLayer_Main;
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NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
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NavFocusScopeIdCurrent = 0;
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NavHideHighlightOneFrame = false;
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NavHasScroll = false;
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