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	Internals: removed NavLayerCurrentMask (redundant, add extra shift in ItemAdd().
This commit is contained in:
		| @@ -5142,7 +5142,6 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s | ||||
|  | ||||
|     // Resize grips and borders are on layer 1 | ||||
|     window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; | ||||
|     window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu); | ||||
|  | ||||
|     // Manual resize grips | ||||
|     PushID("#RESIZE"); | ||||
| @@ -5211,7 +5210,6 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s | ||||
|  | ||||
|     // Restore nav layer | ||||
|     window->DC.NavLayerCurrent = ImGuiNavLayer_Main; | ||||
|     window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); | ||||
|  | ||||
|     // Navigation resize (keyboard/gamepad) | ||||
|     if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindow == window) | ||||
| @@ -5382,7 +5380,6 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl | ||||
|     const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags; | ||||
|     window->DC.ItemFlags |= ImGuiItemFlags_NoNavDefaultFocus; | ||||
|     window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; | ||||
|     window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu); | ||||
|  | ||||
|     // Layout buttons | ||||
|     // FIXME: Would be nice to generalize the subtleties expressed here into reusable code. | ||||
| @@ -5418,7 +5415,6 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl | ||||
|             *p_open = false; | ||||
|  | ||||
|     window->DC.NavLayerCurrent = ImGuiNavLayer_Main; | ||||
|     window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); | ||||
|     window->DC.ItemFlags = item_flags_backup; | ||||
|  | ||||
|     // Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker) | ||||
| @@ -5994,7 +5990,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; | ||||
|  | ||||
|         window->DC.NavLayerCurrent = ImGuiNavLayer_Main; | ||||
|         window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); | ||||
|         window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext; | ||||
|         window->DC.NavLayerActiveMaskNext = 0x00; | ||||
|         window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // -V595 | ||||
| @@ -7035,7 +7030,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg) | ||||
|         //      to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick). | ||||
|         // We intentionally don't check if g.NavWindow != NULL because g.NavAnyRequest should only be set when it is non null. | ||||
|         // If we crash on a NULL g.NavWindow we need to fix the bug elsewhere. | ||||
|         window->DC.NavLayerActiveMaskNext |= window->DC.NavLayerCurrentMask; | ||||
|         window->DC.NavLayerActiveMaskNext |= (1 << window->DC.NavLayerCurrent); | ||||
|         if (g.NavId == id || g.NavAnyRequest) | ||||
|             if (g.NavWindow->RootWindowForNav == window->RootWindowForNav) | ||||
|                 if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened)) | ||||
|   | ||||
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