Merge of minor left-overs from private work branch to reduce drifts. Should be functionally a no-op.

This commit is contained in:
omar 2018-01-03 20:45:06 +01:00
parent 4b1240b2e1
commit 4fc9f44073
2 changed files with 14 additions and 13 deletions

View File

@ -4339,9 +4339,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame() IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
if (flags & ImGuiWindowFlags_NoInputs)
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
// Find or create // Find or create
ImGuiWindow* window = FindWindowByName(name); ImGuiWindow* window = FindWindowByName(name);
if (!window) if (!window)
@ -4350,6 +4347,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window = CreateNewWindow(name, size_on_first_use, flags); window = CreateNewWindow(name, size_on_first_use, flags);
} }
// Automatically disable manual moving/resizing when NoInputs is set
if (flags & ImGuiWindowFlags_NoInputs)
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
//if (flags & ImGuiWindowFlags_NavFlattened)
// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
const int current_frame = g.FrameCount; const int current_frame = g.FrameCount;
const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame); const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
if (first_begin_of_the_frame) if (first_begin_of_the_frame)
@ -4877,18 +4880,16 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
} }
// Title text (FIXME: refactor text alignment facilities along with RenderText helpers) // Title text (FIXME: refactor text alignment facilities along with RenderText helpers)
const ImVec2 text_size = CalcTextSize(name, NULL, true); ImVec2 text_size = CalcTextSize(name, NULL, true);
ImVec2 text_min = window->Pos; ImRect text_r = title_bar_rect;
ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y);
ImRect clip_rect;
clip_rect.Max = ImVec2(window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x; float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x; float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x); if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x);
text_min.x += pad_left; text_r.Min.x += pad_left;
text_max.x -= pad_right; text_r.Max.x -= pad_right;
clip_rect.Min = ImVec2(text_min.x, window->Pos.y); ImRect clip_rect = text_r;
RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect); clip_rect.Max.x = window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x); // Match the size of CloseButton()
RenderTextClipped(text_r.Min, text_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
} }
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow() // Save clipped aabb so we can access it in constant-time in FindHoveredWindow()

View File

@ -775,7 +775,7 @@ struct IMGUI_API ImGuiWindow
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
bool ScrollbarX, ScrollbarY; bool ScrollbarX, ScrollbarY;
ImVec2 ScrollbarSizes; ImVec2 ScrollbarSizes;
bool Active; // Set to true on Begin() bool Active; // Set to true on Begin(), unless Collapsed
bool WasActive; bool WasActive;
bool WriteAccessed; // Set to true when any widget access the current window bool WriteAccessed; // Set to true when any widget access the current window
bool Collapsed; // Set when collapsing window to become only title-bar bool Collapsed; // Set when collapsing window to become only title-bar