mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Merge of minor left-overs from private work branch to reduce drifts. Should be functionally a no-op.
This commit is contained in:
parent
4b1240b2e1
commit
4fc9f44073
25
imgui.cpp
25
imgui.cpp
@ -4339,9 +4339,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
|
IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
|
||||||
IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
|
IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
|
||||||
|
|
||||||
if (flags & ImGuiWindowFlags_NoInputs)
|
|
||||||
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
|
|
||||||
|
|
||||||
// Find or create
|
// Find or create
|
||||||
ImGuiWindow* window = FindWindowByName(name);
|
ImGuiWindow* window = FindWindowByName(name);
|
||||||
if (!window)
|
if (!window)
|
||||||
@ -4350,6 +4347,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
window = CreateNewWindow(name, size_on_first_use, flags);
|
window = CreateNewWindow(name, size_on_first_use, flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Automatically disable manual moving/resizing when NoInputs is set
|
||||||
|
if (flags & ImGuiWindowFlags_NoInputs)
|
||||||
|
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
|
||||||
|
//if (flags & ImGuiWindowFlags_NavFlattened)
|
||||||
|
// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
|
||||||
|
|
||||||
const int current_frame = g.FrameCount;
|
const int current_frame = g.FrameCount;
|
||||||
const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
|
const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
|
||||||
if (first_begin_of_the_frame)
|
if (first_begin_of_the_frame)
|
||||||
@ -4877,18 +4880,16 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Title text (FIXME: refactor text alignment facilities along with RenderText helpers)
|
// Title text (FIXME: refactor text alignment facilities along with RenderText helpers)
|
||||||
const ImVec2 text_size = CalcTextSize(name, NULL, true);
|
ImVec2 text_size = CalcTextSize(name, NULL, true);
|
||||||
ImVec2 text_min = window->Pos;
|
ImRect text_r = title_bar_rect;
|
||||||
ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y);
|
|
||||||
ImRect clip_rect;
|
|
||||||
clip_rect.Max = ImVec2(window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
|
|
||||||
float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
|
float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
|
||||||
float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
|
float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
|
||||||
if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x);
|
if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x);
|
||||||
text_min.x += pad_left;
|
text_r.Min.x += pad_left;
|
||||||
text_max.x -= pad_right;
|
text_r.Max.x -= pad_right;
|
||||||
clip_rect.Min = ImVec2(text_min.x, window->Pos.y);
|
ImRect clip_rect = text_r;
|
||||||
RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
|
clip_rect.Max.x = window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x); // Match the size of CloseButton()
|
||||||
|
RenderTextClipped(text_r.Min, text_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
|
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
|
||||||
|
@ -775,7 +775,7 @@ struct IMGUI_API ImGuiWindow
|
|||||||
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
|
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
|
||||||
bool ScrollbarX, ScrollbarY;
|
bool ScrollbarX, ScrollbarY;
|
||||||
ImVec2 ScrollbarSizes;
|
ImVec2 ScrollbarSizes;
|
||||||
bool Active; // Set to true on Begin()
|
bool Active; // Set to true on Begin(), unless Collapsed
|
||||||
bool WasActive;
|
bool WasActive;
|
||||||
bool WriteAccessed; // Set to true when any widget access the current window
|
bool WriteAccessed; // Set to true when any widget access the current window
|
||||||
bool Collapsed; // Set when collapsing window to become only title-bar
|
bool Collapsed; // Set when collapsing window to become only title-bar
|
||||||
|
Loading…
Reference in New Issue
Block a user