mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Added ShowAboutWindow(), About Window now showing various config/build information.
This commit is contained in:
parent
1bfcf8f339
commit
4ef06f5aa2
@ -39,6 +39,9 @@ Other Changes:
|
||||
|
||||
- When the focused window become inactive don't restore focus to a window with the ImGuiWindowFlags_NoInputs flag. (#2213) [@zzzyap]
|
||||
- Separator: Fixed Separator() outputting an extraneous empty line when captured into clipboard/text/file.
|
||||
- Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window.
|
||||
- Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports.
|
||||
- Fixed build issue with osxcross and macOS. (#2218) [@dos1]
|
||||
- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
|
||||
|
||||
|
||||
|
@ -1096,7 +1096,7 @@ ImGuiIO::ImGuiIO()
|
||||
ConfigInputTextCursorBlink = true;
|
||||
ConfigResizeWindowsFromEdges = false;
|
||||
|
||||
// Settings (User Functions)
|
||||
// Platform Functions
|
||||
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
|
||||
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
|
||||
ClipboardUserData = NULL;
|
||||
@ -1107,7 +1107,7 @@ ImGuiIO::ImGuiIO()
|
||||
RenderDrawListsFn = NULL;
|
||||
#endif
|
||||
|
||||
// Input (NB: we already have memset zero the entire structure)
|
||||
// Input (NB: we already have memset zero the entire structure!)
|
||||
MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
|
||||
MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX);
|
||||
MouseDragThreshold = 6.0f;
|
||||
|
3
imgui.h
3
imgui.h
@ -204,7 +204,8 @@ namespace ImGui
|
||||
|
||||
// Demo, Debug, Information
|
||||
IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
|
||||
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
|
||||
IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create about window. display Dear ImGui version, credits and build/system information.
|
||||
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
|
||||
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
|
||||
IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
|
||||
IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
|
||||
|
129
imgui_demo.cpp
129
imgui_demo.cpp
@ -27,6 +27,7 @@ Index of this file:
|
||||
|
||||
// [SECTION] Forward Declarations, Helpers
|
||||
// [SECTION] Demo Window / ShowDemoWindow()
|
||||
// [SECTION] About Window / ShowAboutWindow()
|
||||
// [SECTION] Style Editor / ShowStyleEditor()
|
||||
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
|
||||
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
|
||||
@ -198,15 +199,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
|
||||
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
|
||||
if (show_app_about)
|
||||
{
|
||||
ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("Dear ImGui, %s", ImGui::GetVersion());
|
||||
ImGui::Separator();
|
||||
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
|
||||
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
|
||||
ImGui::End();
|
||||
}
|
||||
if (show_app_about) { ShowAboutWindow(&show_app_about); }
|
||||
|
||||
// Demonstrate the various window flags. Typically you would just use the default!
|
||||
static bool no_titlebar = false;
|
||||
@ -2456,6 +2449,123 @@ static void ShowDemoWindowMisc()
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] About Window / ShowAboutWindow()
|
||||
// Access from ImGui Demo -> Help -> About
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ImGui::ShowAboutWindow(bool* p_open)
|
||||
{
|
||||
ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("Dear ImGui, %s", ImGui::GetVersion());
|
||||
ImGui::Separator();
|
||||
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
|
||||
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
|
||||
|
||||
static bool show_config_info = false;
|
||||
ImGui::Checkbox("Config/Build Information", &show_config_info);
|
||||
if (show_config_info)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
bool copy_to_clipboard = ImGui::Button("Copy to clipboard");
|
||||
ImGui::BeginChildFrame(ImGui::GetID("cfginfos"), ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18), ImGuiWindowFlags_NoMove);
|
||||
if (copy_to_clipboard)
|
||||
ImGui::LogToClipboard();
|
||||
|
||||
ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
|
||||
ImGui::Separator();
|
||||
ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert));
|
||||
ImGui::Text("define: __cplusplus=%d", (int)__cplusplus);
|
||||
#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_MATH_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_MATH_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS
|
||||
ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS");
|
||||
#endif
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR");
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
ImGui::Text("define: _WIN32");
|
||||
#endif
|
||||
#ifdef _WIN64
|
||||
ImGui::Text("define: _WIN64");
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
ImGui::Text("define: __linux__");
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
ImGui::Text("define: __APPLE__");
|
||||
#endif
|
||||
#ifdef _MSC_VER
|
||||
ImGui::Text("define: _MSC_VER=%d", _MSC_VER);
|
||||
#endif
|
||||
#ifdef __MINGW32__
|
||||
ImGui::Text("define: __MINGW32__");
|
||||
#endif
|
||||
#ifdef __MINGW64__
|
||||
ImGui::Text("define: __MINGW64__");
|
||||
#endif
|
||||
#ifdef __GNUC__
|
||||
ImGui::Text("define: __GNUC__=%d", (int)__GNUC__);
|
||||
#endif
|
||||
#ifdef __clang_version__
|
||||
ImGui::Text("define: __clang_version__=%s", __clang_version__);
|
||||
#endif
|
||||
ImGui::Separator();
|
||||
ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags);
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_IsSRGB) ImGui::Text(" IsSRGB");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_IsTouchScreen) ImGui::Text(" IsTouchScreen");
|
||||
if (io.MouseDrawCursor) ImGui::Text(" MouseDrawCursor");
|
||||
if (io.ConfigMacOSXBehaviors) ImGui::Text(" ConfigMacOSXBehaviors");
|
||||
if (io.ConfigInputTextCursorBlink) ImGui::Text(" ConfigInputTextCursorBlink");
|
||||
if (io.ConfigResizeWindowsFromEdges) ImGui::Text(" ConfigResizeWindowsFromEdges");
|
||||
ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos");
|
||||
ImGui::Separator();
|
||||
ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight);
|
||||
ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
|
||||
ImGui::Separator();
|
||||
ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y);
|
||||
ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize);
|
||||
ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y);
|
||||
ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding);
|
||||
ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize);
|
||||
ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y);
|
||||
ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y);
|
||||
|
||||
if (copy_to_clipboard)
|
||||
ImGui::LogFinish();
|
||||
ImGui::EndChildFrame();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Style Editor / ShowStyleEditor()
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -3650,6 +3760,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
// End of Demo code
|
||||
#else
|
||||
|
||||
void ImGui::ShowAboutWindow(bool*) {}
|
||||
void ImGui::ShowDemoWindow(bool*) {}
|
||||
void ImGui::ShowUserGuide() {}
|
||||
void ImGui::ShowStyleEditor(ImGuiStyle*) {}
|
||||
|
Loading…
Reference in New Issue
Block a user