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ButtonBehavior: Default assignment of pressed behavior now also test for ImGuiButtonFlags_PressedOnDragDropHold which wasn't the case before.
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@ -462,7 +462,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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// Default behavior requires click+release on same spot
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if ((flags & (ImGuiButtonFlags_PressedOnMask_ & ~ImGuiButtonFlags_PressedOnDragDropHold)) == 0)
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if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0)
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flags |= ImGuiButtonFlags_PressedOnClickRelease;
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ImGuiWindow* backup_hovered_window = g.HoveredWindow;
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@ -5290,6 +5290,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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button_flags |= ImGuiButtonFlags_AllowItemOverlap;
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if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
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else
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button_flags |= ImGuiButtonFlags_PressedOnClickRelease;
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if (!is_leaf)
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button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
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