mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-29 14:56:36 +00:00
Clipper: extract code into a ImGuiListClipper_StepInternal() to facilitate debugging. Moved clipper End() call to outer layer, stopped heretic use of comma operator.
Removed obsolete comments in clipper Begin()
This commit is contained in:
parent
21b5fac57a
commit
4eb9066997
78
imgui.cpp
78
imgui.cpp
@ -2592,9 +2592,6 @@ ImGuiListClipper::~ImGuiListClipper()
|
|||||||
End();
|
End();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1
|
|
||||||
// Use case B: Begin() called from constructor with items_height>0
|
|
||||||
// FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style.
|
|
||||||
void ImGuiListClipper::Begin(int items_count, float items_height)
|
void ImGuiListClipper::Begin(int items_count, float items_height)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
@ -2650,11 +2647,11 @@ void ImGuiListClipper::ForceDisplayRangeByIndices(int item_min, int item_max)
|
|||||||
data->Ranges.push_back(ImGuiListClipperRange::FromIndices(item_min, item_max));
|
data->Ranges.push_back(ImGuiListClipperRange::FromIndices(item_min, item_max));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGuiListClipper::Step()
|
static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = g.CurrentWindow;
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
ImGuiListClipperData* data = (ImGuiListClipperData*)TempData;
|
ImGuiListClipperData* data = (ImGuiListClipperData*)clipper->TempData;
|
||||||
IM_ASSERT(data != NULL && "Called ImGuiListClipper::Step() too many times, or before ImGuiListClipper::Begin() ?");
|
IM_ASSERT(data != NULL && "Called ImGuiListClipper::Step() too many times, or before ImGuiListClipper::Begin() ?");
|
||||||
|
|
||||||
ImGuiTable* table = g.CurrentTable;
|
ImGuiTable* table = g.CurrentTable;
|
||||||
@ -2662,17 +2659,17 @@ bool ImGuiListClipper::Step()
|
|||||||
ImGui::TableEndRow(table);
|
ImGui::TableEndRow(table);
|
||||||
|
|
||||||
// No items
|
// No items
|
||||||
if (ItemsCount == 0 || GetSkipItemForListClipping())
|
if (clipper->ItemsCount == 0 || GetSkipItemForListClipping())
|
||||||
return (void)End(), false;
|
return false;
|
||||||
|
|
||||||
// While we are in frozen row state, keep displaying items one by one, unclipped
|
// While we are in frozen row state, keep displaying items one by one, unclipped
|
||||||
// FIXME: Could be stored as a table-agnostic state.
|
// FIXME: Could be stored as a table-agnostic state.
|
||||||
if (data->StepNo == 0 && table != NULL && !table->IsUnfrozenRows)
|
if (data->StepNo == 0 && table != NULL && !table->IsUnfrozenRows)
|
||||||
{
|
{
|
||||||
DisplayStart = data->ItemsFrozen;
|
clipper->DisplayStart = data->ItemsFrozen;
|
||||||
DisplayEnd = data->ItemsFrozen + 1;
|
clipper->DisplayEnd = data->ItemsFrozen + 1;
|
||||||
if (DisplayStart >= ItemsCount)
|
if (clipper->DisplayStart >= clipper->ItemsCount)
|
||||||
return (void)End(), false;
|
return false;
|
||||||
data->ItemsFrozen++;
|
data->ItemsFrozen++;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -2681,15 +2678,15 @@ bool ImGuiListClipper::Step()
|
|||||||
bool calc_clipping = false;
|
bool calc_clipping = false;
|
||||||
if (data->StepNo == 0)
|
if (data->StepNo == 0)
|
||||||
{
|
{
|
||||||
StartPosY = window->DC.CursorPos.y;
|
clipper->StartPosY = window->DC.CursorPos.y;
|
||||||
if (ItemsHeight <= 0.0f)
|
if (clipper->ItemsHeight <= 0.0f)
|
||||||
{
|
{
|
||||||
// Submit the first item (or range) so we can measure its height (generally the first range is 0..1)
|
// Submit the first item (or range) so we can measure its height (generally the first range is 0..1)
|
||||||
data->Ranges.push_front(ImGuiListClipperRange::FromIndices(data->ItemsFrozen, data->ItemsFrozen + 1));
|
data->Ranges.push_front(ImGuiListClipperRange::FromIndices(data->ItemsFrozen, data->ItemsFrozen + 1));
|
||||||
DisplayStart = ImMax(data->Ranges[0].Min, data->ItemsFrozen);
|
clipper->DisplayStart = ImMax(data->Ranges[0].Min, data->ItemsFrozen);
|
||||||
DisplayEnd = ImMin(data->Ranges[0].Max, ItemsCount);
|
clipper->DisplayEnd = ImMin(data->Ranges[0].Max, clipper->ItemsCount);
|
||||||
if (DisplayStart == DisplayEnd)
|
if (clipper->DisplayStart == clipper->DisplayEnd)
|
||||||
return (void)End(), false;
|
return false;
|
||||||
data->StepNo = 1;
|
data->StepNo = 1;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -2697,29 +2694,29 @@ bool ImGuiListClipper::Step()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Step 1: Let the clipper infer height from first range
|
// Step 1: Let the clipper infer height from first range
|
||||||
if (ItemsHeight <= 0.0f)
|
if (clipper->ItemsHeight <= 0.0f)
|
||||||
{
|
{
|
||||||
IM_ASSERT(data->StepNo == 1);
|
IM_ASSERT(data->StepNo == 1);
|
||||||
if (table)
|
if (table)
|
||||||
IM_ASSERT(table->RowPosY1 == StartPosY && table->RowPosY2 == window->DC.CursorPos.y);
|
IM_ASSERT(table->RowPosY1 == clipper->StartPosY && table->RowPosY2 == window->DC.CursorPos.y);
|
||||||
|
|
||||||
ItemsHeight = (window->DC.CursorPos.y - StartPosY) / (float)(DisplayEnd - DisplayStart);
|
clipper->ItemsHeight = (window->DC.CursorPos.y - clipper->StartPosY) / (float)(clipper->DisplayEnd - clipper->DisplayStart);
|
||||||
bool affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision(StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y);
|
bool affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision(clipper->StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y);
|
||||||
if (affected_by_floating_point_precision)
|
if (affected_by_floating_point_precision)
|
||||||
ItemsHeight = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y; // FIXME: Technically wouldn't allow multi-line entries.
|
clipper->ItemsHeight = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y; // FIXME: Technically wouldn't allow multi-line entries.
|
||||||
|
|
||||||
IM_ASSERT(ItemsHeight > 0.0f && "Unable to calculate item height! First item hasn't moved the cursor vertically!");
|
IM_ASSERT(clipper->ItemsHeight > 0.0f && "Unable to calculate item height! First item hasn't moved the cursor vertically!");
|
||||||
calc_clipping = true; // If item height had to be calculated, calculate clipping afterwards.
|
calc_clipping = true; // If item height had to be calculated, calculate clipping afterwards.
|
||||||
}
|
}
|
||||||
|
|
||||||
// Step 0 or 1: Calculate the actual ranges of visible elements.
|
// Step 0 or 1: Calculate the actual ranges of visible elements.
|
||||||
const int already_submitted = DisplayEnd;
|
const int already_submitted = clipper->DisplayEnd;
|
||||||
if (calc_clipping)
|
if (calc_clipping)
|
||||||
{
|
{
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
{
|
{
|
||||||
// If logging is active, do not perform any clipping
|
// If logging is active, do not perform any clipping
|
||||||
data->Ranges.push_back(ImGuiListClipperRange::FromIndices(0, ItemsCount));
|
data->Ranges.push_back(ImGuiListClipperRange::FromIndices(0, clipper->ItemsCount));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -2728,7 +2725,7 @@ bool ImGuiListClipper::Step()
|
|||||||
if (is_nav_request)
|
if (is_nav_request)
|
||||||
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(g.NavScoringNoClipRect.Min.y, g.NavScoringNoClipRect.Max.y, 0, 0));
|
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(g.NavScoringNoClipRect.Min.y, g.NavScoringNoClipRect.Max.y, 0, 0));
|
||||||
if (is_nav_request && (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && g.NavTabbingDir == -1)
|
if (is_nav_request && (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && g.NavTabbingDir == -1)
|
||||||
data->Ranges.push_back(ImGuiListClipperRange::FromIndices(ItemsCount - 1, ItemsCount));
|
data->Ranges.push_back(ImGuiListClipperRange::FromIndices(clipper->ItemsCount - 1, clipper->ItemsCount));
|
||||||
|
|
||||||
// Add focused/active item
|
// Add focused/active item
|
||||||
ImRect nav_rect_abs = ImGui::WindowRectRelToAbs(window, window->NavRectRel[0]);
|
ImRect nav_rect_abs = ImGui::WindowRectRelToAbs(window, window->NavRectRel[0]);
|
||||||
@ -2748,10 +2745,10 @@ bool ImGuiListClipper::Step()
|
|||||||
for (int i = 0; i < data->Ranges.Size; i++)
|
for (int i = 0; i < data->Ranges.Size; i++)
|
||||||
if (data->Ranges[i].PosToIndexConvert)
|
if (data->Ranges[i].PosToIndexConvert)
|
||||||
{
|
{
|
||||||
int m1 = (int)(((double)data->Ranges[i].Min - window->DC.CursorPos.y - data->LossynessOffset) / ItemsHeight);
|
int m1 = (int)(((double)data->Ranges[i].Min - window->DC.CursorPos.y - data->LossynessOffset) / clipper->ItemsHeight);
|
||||||
int m2 = (int)((((double)data->Ranges[i].Max - window->DC.CursorPos.y - data->LossynessOffset) / ItemsHeight) + 0.999999f);
|
int m2 = (int)((((double)data->Ranges[i].Max - window->DC.CursorPos.y - data->LossynessOffset) / clipper->ItemsHeight) + 0.999999f);
|
||||||
data->Ranges[i].Min = ImClamp(already_submitted + m1 + data->Ranges[i].PosToIndexOffsetMin, already_submitted, ItemsCount - 1);
|
data->Ranges[i].Min = ImClamp(already_submitted + m1 + data->Ranges[i].PosToIndexOffsetMin, already_submitted, clipper->ItemsCount - 1);
|
||||||
data->Ranges[i].Max = ImClamp(already_submitted + m2 + data->Ranges[i].PosToIndexOffsetMax, data->Ranges[i].Min + 1, ItemsCount);
|
data->Ranges[i].Max = ImClamp(already_submitted + m2 + data->Ranges[i].PosToIndexOffsetMax, data->Ranges[i].Min + 1, clipper->ItemsCount);
|
||||||
data->Ranges[i].PosToIndexConvert = false;
|
data->Ranges[i].PosToIndexConvert = false;
|
||||||
}
|
}
|
||||||
ImGuiListClipper_SortAndFuseRanges(data->Ranges, data->StepNo);
|
ImGuiListClipper_SortAndFuseRanges(data->Ranges, data->StepNo);
|
||||||
@ -2760,23 +2757,30 @@ bool ImGuiListClipper::Step()
|
|||||||
// Step 0+ (if item height is given in advance) or 1+: Display the next range in line.
|
// Step 0+ (if item height is given in advance) or 1+: Display the next range in line.
|
||||||
if (data->StepNo < data->Ranges.Size)
|
if (data->StepNo < data->Ranges.Size)
|
||||||
{
|
{
|
||||||
DisplayStart = ImMax(data->Ranges[data->StepNo].Min, already_submitted);
|
clipper->DisplayStart = ImMax(data->Ranges[data->StepNo].Min, already_submitted);
|
||||||
DisplayEnd = ImMin(data->Ranges[data->StepNo].Max, ItemsCount);
|
clipper->DisplayEnd = ImMin(data->Ranges[data->StepNo].Max, clipper->ItemsCount);
|
||||||
if (DisplayStart > already_submitted) //-V1051
|
if (clipper->DisplayStart > already_submitted) //-V1051
|
||||||
ImGuiListClipper_SeekCursorForItem(this, DisplayStart);
|
ImGuiListClipper_SeekCursorForItem(clipper, clipper->DisplayStart);
|
||||||
data->StepNo++;
|
data->StepNo++;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// After the last step: Let the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd),
|
// After the last step: Let the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd),
|
||||||
// Advance the cursor to the end of the list and then returns 'false' to end the loop.
|
// Advance the cursor to the end of the list and then returns 'false' to end the loop.
|
||||||
if (ItemsCount < INT_MAX)
|
if (clipper->ItemsCount < INT_MAX)
|
||||||
ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
|
ImGuiListClipper_SeekCursorForItem(clipper, clipper->ItemsCount);
|
||||||
|
|
||||||
End();
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ImGuiListClipper::Step()
|
||||||
|
{
|
||||||
|
bool ret = ImGuiListClipper_StepInternal(this);
|
||||||
|
if (ret == false)
|
||||||
|
End();
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// [SECTION] STYLING
|
// [SECTION] STYLING
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user