mirror of
https://github.com/Drezil/imgui.git
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Docking: Added ImGuiDockNodeFlags_PassthruDockspace mode (subdivided in three flags: ImGuiDockNodeFlags_NoDockingInCentralNode, ImGuiDockNodeFlags_PassthruInEmptyNodes, ImGuiDockNodeFlags_RenderWindowBg). Added internal facility for register a rectangular hit-test hole in window. Updated DockSpace demo accordingly. (#2109)
This commit is contained in:
parent
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@ -33,25 +33,27 @@ HOW TO UPDATE?
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DOCKING BRANCH (In Progress)
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-----------------------------------------------------------------------
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- Added ImGuiConfigFlags_DockingEnable flag to enable Docking. [BETA]
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- Added Docking system: [BETA] (#2109, #351)
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- Added ImGuiConfigFlags_DockingEnable flag to enable Docking.
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Set with `io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;`.
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- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API. (#261, #351)
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- Added DockSpace() API.
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- Added ImGuiDockNodeFlags flags for DockSpace().
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- Added SetNextWindowDock(), SetNextWindowDockFamily() API.
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- Added GetWindowDockId(), IsWindowDocked() API.
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- Added ImGuiWindowFlags_NoDocking window flag to disable the possibility for a window to be docked.
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Popup, Menu and Child windows always have the ImGuiWindowFlags_NoDocking flag set.
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- Added io.ConfigDockingWithShift option to configure docking mode.
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- Style: Added ImGuiCol_DockingPreview, ImGuiCol_DockingEmptyBg colors.
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- Demo: Added "DockSpace" example app showcasing use of explicit dockspace nodes.
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- Added Tab Bar/Tabs widgets: (#261, #351)
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- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API.
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- Added ImGuiTabBarFlags flags for BeginTabBar().
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- Added ImGuiTabItemFlags flags for BeginTabItem().
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- Added DockSpace() API. (#351)
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- Added ImGuiDockNodeFlags flags for DockSpace().
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- Added SetNextWindowDock(), SetNextWindowDockFamily() API. (#351)
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- Added GetWindowDockId(), IsWindowDocked() API. (#351)
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- Added ImGuiWindowFlags_NoDocking window flag to disable the possibility for a window to be docked.
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Popup, Menu and Child windows always have the ImGuiWindowFlags_NoDocking flag set. (#351)
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- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering the ID,
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as a convenience to avoid using the ### operator.
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- Added io.ConfigDockingWithShift option to configure docking mode.
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- Style: Added ImGuiCol_DockingPreview, ImGuiCol_DockingEmptyBg colors. (#351)
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- Style: Added ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive colors. (#261, #351)
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- Demo: Added Layout->Tabs demo code. (#261, #351)
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- Demo: Added "Documents" example app showcasing possible use for tabs. (#261, #351)
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- Demo: Added "DockSpace" example app showcasing use of explicit dockspace nodes. (#351)
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- Style: Added ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive colors.
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- Demo: Added Layout->Tabs demo code.
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- Demo: Added "Documents" example app showcasing possible use for tabs.
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- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
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the ID, as a convenience to avoid using the ### operator.
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-----------------------------------------------------------------------
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127
imgui.cpp
127
imgui.cpp
@ -918,6 +918,7 @@ static void SetCurrentWindow(ImGuiWindow* window);
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size);
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static void FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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@ -4003,6 +4004,15 @@ static void FindHoveredWindow()
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if (!bb.Contains(g.IO.MousePos))
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continue;
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if (window->HitTestHoleSize.x != 0)
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{
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// FIXME: Consider generalizing hit-testing override (with more generic data, callback, etc.) (#1512)
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ImRect hole_bb((float)(window->HitTestHoleOffset.x), (float)(window->HitTestHoleOffset.y),
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(float)(window->HitTestHoleOffset.x + window->HitTestHoleSize.x), (float)(window->HitTestHoleOffset.y + window->HitTestHoleSize.y));
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if (hole_bb.Contains(g.IO.MousePos - window->Pos))
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continue;
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}
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if (hovered_window == NULL)
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hovered_window = window;
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if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindow != g.MovingWindow->RootWindow))
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@ -5501,6 +5511,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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}
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// Clear hit test shape every frame
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window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0;
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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window->OuterRectClipped = window->Rect();
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if (window->DockIsActive)
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@ -6271,6 +6284,13 @@ static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond co
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window->Collapsed = collapsed;
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}
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static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size)
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{
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IM_ASSERT(window->HitTestHoleSize.x == 0); // We don't support multiple holes/hit test filters
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window->HitTestHoleSize = ImVec2ih((short)size.x, (short)size.y);
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window->HitTestHoleOffset = ImVec2ih((short)(pos.x - window->Pos.x), (short)(pos.y - window->Pos.y));
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}
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond)
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{
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SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond);
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@ -10430,20 +10450,35 @@ static void ImGui::DockNodeHideHostWindow(ImGuiDockNode* node)
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}
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}
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static void DockNodeUpdateFindOnlyNodeWithWindowsRec(ImGuiDockNode* node, int* p_count, ImGuiDockNode** p_first_node_with_windows)
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struct ImGuiDockNodeUpdateScanResults
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{
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ImGuiDockNode* CentralNode;
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ImGuiDockNode* FirstNodeWithWindows;
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int CountNodesWithWindows;
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ImGuiDockFamily DockFamilyForMerges;
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ImGuiDockNodeUpdateScanResults() { CentralNode = FirstNodeWithWindows = NULL; CountNodesWithWindows = 0; }
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};
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static void DockNodeUpdateScanRec(ImGuiDockNode* node, ImGuiDockNodeUpdateScanResults* results)
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{
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if (node->Windows.Size > 0)
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{
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if (*p_first_node_with_windows == NULL)
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*p_first_node_with_windows = node;
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(*p_count)++;
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if (results->FirstNodeWithWindows == NULL)
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results->FirstNodeWithWindows = node;
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results->CountNodesWithWindows++;
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}
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if (*p_count > 1)
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if (node->IsCentralNode)
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{
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IM_ASSERT(results->CentralNode == NULL); // Should be only one
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results->CentralNode = node;
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}
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if (results->CountNodesWithWindows > 1 && results->CentralNode != NULL)
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return;
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if (node->ChildNodes[0])
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DockNodeUpdateFindOnlyNodeWithWindowsRec(node->ChildNodes[0], p_count, p_first_node_with_windows);
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DockNodeUpdateScanRec(node->ChildNodes[0], results);
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if (node->ChildNodes[1])
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DockNodeUpdateFindOnlyNodeWithWindowsRec(node->ChildNodes[1], p_count, p_first_node_with_windows);
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DockNodeUpdateScanRec(node->ChildNodes[1], results);
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}
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static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* node)
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@ -10519,23 +10554,23 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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IM_ASSERT(node->LastFrameActive != g.FrameCount);
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node->LastFrameAlive = g.FrameCount;
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ImGuiDockNode* central_node = NULL;
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if (node->IsRootNode())
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{
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DockNodeUpdateVisibleFlagAndInactiveChilds(node);
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// Find if there's only a single visible window in the hierarchy (in which case we need to display a regular title bar -> FIXME-DOCK: that last part is not done yet!)
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if (!node->IsDockSpace)
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{
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int count = 0;
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ImGuiDockNode* first_node_with_windows = NULL;
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DockNodeUpdateFindOnlyNodeWithWindowsRec(node, &count, &first_node_with_windows);
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node->OnlyNodeWithWindows = (count == 1 ? first_node_with_windows : NULL);
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if (node->LastFocusedNodeID == 0 && first_node_with_windows != NULL)
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node->LastFocusedNodeID = first_node_with_windows->ID;
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ImGuiDockNodeUpdateScanResults results;
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DockNodeUpdateScanRec(node, &results);
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node->OnlyNodeWithWindows = (results.CountNodesWithWindows == 1 ? results.FirstNodeWithWindows : NULL);
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if (node->LastFocusedNodeID == 0 && results.FirstNodeWithWindows != NULL)
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node->LastFocusedNodeID = results.FirstNodeWithWindows->ID;
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central_node = results.CentralNode;
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// Copy the dock family from of our window so it can be used for proper dock filtering.
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// When node has mixed windows, prioritize the family with the most constraint (CompatibleWithNeutral = false) as the reference to copy.
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if (first_node_with_windows)
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// FIXME-DOCK: We don't recurse properly, this code could be reworked to work from DockNodeUpdateScanRec.
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if (ImGuiDockNode* first_node_with_windows = results.FirstNodeWithWindows)
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{
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node->DockFamily = first_node_with_windows->Windows[0]->DockFamily;
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for (int n = 1; n < first_node_with_windows->Windows.Size; n++)
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@ -10546,7 +10581,6 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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}
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}
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}
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}
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// Early out for hidden root dock nodes (when all DockId references are in inactive windows, or there is only 1 floating window holding on the DockId)
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if (node->IsRootNode() && node->IsLeafNode() && node->Windows.Size <= 1 && !node->IsDockSpace)
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@ -10660,6 +10694,35 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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if (g.NavWindow && g.NavWindow->RootWindowDockStop->DockNode && g.NavWindow->RootWindowDockStop->ParentWindow == host_window)
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node->LastFocusedNodeID = g.NavWindow->RootWindowDockStop->DockNode->ID;
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// We need to draw a background if requested by ImGuiDockNodeFlags_RenderWindowBg, but we will only know the correct pos/size after
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// processing the resizing splitters. So we are using the DrawList channel splitting facility to submit drawing primitives out of order!
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const bool render_dockspace_bg = node->IsRootNode() && host_window && (node->Flags & ImGuiDockNodeFlags_RenderWindowBg) != 0;
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if (render_dockspace_bg)
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{
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host_window->DrawList->ChannelsSplit(2);
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host_window->DrawList->ChannelsSetCurrent(1);
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}
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// Register a hit-test hole in the window unless we are currently dragging a window that is compatible our dockspace
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bool central_node_hole = node->IsRootNode() && host_window && (node->Flags & ImGuiDockNodeFlags_PassthruInEmptyNodes) != 0 && central_node != NULL && central_node->IsEmpty();
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bool central_node_hole_register_hit_test_hole = central_node_hole;
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if (central_node_hole)
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if (const ImGuiPayload* payload = ImGui::GetDragDropPayload())
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if (payload->IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) && DockNodeIsDropAllowed(host_window, *(ImGuiWindow**)payload->Data))
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central_node_hole_register_hit_test_hole = false;
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if (central_node_hole_register_hit_test_hole)
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{
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// Add a little padding to match the "resize from edges" behavior and allow grabbing the splitter easily.
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IM_ASSERT(node->IsDockSpace); // We cannot pass this flag without the DockSpace() api. Testing this because we also setup the hole in host_window->ParentNode
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ImRect central_hole(central_node->Pos, central_node->Pos + central_node->Size);
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central_hole.Expand(ImVec2(-RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS, -RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS));
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if (central_node_hole && !central_hole.IsInverted())
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{
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SetWindowHitTestHole(host_window, central_hole.Min, central_hole.Max - central_hole.Min);
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SetWindowHitTestHole(host_window->ParentWindow, central_hole.Min, central_hole.Max - central_hole.Min);
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}
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}
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// Update position/size, process and draw resizing splitters
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if (node->IsRootNode() && host_window)
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{
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@ -10667,6 +10730,21 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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DockNodeTreeUpdateSplitter(node);
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}
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// Draw empty node background (currently can only be the Central Node)
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if (host_window && node->IsEmpty() && node->IsVisible && !(node->Flags & ImGuiDockNodeFlags_PassthruInEmptyNodes))
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host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_DockingEmptyBg));
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// Draw whole dockspace background if ImGuiDockNodeFlags_RenderWindowBg if set.
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if (render_dockspace_bg && node->IsVisible)
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{
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host_window->DrawList->ChannelsSetCurrent(0);
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if (central_node_hole)
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RenderRectFilledWithHole(host_window->DrawList, node->Rect(), central_node->Rect(), GetColorU32(ImGuiCol_WindowBg), 0.0f);
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else
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host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_WindowBg), 0.0f);
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host_window->DrawList->ChannelsMerge();
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}
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// Draw and populate Tab Bar
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if (host_window && node->Windows.Size > 0)
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{
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@ -10681,16 +10759,11 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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if (node->Windows.Size > 0)
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node->SelectedTabID = node->Windows[0]->ID;
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}
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if (host_window && node->IsVisible)
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{
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// Background for empty nodes
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if (node->Windows.Size == 0 && !node->IsSplitNode())
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host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_DockingEmptyBg));
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// Draw drop target
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// Draw payload drop target
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if (host_window && node->IsVisible)
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if (node->IsRootNode() && (g.MovingWindow == NULL || g.MovingWindow->RootWindow != host_window))
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BeginAsDockableDragDropTarget(host_window);
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}
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node->LastFrameActive = g.FrameCount;
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@ -11060,7 +11133,7 @@ static bool ImGui::DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNo
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data->IsCenterAvailable = !is_outer_docking;
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if (src_is_visibly_splitted && (!host_node || !host_node->IsEmpty()))
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data->IsCenterAvailable = false;
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if (host_node && (host_node->Flags & ImGuiDockNodeFlags_NoDockingInsideCentralNode) && host_node->IsCentralNode)
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if (host_node && (host_node->Flags & ImGuiDockNodeFlags_NoDockingInCentralNode) && host_node->IsCentralNode)
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data->IsCenterAvailable = false;
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data->IsSidesAvailable = true;
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@ -11568,10 +11641,8 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags doc
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if (node->Windows.Size > 0 || node->IsSplitNode())
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PushStyleColor(ImGuiCol_ChildBg, IM_COL32(0, 0, 0, 0));
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if (dockspace_flags & ImGuiDockNodeFlags_NoOuterBorder)
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
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Begin(title, NULL, window_flags);
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if (dockspace_flags & ImGuiDockNodeFlags_NoOuterBorder)
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PopStyleVar();
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if (node->Windows.Size > 0 || node->IsSplitNode())
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PopStyleColor();
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@ -11953,7 +12024,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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}
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// Undock if the ImGuiDockNodeFlags_NoDockingInCentralNode got set
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if (dock_node->IsCentralNode && (dock_node->Flags & ImGuiDockNodeFlags_NoDockingInsideCentralNode))
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if (dock_node->IsCentralNode && (dock_node->Flags & ImGuiDockNodeFlags_NoDockingInCentralNode))
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{
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DockContextProcessUndockWindow(ctx, window);
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return;
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8
imgui.h
8
imgui.h
@ -798,8 +798,12 @@ enum ImGuiDockNodeFlags_
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ImGuiDockNodeFlags_None = 0,
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ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked.
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ImGuiDockNodeFlags_NoSplit = 1 << 1, // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion)
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ImGuiDockNodeFlags_NoOuterBorder = 1 << 2, // Disable outer border on a DockSpace() node.
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ImGuiDockNodeFlags_NoDockingInsideCentralNode = 1 << 3 // Disable docking inside the central node (which can stay empty). Useful if it is kept empty and invisible.
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//ImGuiDockNodeFlags_NoCentralNode = 1 << 2, // Disable Central Node (the node which can stay empty)
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//ImGuiDockNodeFlags_NoOuterBorder = 1 << 3, // Disable outer border on a DockSpace() node.
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ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 4, // Disable docking inside the Central Node, which will be always kept empty.
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ImGuiDockNodeFlags_PassthruInEmptyNodes = 1 << 5, // When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background.
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ImGuiDockNodeFlags_RenderWindowBg = 1 << 6, // DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node (when empty). Meaning the host window should properly use SetNextWindowBgAlpha(0.0f) + ImGuiDockNodeFlags_NoOuterBorder prior to Begin() when using this.
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ImGuiDockNodeFlags_PassthruDockspace = ImGuiDockNodeFlags_NoDockingInCentralNode | ImGuiDockNodeFlags_RenderWindowBg | ImGuiDockNodeFlags_PassthruInEmptyNodes
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};
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// Flags for ImGui::IsWindowFocused()
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@ -3715,13 +3715,12 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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void ShowExampleAppDockSpace(bool* p_open)
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{
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static bool opt_fullscreen_persistant = true;
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static ImGuiDockNodeFlags opt_flags = ImGuiDockNodeFlags_None;
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bool opt_fullscreen = opt_fullscreen_persistant;
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// We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into.
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// Because 1) it would be confusing to have two docking targets within each others.
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// and 2) we want our main DockSpace node to always be visible (never hidden within a tab bar): if the DockSpace node disappear its child windows will be orphaned.
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ImGuiWindowFlags flags = ImGuiWindowFlags_MenuBar;
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flags |= ImGuiWindowFlags_NoDocking;
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// We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into,
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// because it would be confusing to have two docking targets within each others.
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
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if (opt_fullscreen)
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{
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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@ -3729,14 +3728,20 @@ void ShowExampleAppDockSpace(bool* p_open)
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ImGui::SetNextWindowSize(viewport->Size);
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ImGui::SetNextWindowViewport(viewport->ID);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
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flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
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window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
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}
|
||||
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static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
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||||
// When using ImGuiDockNodeFlags_RenderWindowBg or ImGuiDockNodeFlags_InvisibleDockspace, DockSpace() will render our background and handle the pass-thru hole, so we ask Begin() to not render a background.
|
||||
if (opt_flags & ImGuiDockNodeFlags_RenderWindowBg)
|
||||
ImGui::SetNextWindowBgAlpha(0.0f);
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
||||
ImGui::Begin("DockSpace Demo", p_open, flags);
|
||||
ImGui::Begin("DockSpace Demo", p_open, window_flags);
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
if (opt_fullscreen)
|
||||
ImGui::PopStyleVar(2);
|
||||
|
||||
// Dockspace
|
||||
@ -3744,7 +3749,7 @@ void ShowExampleAppDockSpace(bool* p_open)
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
|
||||
{
|
||||
ImGuiID dockspace_id = ImGui::GetID("MyDockspace");
|
||||
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags | ImGuiDockNodeFlags_NoOuterBorder);
|
||||
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), opt_flags);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -3753,21 +3758,21 @@ void ShowExampleAppDockSpace(bool* p_open)
|
||||
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("Options"))
|
||||
if (ImGui::BeginMenu("Docking"))
|
||||
{
|
||||
if (ImGui::MenuItem("Remove DockSpace", NULL, false, p_open != NULL))
|
||||
*p_open = false;
|
||||
ImGui::Separator();
|
||||
|
||||
// Disabling fullscreen would allow the window to be moved to the front of other windows,
|
||||
// which we can't undo at the moment without finer window depth/z control.
|
||||
//ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen_persistant);
|
||||
|
||||
if (ImGui::MenuItem("Flag: NoSplit", "", (dockspace_flags & ImGuiDockNodeFlags_NoSplit) != 0))
|
||||
dockspace_flags ^= ImGuiDockNodeFlags_NoSplit;
|
||||
if (ImGui::MenuItem("Flag: NoDockingInsideCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_NoDockingInsideCentralNode) != 0))
|
||||
dockspace_flags ^= ImGuiDockNodeFlags_NoDockingInsideCentralNode;
|
||||
|
||||
if (ImGui::MenuItem("Flag: NoSplit", "", (opt_flags & ImGuiDockNodeFlags_NoSplit) != 0)) opt_flags ^= ImGuiDockNodeFlags_NoSplit;
|
||||
if (ImGui::MenuItem("Flag: NoDockingInCentralNode", "", (opt_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) != 0)) opt_flags ^= ImGuiDockNodeFlags_NoDockingInCentralNode;
|
||||
if (ImGui::MenuItem("Flag: PassthruInEmptyNodes", "", (opt_flags & ImGuiDockNodeFlags_PassthruInEmptyNodes) != 0)) opt_flags ^= ImGuiDockNodeFlags_PassthruInEmptyNodes;
|
||||
if (ImGui::MenuItem("Flag: RenderWindowBg", "", (opt_flags & ImGuiDockNodeFlags_RenderWindowBg) != 0)) opt_flags ^= ImGuiDockNodeFlags_RenderWindowBg;
|
||||
if (ImGui::MenuItem("Flag: PassthruDockspace (all 3 above)", "", (opt_flags & ImGuiDockNodeFlags_PassthruDockspace) == ImGuiDockNodeFlags_PassthruDockspace))
|
||||
opt_flags = (opt_flags & ~ImGuiDockNodeFlags_PassthruDockspace) | ((opt_flags & ImGuiDockNodeFlags_PassthruDockspace) == ImGuiDockNodeFlags_PassthruDockspace) ? 0 : ImGuiDockNodeFlags_PassthruDockspace;
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Close DockSpace", NULL, false, p_open != NULL))
|
||||
*p_open = false;
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ShowHelpMarker(
|
||||
@ -3782,8 +3787,6 @@ void ShowExampleAppDockSpace(bool* p_open)
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
if (opt_fullscreen)
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -1218,6 +1218,7 @@ struct IMGUI_API ImGuiWindow
|
||||
ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
|
||||
ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
|
||||
ImRect InnerMainRect, InnerClipRect;
|
||||
ImVec2ih HitTestHoleSize, HitTestHoleOffset;
|
||||
ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
|
||||
int LastFrameActive; // Last frame number the window was Active.
|
||||
float ItemWidthDefault;
|
||||
|
Loading…
Reference in New Issue
Block a user