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ColorPicker: Demo tweaks (#346)
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@ -666,33 +666,31 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
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ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
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ImGui::ColorEdit3("MyColor##1", (float*)&color, ImGuiColorEditFlags_HSV);
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ImGui::ColorEdit3("MyColor##1", (float*)&color, ImGuiColorEditFlags_HSV);
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ImGui::Text("Color widget w/ Alpha:");
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ImGui::Text("Color widget with Alpha:");
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ImGui::ColorEdit4("MyColor##2", (float*)&color);
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ImGui::ColorEdit4("MyColor##2", (float*)&color);
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ImGui::Text("Color button only:");
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ImGui::Text("Color button only:");
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ImGui::SameLine(); ShowHelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup.");
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ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs|ImGuiColorEditFlags_NoLabel);
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ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs|ImGuiColorEditFlags_NoLabel);
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ImGui::Text("Color picker:");
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ImGui::Text("Color picker:");
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static bool alpha = false;
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static bool alpha = false;
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static bool alpha_bar = false;
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static bool alpha_bar = false;
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static bool label = true;
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static int inputs_mode = 0;
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static int inputs_mode = 0;
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static float width = 200.0f;
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static float width = 200.0f;
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ImGui::Checkbox("With Alpha", &alpha);
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ImGui::Checkbox("With Alpha", &alpha);
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ImGui::Checkbox("With Alpha Bar", &alpha_bar);
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ImGui::Checkbox("With Alpha Bar", &alpha_bar);
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ImGui::Checkbox("With Label", &label);
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ImGui::Combo("Mode", &inputs_mode, "All Inputs\0No Inputs\0RGB Input\0HSV Input\0HEX Input\0");
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ImGui::Combo("Mode", &inputs_mode, "All Inputs\0No Inputs\0RGB Input\0HSV Input\0HEX Input\0");
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ImGui::DragFloat("Width", &width, 1.0f, 1.0f, 999.0f);
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ImGui::DragFloat("Width", &width, 1.0f, 1.0f, 999.0f);
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ImGui::PushItemWidth(width);
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ImGui::PushItemWidth(width);
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ImGuiColorEditFlags flags = (label ? 0 : ImGuiColorEditFlags_NoLabel) | (alpha_bar ? ImGuiColorEditFlags_AlphaBar : 0);
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ImGuiColorEditFlags flags = 0;
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if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4()
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if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar;
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if (inputs_mode == 1) flags |= ImGuiColorEditFlags_NoInputs;
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if (inputs_mode == 1) flags |= ImGuiColorEditFlags_NoInputs;
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if (inputs_mode == 2) flags |= ImGuiColorEditFlags_RGB;
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if (inputs_mode == 2) flags |= ImGuiColorEditFlags_RGB;
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if (inputs_mode == 3) flags |= ImGuiColorEditFlags_HSV;
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if (inputs_mode == 3) flags |= ImGuiColorEditFlags_HSV;
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if (inputs_mode == 4) flags |= ImGuiColorEditFlags_HEX;
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if (inputs_mode == 4) flags |= ImGuiColorEditFlags_HEX;
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if (alpha)
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ImGui::ColorPicker4("MyColor##4", (float*)&color, flags);
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ImGui::ColorPicker4("MyColor##4", (float*)&color, flags);
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else
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ImGui::ColorPicker3("MyColor##4", (float*)&color, flags);
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::TreePop();
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ImGui::TreePop();
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